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New Project: 3d Fighter


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#1 SHiZNO

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Posted 21 May 2005 - 05:34 AM

Well we have been working on a fighting game this past week. Its not going to be DOA3/Tekken/Virtua Fighter hardcore, but ATM its like Street Fighter 2. Itll play like Street Fighter EX at best.

features:
Game is 3D
Import more characters
Import custom levels
Sf2/EX grade fighting engine (no tekken button mash 10 string combos)
Import more characters
Import more characters!!!

Sooo anyway, the model format is all open so anyone can make their own characters, define its special moves, and import it into the game easily...so you can see the potential in this game if people out there contribute.

The game is obviously still VERY early in dev, but we already have it up and running, playable too I guess. As you can see from the screenshot we havent got time for any graphical work ATM but if there are any artists out there who want to contribute we NEED people who can model, draw textures (for models, HUD, menus etc) ...fuck we need people from all areas really...sound..music... if you feel you can offer us something come tell us (#a-shock on efnet or find our X-S forum)

Heres a screenshot of the game currently running, obviously its pretty fugly atm so if you can do better come help us out wink.gif
user posted image


#2 law56ker

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Posted 21 May 2005 - 09:04 AM

Nice start, nice to see some homebrew.

#3 vicviper74

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Posted 21 May 2005 - 02:23 PM

DUDE this is awsome!! i modded the shit out of Beats of rage os if this is ever as easy its ass whoopin time. I'm a fighting fanatic from the old school.

Edited by vicviper74, 21 May 2005 - 02:24 PM.


#4 dcware

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Posted 21 May 2005 - 05:31 PM

I'm a great sound guy, maybe you could use my services (FREE of course). Anything to help the great Aftershock.

Sound effects are my specialty, but I can provide some rock music. I can also use photoshop pretty good, so menus and things could be created.

DCWare,


#5 tNCecil

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Posted 21 May 2005 - 06:05 PM

Heres a quick thing i made as an example of a health bar smile.gif

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Edited by tNCecil, 21 May 2005 - 06:05 PM.


#6 AntMan3DFX

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Posted 21 May 2005 - 07:16 PM

I'm up for creating 3D Models/Textures/Animations.
Let me know what formats U need , how many Polys
Max and any other technical info. and I will get on it.

#7 SHiZNO

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Posted 21 May 2005 - 08:08 PM

tNCecil that is fucking awesome. what youll need to do is make the back of the bar seperate, the color bar will be done in code instead of drawn (so we can change its color nicely)...and the sonic face and name would have to be seperate, then we can combine them all in code to match that image....fucking awesome work tho

#8 chedabob

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Posted 21 May 2005 - 08:08 PM

hey
id be willing to help out with levels. id be able to beta test as well (soon as i get ma xbox fixed which will be in a few days).i could probably help with the music aswell ( my mate could aswell because he is great at using multi track sequencers and stuff).

Edited by chedabob, 21 May 2005 - 08:10 PM.


#9 total_ass

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Posted 21 May 2005 - 08:46 PM

this looks absolutely positively kick-ass!

sadly there's not really anything i can do to contribute sad.gif but i will enjoy it when its released rest assured.

#10 tNCecil

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Posted 21 May 2005 - 09:23 PM

Yep, i was just posting a mock-up smile.gif

user posted image

That how stripped down you want it?

You can get a hold of my on aim @ Borman18, but i may be out part of the night

#11 Rickz0rz

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Posted 21 May 2005 - 11:23 PM

Hem. This is what I had going, in with the top... it's a quick mockup.. nothing too big-ass to fill half the screen, just simplicity.

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#12 tNCecil

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Posted 21 May 2005 - 11:57 PM

user posted image

#13 SHiZNO

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Posted 22 May 2005 - 12:15 AM

wow Rickz0rz i like your outline, and tNCecil your faces are sweet

Rickz0rz can you make that with no face in it and no colored bar?

maybe i should make a the GUI skinable

#14 Rickz0rz

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Posted 22 May 2005 - 12:49 AM

Done and done. Choose whichever you want.

Overlay with holes for images
Overlay without holes

Edited by Rickz0rz, 22 May 2005 - 12:51 AM.


#15 knepley

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Posted 22 May 2005 - 01:17 AM

if anyone wants to make stages, you basically lay down a scene in 3d studio max, then my export plugin will export it in the proper format. It has support for reusing models and textures. The models are stored in a compact binary format and an XML file is used to keep track of positions, rotations, textures, etc. Have to ask shizno about the scale, but I think the characters are like 120 units wide, could be way off.

The exporter uses the underscore character, "_" , to know when objects are duplicated in the scene. So if you want say, multiple copies of the same rock, you make Rock_01, Rock, Rock_2345 and only Rock.bin will be exported and all the <object> instances in the XML file will point at Rock.bin .

Bump mapping should be supported in the future if there's a stage that looks much better with it on. Animation is another posibility, constant rotations or objects that travel around a spline path are do-able.

I would try to keep the total texture usage under 10 megs (uncompressed, no penalty for reusing textures from another object) .

Polycount can be fairly high, but I'm not sure if you even need to make two sided areas since the camera does not change rotation yet.




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