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4 (mesh) Icons In The Hdd Submenu


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#1 gasclown

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Posted 23 May 2005 - 09:54 PM

user posted image

in memory.xip/default2.xap you'll find:


DEF MEM_L1_controller1_pod_outer01 Transform = Top left icon (Applications)

DEF MEM_L1_controller1_pod_outer03 Transform = Top right icon (Emulators)

DEF MEM_L1_controller1_pod_outer02 Transform = Bottom left icon (Games)

DEF MEM_L1_controller1_pod_outer04 Transform = Bottom right icon (Dashboards)

those are the transforms for the the orb at the end of the arms, so do this:

paste this above "DEF MEM_L1_ontroller1_pod_outer02 Transform"

CODE

DEF CustomGamesMeshBacking Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "PanelBacking_01"
                           }

                           }
                           geometry DEF customGamesbacking Mesh { url "games.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation -2.320000 2.788000 -1.265000
       }

       DEF CustomGamesMesh Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "FlatSurfaces"
                           }

                           }
                           geometry DEF customGames Mesh { url "games.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation -2.320000 2.788000 -1.265000
       }


then paste this above "DEF MEM_L1_controller1_pod_outer01 Transform"

CODE

DEF CustomAppsMeshBacking Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "PanelBacking_01"
                           }

                           }
                           geometry DEF customAppsbacking Mesh { url "apps.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation -1.643000 6.959000 -0.828200
       }

       DEF CustomAppsMesh Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "FlatSurfaces"
                           }

                           }
                           geometry DEF customApps Mesh { url "apps.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation -1.643000 6.959000 -0.828200
       }


then paste this above "DEF MEM_L1_controller1_pod_outer03 Transform"

CODE

DEF CustomEmusMeshBacking Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "PanelBacking_01"
                           }

                           }
                           geometry DEF customEmusbacking Mesh { url "emus.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation 2.047000 6.172000 -0.957200
       }

       DEF CustomEmusMesh Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "FlatSurfaces"
                           }

                           }
                           geometry DEF customEmus Mesh { url "emus.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation 2.047000 6.172000 -0.957200
       }


then paste this above "DEF MEM_L1_controller1_pod_outer04 Transform"

CODE

DEF CustomDashboardsMeshBacking Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "PanelBacking_01"
                           }

                           }
                           geometry DEF customDashboardsbacking Mesh { url "dash.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation 1.142000 3.196000 -0.699400
       }

       DEF CustomDashboardsMesh Transform
       {
       children
       [

       Waver


           {
           rpm 2
           axis 0 1 0
           children
               [
                   Shape
                   {
                      appearance Appearance
                       {
                           material MaxMaterial
                           {
                           name "FlatSurfaces"
                           }

                           }
                           geometry DEF customDashboards Mesh { url "dash.xm" }
                           }
                   ]
               }
       ]
       rotation 1.000000 0.000000 0.000000 0.000000
       scale 2 2 2
       translation 1.142000 3.196000 -0.699400
       }


then you need 4 meshes to represent the icons - use "scaled" ones suited for the dash or otherwise scale them to the same size as OrbCell-FACES.xm to use use the above code - name them as per above ie: "dash.xm" put them all in memory.xip. - save, ftp to box - your done biggrin.gif

if you ask acidbath nicely maybe he'll gimme permission to up the atari mesh -if he does ill post here a pack of the meshes seen above wink.gif

#2 thaswiftness

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Posted 24 May 2005 - 07:54 AM

beerchug.gif
been waiting for this tongue.gif

thanks for being awesome gasclown

-thaswiftness

#3 midas

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Posted 25 May 2005 - 05:56 PM

Hey gas -

Is there a way to make the center mesh change when you select a "catagory"? Like when you have is on games instead of an xbox is would have a controller or whatever?

#4 gasclown

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Posted 25 May 2005 - 09:08 PM

there sure is - but ive been working on something similar that i think is cooler - stay tuned....

#5 midas

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Posted 25 May 2005 - 09:35 PM

love.gif


you might call me a fanboy . . . . . . . in the least gay sense possible.

Edited by midas, 25 May 2005 - 09:36 PM.


#6 KyesaRRi

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Posted 26 May 2005 - 01:13 AM

QUOTE(midas @ May 25 2005, 10:46 PM)
love.gif
you might call me a fanboy . . . . . . . in the least gay sense possible.

View Post



lOl

Cooler you say... I need 2 get a smell of this

#7 gasclown

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Posted 02 June 2005 - 10:18 PM

many thanks to acidbath/pid (atari mesh) and jbone (ava mesh) - heres the dl for the above meshes:

Get em here biggrin.gif

#8 DJ KooPee

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Posted 12 June 2005 - 10:09 PM

So i've added the meshes and code to my memory/default.xap, but it doesn't seem to display properly

This is what i've got:
user posted image

Any1 got any idea how to remove the X orbs from here???



#9 gasclown

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Posted 12 June 2005 - 10:47 PM

there are few ways to do it, prolly the simplest way to do it is to put a blank xbox4.xbx in yr skin dir. If u dont know how to make one - you will find it in most of my skins wink.gif

#10 DJ KooPee

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Posted 12 June 2005 - 10:51 PM

Cheers, buddy...

Are there any problems you don't know how to fix?

Probably heard it b4, but you're a genius!




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