New Project: 3d Fighter
Posted 22 May 2005 - 09:49 PM
how about uploading a pre-made model for the people that want to give it a go ?
Posted 22 May 2005 - 11:08 PM
Thinking up more ideas for now.
Posted 22 May 2005 - 11:37 PM
Posted 23 May 2005 - 12:50 AM
I'm only a novice when it comes to 3DSMax, but can you support Zbrush2 files? I think they can be exported to 3DSMax compatible filenames.
Posted 23 May 2005 - 01:10 AM
Posted 23 May 2005 - 01:13 AM
There is my go at it. If you want I could incorperate images,make font larger/outlined/etc.
Posted 23 May 2005 - 03:27 AM
Posted 23 May 2005 - 04:31 AM
Posted 23 May 2005 - 09:10 PM
I'm interested in helping to, I got some modeling skills with Maya, my texturing skills could use more work, but I'm learning.
Posted 24 May 2005 - 06:12 AM
Oh yes, and i can model quite a few maps for you if you'd like, but you would have to give me ideas, and a few sketches of what you want.. i lack the creativty gene . Also i need the specifications on about how wide a lvl should be and all
*edit Also, all the textures for that map were made in MSPAINT.. Tehee
Edited by Demonhawk, 24 May 2005 - 06:14 AM.
Posted 24 May 2005 - 01:17 PM
Technically, Xlink was designed for things that weren't designed for systemlink ...
Posted 24 May 2005 - 03:47 PM
Posted 24 May 2005 - 05:09 PM
Posted 24 May 2005 - 05:47 PM
Posted 24 May 2005 - 08:54 PM
I think it it would be fantastic if you could include some netcode in this - imagine playing in a 50 player tournament using a character you created yourself.
I understand the latency issues but it would be a shame if you didn't try.
Also, could you possibly make the game cell shaded? That would be a nice style.
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