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Splinter Cell 2 & 3 Dynamicxbox.umd Unpacked!


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#1 xboxhacker.allhyper.com

xboxhacker.allhyper.com

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Posted 05 June 2005 - 04:22 PM

muhaha.gif We Here at ::REMOVED LINK:: Have unpacked the dynamicxbox.umd in splinter cell 2 and 3.

Things that can be hacked is endles. here are some files that you all can eddit with no hex edditer just note pad biggrin.gif

Equipments
CODE

[Echelon.EMissionManager]
StartupAttach=EAttachType_Launcher
AttachForegrip=0
AttachLauncher=1
AttachSniper=0
AttachShotgun=1
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=1
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1

[LOADOUT_STEALTH]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=0
AttachSniper=1
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=0
RingAirfoilRound=5
FragGrenade=0
FlashGrenade=0
SmokeGrenade=0
InfraRedStressGen=1
WallMine=0

[LOADOUT_ASSAULT]
StartupAttach=EAttachType_Launcher
AttachForegrip=0
AttachLauncher=1
AttachSniper=0
AttachShotgun=1
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=4
StickyShocker=4
GazGrenade=1
RingAirfoilRound=1
FragGrenade=4
FlashGrenade=4
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1

[LOADOUT_HOST]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=1
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1

[LOADOUT_CLIENT]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=2
StickyShocker=2
GazGrenade=2
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1

[LOADOUT_HOST_ELITE]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=0
AmmoClip57=0
AmmoClipShotgun=0
AmmoClipSniper=0
StickyCamera=2
StickyShocker=2
GazGrenade=2
RingAirfoilRound=2
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1

[LOADOUT_CLIENT_ELITE]
StartupAttach=EAttachType_Launcher
AttachForegrip=1


SplinterCell3Settings

CODE
7// Line with this "//" are comments. They are not used by the game
// Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line
// can separate a section's variables. If a variable is not specified, it will be 0. Dont but spaces between the
// variable name and the =

[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=80.000000
VisPartiallyThreshold=45.000000
VisBarelyThreshold=10.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
UseRumble=True
NoBlood=False
bNoRDReact=False

[Echelon.EPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
m_UseNewThrow=True
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000    //Maximum distance in cm where Sam can look at a NPC

[Echelon.ECoopPlayerController]
m_speedSmallStep=55
m_speedFadeSmallStepToWalk=0.25
m_speedWalk=105
m_speedRun=400
m_speedSmallStepCr=30
m_speedWalkCr=50
m_speedRunCr=220
m_speedActionWalk=150
m_speedActionRun=500
m_speedActionWalkCr=100
m_speedActionRunCr=350
m_speedWalkFP=120.0
m_speedWalkFPCr=75.0
m_speedWalkSniping=100.0
m_speedFence=70.0
m_speedGrab=80.0
m_speedGrabFP=60.0
m_speedCarry=130.0
m_turnMul=0.5
m_towardAngle=0.707
m_ThrowMinSpeed=(X=300,Y=0,Z=100)
m_ThrowMidSpeed=(X=750,Y=0,Z=150)
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250)
m_ThrowVarSpeed=1000.0
CanBeGameOver=false
m_CTE_MaxDistToLookAt=1000    //Maximum distance in cm where Sam can look at a NPC
BalancingPeriod=5
BalancingBlendTime=0.2
HangOverCameraOffset=(X=95,Y=0,Z=65)
HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0)
HangOverCameraSpeed=200
BoostAcceleration=625

[Echelon.EPlayerCam]
m_yawSpeed=40000.0    // maximum turning speed, when joystick is at extrem position
m_pitchSpeed=25000.0   // maximum lookup speed, when joystick is at extrem position
m_minPitch=-16380    // dont touch
m_maxPitch=16380    // dont touch
m_pitchCurveBias=0.2   // pitch curve when looking up. the smaller the faster
m_constraintSpeed=30000.0  // How fast camera gets out of constraint angles
m_absoluteMinDist=25.0   // Camera can never get closer than this
m_targetZMaxDist=100.0   // max global Z distance of smoothing
m_collisionRadius=15.0   // radius of the cylinder used by the camera's collision check
m_collisionHeight=15.0   // height of the cylinder used by the camera's collision check
m_NPCDistance=200.0    // Distance when looking at npc
m_resetPitchSpeed=45000.0
m_resetYawSpeed=75000.0
m_resetEnable=True
m_closeupDist=200.0
m_closeupHeight=30.0
m_closeupDamping=0.6

[EchelonIngredient.EStickyCamera]
minfov=10.0
maxfov=90.0
zoomspeed=5.0
damping=100.0

[EchelonIngredient.EFlashGrenade]
FlashMinRadius=500
FlashMinAngle=180
FlashMinTime=6
FlashMaxTime=18


[Echelon.ESniperNoise]
pitchSize=600
pitchSpeed=2.17
yawSize=400
yawSpeed=1.8
noiseUpSpeed=1.6
noiseDownSpeed=1.6
recoilSize=600
recoilPitchAdd=300
recoilYawAdd=100
recoilUpSpeed=15000.0
recoilDownSpeed=3000.0
recoilFatigueUp=0.3
holdMax=3.0
tiredMax=3.0

// An example camera mode section.
[Bidon]
parent=     Bidon         // parent mode to copy values from
offset=     tx=0.0 ty=0.0 tz=0.0 sx=0.0 sy=0.0 sz=0.0 nx=0.0 ny=0.0 nz=0.0 // offset from the top of sam's collision cylinder
distance=    t=0.0 s=0.0 n=0.0      // distance to the camera
minYaw=     v=0          // angle constraint
maxYaw=     v=0          // angle constraint
minPitch=    v=0          // angle constraint
maxPitch=    v=0          // angle constraint
useAngles=    v=0          // flag to use angle constraint or not
damping=    v=0.0
interSpeed=    v=0.0
collInterSpeed=   v=0.0
targetXYSpeed=   v=0.0         // smoothing speed of target displacement in local XY
targetZSpeed=   v=0.0         // smoothing speed of target displacement in global Z
twigX=     v=0.0
twigY=     v=0.0
twigZ=     v=0.0
biasCut=    v=0.0
biasSlope=    v=0.0
offsetSpeed=   v=0.0
alignPawn=    v=0          // Should the pawn align itself to the camera
usePitchCurve=   v=0          // Should the pitch curve be used
useCollTarget=   v=0          // Should the camera target test collision (carefull with this one)
useCylColl=    v=0          // Should camera collision be tested with a cylinder or a ray
useColl=    v=0          // Should there be any collision test
useVertTwig=   v=0          // Just what it says
useHoriTwig=   v=0          // Just what it says
useCamFlag=    v=0          // Use TRACE_Camer1

// Below is the definition of all the camera modes. This is the complet list of all modes:
// ECM_Walking             =0
// ECM_STWPeek             =1
// ECM_FirstPerson         =2
// ECM_FirstPersonCr       =3
// ECM_Grab                =4
// ECM_GrabFP              =5
// ECM_Carry               =6
// ECM_CarryCr             =7
// ECM_Throw               =8
// ECM_ThrowCr             =9
// ECM_Sniping             =10
// ECM_EEV     =11
// ECM_HSphere             =12
// ECM_FSphere             =13
// ECM_HOH                 =14
// ECM_HOHFU               =15
// ECM_HOHFP               =16
// ECM_Rapel               =17
// ECM_RapelFP             =18
// ECM_DoorPeekRight       =19
// ECM_DoorPeekLeft        =20
// ECM_SplitJump           =21
// ECM_SplitJumpFP         =22
// ECM_Vent                =23
// ECM_VentEEV     =24
// ECM_Dead                =25
// ECM_HOHFUFP             =26
// ECM_TeamShoulder        =27
// ECM_HangOver     =28
// ECM_TomoeNage           =29
// ECM_Shetland            =30
// ECM_ShetAndSam          =31
// ECM_SplitJumpEEV        =32

// You can also edit these at run time with: ea class=eplayercam
// You can then access the array m_camParam. To access ECM_Walking use 0, to access ECM_STWPeek use 1, etc

[ECM_Walking]
distance=    n=250.0 s=175.0 t=100.0
alignPawn=    v=0
usePitchCurve=   v=1
useCollTarget=   v=1
useCylColl=    v=1
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=220.0
useColl=    v=1
minYaw=     v=-65536
maxYaw=     v=65536
minPitch=    v=-13000
maxPitch=    v=8000
useAngles=    v=1
useVertTwig=   v=1
twigX=     v=20.0
twigZ=     v=-20.0
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_STWPeek]
parent=     ECM_Walking
distance=    n=110.0 s=110.0 t=110.0
// offset in ECM_STWPeek is forced to 0 when using the new camera, but used by the old one
offset=     nx=60.0 sx=60.0 tx=60.0

[ECM_FirstPerson]
parent=     ECM_Walking
alignPawn=    v=1
offset=     ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0
distance=    n=50.0 s=50.0 t=50.0
usePitchCurve=   v=0
useCollTarget=   v=0
useCylColl=    v=0
useColl=    v=1
interSpeed=    v=800.0
collInterSpeed=   v=600.0
twigX=     v=30.0
twigZ=     v=30.0
targetZSpeed=   v=100.0
minYaw=     v=-65536
maxYaw=     v=65536
minPitch=    v=-15000
maxPitch=    v=13000
damping=    v=6.0
biasCut=    v=0.75
biasSlope=    v=0.3
useCamFlag=    v=1
offsetSpeed=   v=100.0

[ECM_FirstPersonCr]
parent=     ECM_FirstPerson
distance=    v=50.0
offset=     ny=20.0 nz=5.0 sy=20.0 sz=5.0 ty=20.0 tz=5.0

[ECM_Grab]
parent=     ECM_Walking
maxPitch=    v=5000
distance=    n=120.0 s=100.0 t=90.0
offset=     nz=-30.0 sz=-30.0 tz=-30.0
offsetSpeed=    v=100.0

[ECM_GrabFP]
parent=     ECM_FirstPerson
offset=     ny=25.0 nz=0.0 sy=25.0 sz=0.0 ty=25.0 tz=0.0
distance=    n=90.0 s=90.0 t=90.0
minPitch=    v=-5000
maxPitch=    v=7500

[ECM_Carry]
parent=     ECM_Walking
maxPitch=    v=6000
distance=    n=160.0 s=130.0 t=100.0

[ECM_CarryCr]
parent=     ECM_Walking
maxPitch=    v=6000
distance=    n=160.0 s=130.0 t=100.0

[ECM_Throw]
distance=    n=70.0 s=70.0 t=70.0
offset=     ny=20.0 nz=-20.0 sy=20.0 sz=-20.0 ty=20.0 tz=-20.0 vy=20.0 vz=-20.0
alignPawn=    v=1
usePitchCurve=   v=0
useCollTarget=   v=1
useCylColl=    v=1
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=200.0
useColl=    v=1
minYaw=     v=-65536
maxYaw=     v=65536
minPitch=    v=-14000
maxPitch=    v=14000
useAngles=    v=1
useVertTwig=   v=1
twigX=     v=20.0
twigZ=     v=20.0
damping=    v=6.0
biasCut=    v=0.75
biasSlope=    v=0.3
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_ThrowCr]
parent=     ECM_Throw
offset=     ny=20.0 nz=-10.0 sy=20.0 sz=-10.0 ty=20.0 tz=-10.0 vy=20.0 vz=-10.0

[ECM_Sniping]
parent=     ECM_FirstPerson
offset=     nx=20.0 ny=25.0 nz=0.0 sx=20.0 sy=25.0 sz=0.0 tx=20.0 ty=25.0 tz=0.0
distance=    n=0.0 s=0.0 t=0.0
interSpeed=    v=800.0
targetZSpeed=   v=200.0
targetXYSpeed=   v=200.0
minPitch=    v=-12000
useVertTwig=   v=0
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7

[ECM_EEV]
parent=     ECM_Sniping
offset=     nx=25.0 ny=0.0 nz=0.0 sx=25.0 sy=0.0 sz=0.0 tx=25.0 ty=0.0 tz=0.0
interSpeed=    v=10000.0
offsetSpeed=   v=10000.0

[ECM_HSphere]
parent=     ECM_FSphere
usePitchCurve=   v=1
minYaw=     v=-20000
maxYaw=     v=20000
minPitch=    v=-13000
maxPitch=    v=12000
useAngles=    v=1
useVertTwig=   v=1
twigX=     v=20.0
twigZ=     v=30.0

[ECM_FSphere]
distance=    n=250.0 s=175.0 t=100.0
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
useCollTarget=   v=1
useCylColl=    v=1
useColl=    v=1
minYaw=     v=-65536
maxYaw=     v=65536
minPitch=    v=-13000
maxPitch=    v=10000
useAngles=    v=1
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_HOH]
parent=     ECM_FSphere
twigX=     v=40.0
twigZ=     v=30.0
minPitch=    v=-13000
maxPitch=    v=10000

[ECM_HOHFU]
parent=     ECM_FSphere
distance=    t=120.0
useCylColl=    v=0
offset=     nx=-40.0 sx=-40.0 tx=-40.0
usePitchCurve=   v=1
maxPitch=    v=12000
minPitch=    v=-13000

[ECM_HOHFP]
offset=     nx=0.0 ny=20.0 nz=10.0 sx=0.0 sy=20.0 sz=10.0 tx=0.0 ty=20.0 tz=10.0
distance=    n=50.0 s=50.0 t=50.0
minYaw=     v=-9000
maxYaw=     v=13000
minPitch=    v=-13000
maxPitch=    v=13000
useAngles=    v=1
interSpeed=    v=800.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
useVertTwig=   v=1
twigX=     v=30.0
twigY=     v=0.0
twigZ=     v=30.0
damping=    v=6.0
biasCut=    v=0.75
biasSlope=    v=0.3
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_Rapel]
parent=     ECM_HSphere
offset=     nx=-30.0 nz=-20.0 sx=-30.0 sz=-20.0 tx=-30.0 tz=-20.0

[ECM_RapelFP]
offset=     nx=-60.0 ny=25.0 nz=-35.0 sx=-60.0 sy=25.0 sz=-35.0 tx=-60.0 ty=25.0 tz=-35.0
distance=    n=45.0 s=45.0 t=45.0
minYaw=     v=-12000
maxYaw=     v=12000
minPitch=    v=-3500
maxPitch=    v=13000
useAngles=    v=1
interSpeed=    v=800.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
useVertTwig=   v=1
useHoriTwig=   v=1
twigX=     v=30.0
twigY=     v=30.0
twigZ=     v=30.0
damping=    v=6.0
biasCut=    v=0.75
biasSlope=    v=0.3
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_DoorPeekRight]
offset=     nx=45.0 ny=25.0 nz=5.0 sx=45.0 sy=25.0 sz=5.0 tx=45.0 ty=25.0 tz=5.0
distance=    n=50.0 s=50.0 t=50.0
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
minYaw=     v=0
maxYaw=     v=11000
minPitch=    v=-8000
maxPitch=    v=12000
useAngles=    v=1
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=400.0
useVertTwig=   v=1
twigX=     v=20.0
twigZ=     v=40.0
useCamFlag=    v=1

[ECM_DoorPeekLeft]
offset=     nx=45.0 ny=-25.0 nz=5.0 sx=45.0 sy=-25.0 sz=5.0 tx=45.0 ty=-25.0 tz=5.0
distance=    n=50.0 s=50.0 t=50.0
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
minYaw=     v=-11000
maxYaw=     v=0
minPitch=    v=-8000
maxPitch=    v=12000
useAngles=    v=1
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=400.0
useVertTwig=   v=1
twigX=     v=20.0
twigZ=     v=40.0
useCamFlag=    v=1

[ECM_SplitJump]
parent=     ECM_FSphere
offset=     ny=15.0 nz=20.0 sy=15.0 sz=20.0 ty=15.0 tz=20.0
distance=    n=125.0 s=100.0 t=80.0
maxPitch=    v=8000
interSpeed=    v=350.0
targetXYSpeed=    v=350.0
targetZSpeed=    v=350.0
offsetSpeed=    v=350.0

[ECM_SplitJumpFP]
parent=     ECM_RapelFP
offset=     nx=0.0 ny=30.0 nz=40.0 sx=0.0 sy=30.0 sz=40.0 tx=0.0 ty=30.0 tz=40.0
distance=    n=40.0 s=40.0 t=40.0
minYaw=     v=-12000
maxYaw=     v=9500
minPitch=    v=-13000
maxPitch=    v=12000

[ECM_Vent]
distance=    n=0.0
offset=     nx=20.0 ny=-22.0 nz=10.0 sx=20.0 sy=-22.0 sz=10.0 tx=20.0 ty=-22.0 tz=10.0
interSpeed=    v=400.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
useCollTarget=   v=1
useCylColl=    v=0
useColl=    v=1
minYaw=     v=-12000
maxYaw=     v=12000
minPitch=    v=-10000
maxPitch=    v=8000
useAngles=    v=1
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_VentEEV]
parent=     ECM_Vent
offset=     nx=30.0 ny=0.0 nz=0.0 sx=30.0 sy=0.0 sz=0.0 tx=30.0 ty=0.0 tz=0.0
interSpeed=    v=10000.0
offsetSpeed=    v=10000.0
minYaw=     v=-8000
maxYaw=     v=8000
minPitch=    v=-8000
maxPitch=    v=8000

[ECM_Dead]
distance=    n=200.0 s=200.0 t=200.0
interSpeed=    v=200.0
collInterSpeed=   v=600.0
targetXYSpeed=   v=200.0
targetZSpeed=   v=100.0
useCollTarget=   v=1
useCylColl=    v=0
useColl=    v=1
minYaw=     v=-65536
maxYaw=     v=65536
minPitch=    v=-15000
maxPitch=    v=-2000
useAngles=    v=1
damping=    v=8.0
biasCut=    v=0.7
biasSlope=    v=0.7
offsetSpeed=   v=200.0
useCamFlag=    v=1

[ECM_HOHFUFP]
offset=     nx=60.0 ny=25.0 nz=-60.0 sx=60.0 sy=25.0 sz=-60.0 tx=60.0 ty=25.0 tz=-60.0
distance=    n=45.0 s=45.0 t=45.0
minYaw=     v=-12000
maxYaw=     v=8000
minPitch=    v=-12000
maxPitch=    v=11000
useAngles=    v=1
interSpeed=    v=800.0
targetXYSpeed=   v=400.0
targetZSpeed=   v=250.0
useVertTwig=   v=1
useHoriTwig=   v=1
twigX=     v=-30.0
twigY=     v=20.0
twigZ=     v=0.0
damping=    v=6.0
biasCut=    v=0.75
biasSlope=    v=0.3
offsetSpeed=   v=400.0
useCamFlag=    v=1

[ECM_TeamShoulder]
parent=     ECM_FirstPerson
alignPawn=    v=0
distance=    n=30.0 s=30.0 t=30.0
offset=     ny=35.0 nz=0.0 sy=35.0 sz=0.0 ty=35.0 tz=0.0
minYaw=     v=-10000
maxYaw=     v=12000
minPitch=    v=-7000
maxPitch=    v=13000
useHoriTwig=   v=1
useVertTwig=   v=1
twigX=     v=0.0
twigY=     v=25.0
twigZ=     v=30.0

[ECM_HangOver]
parent=     ECM_HOHFUFP
offset=     nx=0.0 ny=25.0 nz=-10.0 sx=0.0 sy=25.0 sz=-10.0 tx=0.0 ty=25.0 tz=-10.0
distance=    n=30.0 s=30.0 t=30.0
minYaw=     v=-11000
maxYaw=     v=9000

[ECM_TomoeNage]
parent=     ECM_Throw
distance=    n=250.0 s=175.0 t=100.0
offset=     ny=0.0 nz=0.0 sy=0.0 sz=40.0 ty=0.0 tz=40.0 vy=0.0 vz=40.0
minYaw=     v=-32768
maxYaw=     v=32768
minPitch=    v=-3186
maxPitch=    v=-3186
useVertTwig=   v=0
twigX=     v=0.0
twigZ=     v=0.0

[ECM_ShetAndSam]
parent=     ECM_Walking
offset=     nx=90.0 nz=-20
distance=    n=170.0
maxPitch=    v=8000
interSpeed=    v=150.0
offsetSpeed=    v=150.0
targetXYSpeed=    v=150.0
targetZSpeed=    v=150.0
usePitchCurve=   v=0
useVertTwig=   v=0

[ECM_Shetland]
parent=     ECM_HOHFP
offset=     nx=0 ny=20 nz=0
distance=    n=30.0 s=50.0 t=50.0
minYaw=     v=-1000
maxYaw=     v=0
minPitch=    v=-1000
maxPitch=    v=400
twigX=     v=0.0
twigY=     v=0.0
twigZ=     v=0.0

[ECM_SplitJumpEEV]
parent=     ECM_FSphere
distance=    n=0.0 s=0.0 t=0.0
offset=     nx=25.0 ny=10.0 nz=10.0 sx=25.0 sy=10.0 sz=10.0 tx=25.0 ty=10.0 tz=10.0
usePitchCurve=   v=0
minYaw=     v=-12000
maxYaw=     v=12000
minPitch=    v=-12000
maxPitch=    v=12000
useAngles=    v=1
useVertTwig=   v=0
twigX=     v=0.0
twigZ=     v=0.0
interSpeed=    v=10000.0
offsetSpeed=   v=10000.0

[ECM_TeamShoulderSniping]
parent=     ECM_Sniping
alignPawn=    v=0
minYaw=     v=-15000
maxYaw=     v=15000
minPitch=    v=-7000
maxPitch=    v=12000


[Echelon.EchelonGameInfo]
HUD_OFFSET_X=24
HUD_OFFSET_Y=39
bNoGore=false
bNoSamLookAt=false
bDemoMode=false
DemoMap=3_4_3Severonickel
TrainingMap=0_0_2_Training
m_minInterpolSpeed=200.000000
m_grabbingDelay=0.2
m_forwardGentle=0.3
m_forwardFull=0.9
m_backwardGentle=-0.3
m_backwardFull=-0.9
m_rightGentle=0.3
m_rightFull=0.9
m_leftGentle=-0.3
m_leftFull=-0.9
m_minForce=0.02
m_gentleForce=0.3
m_fullForce=0.9
m_inAirAccel=1000.000000
m_onGroundAccel=2000.000
m_RollSpeed=350.0
m_walkBias=0.3
m_PlayerJoggingThreshold=300.000000
m_JumpOutSpeed=200.000000
m_LGShimmySpeed=50.000000
m_LGSpeedThreshold=10.000000
m_LGMinLength=28.000000
m_LGMaxGrabbingSpeed=200.000000
m_LGMinGrabbingSpeed=-1000.000000
m_LGMaxGrabbingAngle=-0.6
m_LGMaxGrabbingDistance=1200.0
m_HOHForwardSpeed=100.000000
m_HOHMinLength=15.000000
m_HOHMaxGrabbingSpeed=200.000000
m_HOHMinGrabbingSpeed=-1000.000000
m_HOHMaxGrabbingDistance=1500.000000
m_HOHFeetUpGap=100.0
m_HOHFeetUpColHoriOffset=45.0
m_HOHFeetUpColVertOffset=85.0
m_HOHFeetUpMoveSpeed=40.0
m_HOHFeetUpColHeight=18.0
m_NLUpwardSpeed=120.000000
m_NLDownwardSpeed=-120.000000
m_NLStepSize=32.000000
m_NLSlideDownMaxSpeed=600.000000
m_NLSlideDownMinSpeed=200.000000
m_NLSlideDownInertia=600.000000
m_NLMaxGrabbingAngle=-0.6
m_NLMaxGrabbingAngleTop=0.3
m_NLMaxGrabbingDistance=35.000000
m_NLMaxGrabbingSpeed=100.000000
m_NLMinGrabbingSpeed=-1000.000000
m_PUpwardSpeed=130.000000
m_PDownwardSpeed=-130.000000
m_PSlideDownMaxSpeed=600.000000
m_PSlideDownMinSpeed=200.000000
m_PSlideDownInertia=600.000000
m_PMaxGrabbingAngle=-0.6
m_PMaxGrabbingAngleTop=0.300000
m_PMaxGrabbingDistance=35.000000
m_PMaxGrabbingSpeed=100.000000
m_PMinGrabbingSpeed=-1000.000000
m_ZLSlideDownMaxSpeed=400.000000
m_ZLSlideDownMinSpeed=300.000000
m_ZLSlideDownInertia=400.000000
m_ZLMaxGrabbingDistance=1500.000000
m_ZLMaxGrabbingSpeed=200.000000
m_ZLMinGrabbingSpeed=-1000.000000
m_FMaxGrabbingSpeed=200.000000
m_FMinGrabbingSpeed=-1000.000000
MinBeforeDamage=1000.0
MaxBeforeDeath=1600.0
NPCCushionDivider=2.0
m_blinkDelay=3.0
b_friendlyFire=true
m_bUseMagma=True
m_bEnableFlashlightToAll=false
m_bAlwaysPlayHurtAnim=false
m_bRemoveSpecificAnims=true

[MAGMAMENU]
EnvironmentdBDecTime=0.35
PlayerdBDecTime=0.5
WorkInProgress=true
WorkInProgressStr=

[Echelon.EAIController]
fNPCAccuracy=0.300000


SplinterCell3User

CODE
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=1
Local=True

[NetPlayer]
Name=Player2
Class=EchelonCharacter.ESam
team=2
Local=False


[Engine.PlayerInput]
bInvertMouseUp=False
bInvertMouseSide=False
MouseSensitivity=100.0

[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias=MoveForward)
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias=MoveBackward)
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias=StrafeLeft)
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias=StrafeRight)
Aliases[6]=(Command="Button bJump | Button bJumpHold | Jump | SwitchAttachment",Alias=Jump)
Aliases[7]=(Command="Button bDuck | Button bDuckHold",Alias=Duck)
Aliases[8]=(Command="Button bAnalogLeft | SwitchHandness | SideToWall | ZoomInOut",Alias=AnalogLeftDown)
Aliases[9]=(Command="Button bStrafe",Alias=Strafe)
Aliases[10]=(Command="ViewClassRadii Pawn",Alias=ViewTeam)
Aliases[11]=(Command="QuickInventory",Alias=QuickInventory)
Aliases[12]=(Command="PauseMenu",Alias=PauseMenu)
Aliases[13]=(Command="Button bInteraction | Interact | Reload",Alias=Interaction)
Aliases[14]=(Command="ShowNavPoints",Alias=ShowNavPoints)
Aliases[15]=(Command="Health",Alias=Health)
Aliases[16]=(Command="ShowDebug",Alias=ShowDebug)
Aliases[17]=(Command="OpsatMenu",Alias=OpsatMenu)
Aliases[18]=(Command="Button bScope | Scope",Alias=Scope)
Aliases[19]=(Command="Reverse",Alias=Reverse)
Aliases[20]=(Command="ViewClass Pawn",Alias=ShowAllPawns)
Aliases[21]=(Command="",Alias=None)
Aliases[22]=(Command="Button bDPadUp | SwitchHeadset 0",Alias=DPadUp)
Aliases[23]=(Command="Button bDPadDown | SwitchCam",Alias=DPadDown)
Aliases[24]=(Command="Button bDPadRight | SwitchHeadset 1",Alias=DPadRight)
Aliases[25]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias=DPadLeft)
Aliases[26]=(Command="",Alias=AnalogUp)
Aliases[27]=(Command="",Alias=AnalogDown)
Aliases[28]=(Command="",Alias=AnalogLeft)
Aliases[29]=(Command="",Alias=AnalogRight)
Aliases[30]=(Command="ZoomToggle",Alias=AnalogRightDown)
Aliases[31]=(Command="AxisMod SpeedInc=0.25",Alias=MouseWheelUp)
Aliases[32]=(Command="AxisMod SpeedInc=-0.25",Alias=MouseWheelDown)

LeftMouse=Fire
RightMouse=AltFire | CoopAction
MiddleMouse=Scope
MouseWheelUp=MouseWheelUp
MouseWheelDown=MouseWheelDown
Tab=Type
Enter=Interaction
Shift=Jump
Alt=   // don't bind this because it prevents alt-tab/enter from working!
Ctrl=QuickInventory
Pause=Pause
CapsLock=toggleDXTNoise
Escape=
Space=Jump | TOGGLEVIEWPORTSIZE
PageDown=ReviveSam
End=ACTOR ALIGN SNAPTOFLOOR ALIGN=1
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=Reverse | rend bound
Delete=stealth | show noise
0=rend bound
1=rmode 1
2=rmode 2
3=rmode 3
4=OBJECTIDS
5=rmode 5
6=rmode 6
7=SECTIONIDS
8=PASSCOUNT
9=SPEC
F1=OpsatMenu
F2=ShowDebug
F3=ShowObjectives | ShowNavPoints
F4=Type
F5=ViewTeam
F6=open ?restart
F7=KillTarget
F8=Quit
F9=Shot
F10=StepOneFrame
F11=Brightness +
F12=Contrast +
Equals=OVERDRAW
Comma=StrafeLeft
Minus=rend skin | rend havok | SCREENDEBUG
Period=StrafeRight
Slash=STAT PATTERN
LeftBracket=Savegame
Backslash=ShowAllPawns
RightBracket=Loadgame
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
Backspace=Duck
PageUp=KillSam
home=nextpad
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=Stat sound
C=Duck
D=StrafeRight
E=Scope
f=Stat FPS
G=Stat Game
H=Stat GPU
i=Invincible
j=Invisible
K=Stat AI
L=Stat Light
M=modifiers
N=changedactorstats
O=DPadLeft
P=DPadRight
Q=ToggleGhost
R=stat render
S=MoveBackward
T=edit
U=Hide
V=ToggleShadowSmooth
W=MoveForward
X=show particles
Y=Health
Z=PauseMenu
NumPad0=Show GIZMO
NumPad1=stat anim
NumPad2=fixdt | setdt dt=0.005
NumPad3=Show RADII
NumPad4=Show GEO
NumPad5=Show GAMEPLAY
NumPad6=ea class=eplayercontroller
NumPad7=togglelighting
NumPad8=rend pill
NumPad9=rend havok
GreyStar=startavi file=test.avi fps=30
GreyPlus=ToggleHiResTextures
GreyMinus=Moins
Separator=
NumPadPeriod=SCREENDEBUG
GreySlash=stopavi
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=ToggleCrNoise
ScrollLock=stat texture
LShift=
RShift=
LControl=
RControl=
Semicolon=Stat DL
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=

// PS2 Controller
Joy1=Jump
Joy2=Duck
Joy3=Interaction
Joy4=Scope
Joy5=QuickInventory
Joy6=CoopAction | Whistle
Joy7=AltFire
Joy8=Fire
Joy9=OpsatMenu
Joy10=AnalogLeftDown
Joy11=AnalogRightDown
Joy12=PauseMenu
Joy13=DPadUp
Joy14=DPadRight
Joy15=DPadDown
Joy16=DPadLeft
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=Axis aTurn DeadZone=0.3
JoyV=Axis aLookUp DeadZone=0.3
JoyR=Axis aAltFire DeadZone=0.0
JoyU=Axis aFire DeadZone=0.0

// XBox Controller
XBoxControllerAxis=false


AnalogUp=AnalogUp
AnalogDown=AnalogDown
AnalogLeft=AnalogLeft
AnalogRight=AnalogRight
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true

[Engine.HUD]
HudMode=0
Crosshair=0


SplinterCell3Xbox

CODE
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=menu.unr
Host=
Portal=
MapExt=unr
EXEName=SplinterCell3.exe
SaveExt=usa
Port=7777
Class=EchelonCharacter.ESam

[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=SplinterCell3Logo.tga
SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik

[FirstRun]
FirstRun=0

[Init]
;LogFlags=LNONE
LogFlags=LPLAYERCONTROLLER | LLEVEL2 | LPATTERN
UseDIMouse=False
defaultRMode=5
UseMagma=True
UseHavokFile=True
UseGameStats=False
EnableOcclusion=True
UseActorZoning=True
HeadSetPresent=True
InitialSave=True
//DifficultyMode=NORMAL
UseSkelMeshRecycling=True

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=UPreview.UPreviewRootWindow
Language=int
GameEngine=Engine.GameEngine
GameEngineSlim=Engine.GameEngineSlim
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=WarfareGame.WarfareTeamGame
ViewportManager=XboxDrv.XboxClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
PREGameMenuInteraction=EchelonMenus.SCMagmaInteractionPREGame
SPGameMenuInteraction=EchelonMenus.SCMagmaInteractionSPGame
MPGameMenuInteraction=EchelonMenus.SCMagmaInteractionMPGame
SPLITGameMenuInteraction=EchelonMenus.SCMagmaInteractionSPLITGame

[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True

[Engine.GameEngineSlim]
CacheSizeMegs=4
UseSound=True

[XboxDrv.XboxClient]
TextureDetail=HIGH
SkinDetail=HIGH
Brightness=0.5
Contrast=0.5
Gamma=1.0
NoFractalAnim=False

[DareAudio.DareAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
Translucency=True
UsePrecaching=True
UseMipmapping=True
UseVSync=False
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=True
UseGammaCorrection=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[BRIEFING]
UseIt=True
PersoName[0]=LAMBERT
PersoName[1]=GRIMSDOTTIR
PersoName[2]=REDDING
PersoName[3]=PATRIDGE
PersoName[4]=SHETLAND
PersoName[5]=OTOMO
PersoName[6]=MASSON
PersoName[7]=TURTLE
PersoSpeech[0]=SOUNDEVENTNAME
PersoSpeech[1]=SOUNDEVENTNAME
PersoSpeech[2]=SOUNDEVENTNAME
PersoSpeech[3]=SOUNDEVENTNAME
PersoSpeech[4]=SOUNDEVENTNAME
PersoSpeech[5]=SOUNDEVENTNAME
PersoSpeech[6]=SOUNDEVENTNAME
PersoSpeech[7]=SOUNDEVENTNAME

[VOICE_CHAT]
ENABLE=True
NOISE_LEVEL_TRESHOLD=27
NOISE_LEVEL_SAMPLING=6
NOISE_LEVEL_ACC_SEC=5
NOISE_LEVEL_COEF=1
NOISE_LEVEL_ACC_MAX=2000
LEVEL_TO_RADIUS_IN_CM=10.0
NOISE_LEVEL_LOW_MAX=50
NOISE_LEVEL_MED_MAX=80

[AI]
VisibilityScale=1.0
VisibilityOffset=0.0



InGameMenus

CODE
[COMMON]
Back=BACK
Continue=CONTINUE
Unknown=UNKNOWN
Orientation[0]=N
Orientation[1]=NE
Orientation[2]=E
Orientation[3]=SE
Orientation[4]=S
Orientation[5]=SW
Orientation[6]=W
Orientation[7]=NW
Scanning=SCANNING...
Recording=RECORDING...
Connecting=CONNECTING...
NoFeed=NO FEED AVAILABLE

Disconnecting=DISCONNECTING...
DistanceMeter=M


[HUD]
Interact=INTERACT
Exit=BACK TO GAME
SwitchAttach=SWITCH ATTACHMENT
SwitchWeapon=SWITCH WEAPON

[TRAINING]
Title=TRAINING INFORMATION
Press=PRESS
Continue=TO CONTINUE


[ENDMISSION]
MissionFailedMsg=MISSION FAILED
MissionSuccessMsg=MISSION COMPLETE
MissionContinueMsg=TO BE CONTINUED...


[OPSATMENU]
Goals=GOALS
Notes=NOTES
Datas=DATA
Map=MAP
Equipment=EQUIPMENT
GoalsTitle=OBJECTIVES
NoGoals=NO GOALS
GoalType[0]=PRIMARY OBJECTIVES
GoalType[1]=SECONDARY OBJECTIVES
GoalType[2]=OPPORTUNITY OBJECTIVES
GoalType[3]=FALLBACK OBJECTIVES
GoalType[4]=BONUS OBJECTIVES
NotesTitle=NOTES
DatasTitle=DATA
DatasType=TYPE
DatasLocation=LOCATION
DatasFrom=FROM
DatasName=FILE
DataType[0]=UNKNOWN
DataType[1]=EMAIL
DataType[2]=SOUND
DataType[3]=IMAGE
MapTitle=MAP
MapAlarm=ALARM
MapObjective=OBJECTIVE
MapPlayer=PLAYER
MapObjectiveDetail=OBJECTIVE:
MapLocation=LOCATION:
EquipmentTitle=EQUIPMENT
MapAlarmTriggered=TRIGGERED ALARMS
Hide=HIDE
Show=SHOW


[PAUSEMENU]
PauseNormal=PAUSE
PauseGameOver=GAME OVER
PauseContinue=MISSION SUCCESS
ChoiceRetryGame=RETRY
ChoiceContinueGame=CONTINUE
ChoiceQuickSaveGame=QUICK SAVE
ChoiceResumeGame=RESUME
ChoiceRestartGame=RESTART
ChoiceSaveGame=SAVE
ChoiceLoadGame=LOAD
ChoiceOptions=OPTIONS
ChoiceQuitLobby=LEAVE MISSION
ChoiceQuit=QUIT
QuitWarningTitle=QUIT GAME
QuitWarningMsg=ARE YOU SURE YOU WANT TO RETURN TO THE MAIN MENU? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO LEAVE OR CANCEL.
RestartWarningTitle=RESTART GAME
RestartWarningMsg=ARE YOU SURE YOU WANT TO RESTART? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO CONTINUE OR CANCEL.
QuitLobbyWarningMsg=ARE YOU SURE YOU WANT TO RETURN TO THE LOBBY? YOUR CURRENT PROGRESS WILL BE LOST. SELECT OK TO LEAVE OR CANCEL.
PauseWaitingTeammate=GAME PAUSED. WAITING FOR YOUR TEAMMATE...
PauseReturnToLobby=GOING BACK TO LOBBY... ( %i )
GameOverWaitingTeammate=WAITING FOR YOUR TEAMMATE...
SaveGameWaitingTeammate=WAITING FOR YOUR TEAMMATE...

[COMPUTER]
SecurityAccess=SECURITY ACCESS
HackingDetail=HACKING PROCESS
Filename=FILE NAME
FileType=TYPE
Files=FILES
DataType[0]=UNKNOWN
DataType[1]=EMAIL
DataType[2]=IMAGE
DataType[3]=SOUND
DataType[4]=CAMERA

[MISSIONREVIEW]
ObjectivesTitle=OBJECTIVES REVIEW
StatsTitle=MISSION STATISTICS
OverallTitle=OVERALL ACHIEVEMENT
PrimaryObj=PRIMARY OBJECTIVES
SecondaryObj=SECONDARY OBJECTIVES
OpportunityObj=OPPORTUNITY OBJECTIVES
BonusObj=BONUS OBJECTIVES
SuccessRating=SUCCESS RATING :
FinalRating=FINAL RATING :
Hours=HOUR(S)
Minutes=MIN.
You=YOU
Teammate=TEAMMATE
UnlockLoadOutTitle=CONGRATULATIONS !!!
UnlockLoadOutMsg=ASSAULT LOAD-OUT UNLOCKED
MissionStatus[0]=NOT COMPLETED
MissionStatus[1]=COMPLETED
MissionStatus[2]=CANCELLED
MissionStat[0]=MISSION PLAYED
MissionStat[1]=TIME PLAYED
MissionStat[2]=TIMES IDENTIFIED AS INTRUDER
MissionStat[3]=ENEMIES KNOCKED OUT
MissionStat[4]=ENEMIES INJURED
MissionStat[5]=ENEMIES KILLED
MissionStat[6]=CIVILIANS KNOCKED OUT
MissionStat[7]=CIVILIANS INJURED
MissionStat[8]=CIVILIANS KILLED
MissionStat[9]=BODIES FOUND
MissionStat[10]=ALARMS TRIGGERED
MissionStat[11]=NUMBER OF SAVES USED
MissionStat[12]=CONTINUES USED


PreGameMenus

[code=auto:0][OPTIONSTITLE]
SessionMode=MODE
SessionName=MATCH NAME
SessionMaxPlayers=MAXIMUM PLAYERS
SessionPrivate=FRIENDS ONLY
SessionLanguage=LANGUAGE
SessionDifficulty=DIFFICULTY
SessionMission=MISSION
SessionVoice=VOICE ONLY
SessionSKills=SKILLS RANGE
SessionPing=SPEED
SessionFriendlyFire=FRIENDLY FIRE
ControllerInvertLook=INVERT LOOK UP/DOWN
ControllerInvertLookSide=INVERT LOOK LEFT/RIGHT
ControllerVibration=VIBRATION
ControllerAimingSensitivity=AIMING SENSITIVITY
Brightness=BRIGHTNESS
Contrast=CONTRAST
VoiceMasking=VOICE MASKING
VoiceThroughSpeakers=VOICE THROUGH SPEAKERS
VoiceDetection=VOICE DETECTION
VoiceSensitivity=VOICE DETECTION SENSITIVITY
MusicVolume=MUSIC VOLUME
AmbientVolume=AMBIENT / INTERFACE VOLUME
SoundEffectsVolume=SOUND EFFECTS / VOICE VOLUME
VoiceVolume=VOICE VOLUME
ShowCommunications=SHOW COMMUNICATIONS BOX
AppearOffline=APPEAR OFFLINE
QuickMatchVoice=QUICK MATCH VOICE ONLY
QuickMatchMode=QUICK MATCH MODE

[OPTIONSVALUE]
OptionUnknown=UNKNOWN
OptionYes=YES
OptionNo=NO
OptionAll=ALL
Language[0]=UNKNOWN
Language[1]=ENGLISH
Language[2]=JAPANESE
Language[3]=GERMAN
Language[4]=FRENCH
Language[5]=SPANISH
Language[6]=ITALIAN
Language[7]=KOREAN
Language[8]=CHINESE
Language[9]=PORTUGUESE
Difficulty[1]=NORMAL
Difficulty[2]=HARD
Difficulty[3]=EXPERT
Skills[1]=500-
Skills[2]=500-700
Skills[3]=700-1000
Skills[4]=1000-1500
Skills[5]=1500-2000
Skills[6]=2000+
Mode[1]=STORY
Mode[2]=MISSION
Mode[3]=ELITE


[COMMON]
MainTitleSolo=SOLO
MainTitleCoop=COOP
MainTitleCooperative=COOP
MainTitleAdversarial=VERSUS
MainTitleOnline=XBOX LIVE
MainTitleLan=SYSTEM LINK
MainTitleSplitscreen=SPLIT SCREEN
Continue=CONTINUE
Accept=ACCEPT
Next=NEXT
Previous=PREVIOUS
Back=BACK
Select=SELECT
JoiningMsg=JOINING MATCH...
JoiningLobbyMsg=JOINING MATCH LOBBY... ( %i )
JoinFailedMsg=THIS GAME SESSION IS NO LONGER AVAILABLE. PRESS "A" TO CONTINUE.
VerifyString=VALIDATING YOUR %s ...
Sending=SENDING...
Loading=LOADING...
Pausing=PAUSING...
Credits=CREDITS
LaunchingMsg=LAUNCHING GAME...
NetworkInitFail=NETWORK NOT AVAILABLE
Unavailable=UNAVAILABLE
SessionDisconnectMsg=YOU HAVE BEEN DISCONNECTED FROM SESSION.
SessionKickMsg=YOU HAVE BEEN KICKED OUT FROM SESSION.
SessionDisconnectingMsg=DISCONNECTING FROM SESSION...
QuitDemo=QUIT TO DEMOS MENU
PressStart=PRESS START TO CONTINUE
GameMode=GAME MODE
MainMenu=MAIN MENU
Extra=MOVIE TEASER



[CREATEMATCH]
Title=CREATE MISSION
VKeyboardTitle=ENTER MISSION NAME
CreateFailedMsg=UNABLE TO CREATE A MISSION
CreateWrongTeammateMsg=UNABLE TO LOAD THIS SAVED MISSION. WRONG TEAMMATE!
CorruptedMapTitle=CONTENT PACKAGE
CorruptedMapMsg=THIS CONTENT HAS BEEN DAMAGED AND CANNOT BE USED. PRESS OK TO CONTINUE.
MapNotFound=UNABLE TO FIND THIS MISSION. TRY TO DOWNLOAD IT FROM XBOXLIVE.



[VKEYBOARD]
VKBCharacters0=ABCDEFGHIJKLMNOPQRSTUVWXYZ
VKBCharacters1=1234567890@=/*-+#_()!?',:.$
VKBPages0=NUMBERS
VKBPages1=LETTERS
VKBEmpty=MAKE SURE YOU ENTER AT LEAST ONE CHARACTER.
VKBAddSpace=ADD SPACE

[ONLINEMAIN]
QuickMatch=QUICK MATCH
Optimatch=OPTIMATCH
CreateMatch=CREATE MISSION
FriendsList=FRIENDS
PlayerList=PLAYERS
Messaging=MESSAGING
Statistics=STATISTICS
Options=OPTIONS
ContentDownload=DOWNLOAD

[AUTHENTICATION]
AccountsCaption=XBOX LIVE SIGN IN
NewAccount=---NEW ACCOUNT---
PasswordCaption=ENTER THE PASS CODE FOR
LoginProgressCaption=SIGNING IN: %s
NewAccountWarning=YOU ARE ABOUT TO QUIT SPLINTER CELL 3 TO CREATE A NEW XBOX LIVE ACCOUNT. YOU WILL LOSE ANY UNSAVED PROGRESS. DO YOU WANT TO CONTINUE?
LogoffWarning=DO YOU WISH TO SIGN OUT OF XBOX LIVE?

[CONTENTDOWNLOAD]
ContentDownloadWarning=ARE YOU SURE YOU WANT TO GO TO THE CONTENT DOWNLOADER?
DownloaderMissing=DOWNLOADER.XBE NOT DETECTED.

[FRIENDSLIST]
VKeyboardTitle=ENTER FRIEND NAME
FriendsListCaption=FRIENDS
FriendOptionsCaption=FRIEND OPTIONS
FriendGamerTag=NAME:
FriendGame=GAME:
FriendStatus=STATUS:

FriendStateOffline=OFFLINE
FriendStateOnline=ONLINE
FriendStateJoinable=JOIN
FriendStateRequestSent=YOU'VE ASKED TO BE FRIEND
FriendStateRequestRecv=WANTS TO BE YOUR FRIEND
FriendStateInviteSent=INVITED TO PLAY
FriendStateInviteRecv=WANTS TO PLAY
FriendStatePlaying=PLAYING
FriendStateVoiceOn=VOICE ON
FriendStateVoiceMute=VOICE MUTED

ActionInvite=INVITE TO PLAY THIS GAME
ActionRevoke=CANCEL GAME INVITATION
ActionGameInviteAccept=ACCEPT GAME INVITATION
ActionGameInviteDecline=DECLINE GAME INVITATION
ActionGameInviteRemove=REMOVE FROM FRIENDS LIST
ActionFriendRequestAccept=ACCEPT FRIEND REQUEST
ActionFriendRequestDecline=DECLINE FRIEND REQUEST
ActionFriendRequestBlock=BLOCK FRIEND REQUEST
ActionRemoveFriend=REMOVE FROM FRIENDS LIST
ActionCancelFriend=CANCEL FRIEND REQUEST
ActionJoinGame=JOIN FRIEND'S GAME
ActionVoiceChat=VOICE CHAT
ActionStatistics=STATISTICS
ActionSendMessage=SEND MESSAGE
ActionReadRequestMessage=READ REQUEST MESSAGE
ActionReadInviteMessage=READ INVITE MESSAGE


AnswerInviteAccepted=GAME INVITE ACCEPTED
AnswerInviteRejected=GAME INVITE DECLINED
JoiningFriendsGame=JOINING GAME...

ConfirmFriendRemovalText=ARE YOU SURE YOU WANT TO REMOVE %s FROM YOUR FRIENDS LIST?
ConfirmFriendCancelText=ARE YOU SURE YOU WANT TO CANCEL YOUR FRIEND REQUEST TO %s?
ConfirmNegativeFeedback=ARE YOU SURE YOU WISH TO SEND THIS COMPLAINT? SELECT "OK" TO CONTINUE OR "CANCEL".
ConfirmFriendPermanentBlockText=ARE YOU SURE YOU WANT TO PERMANENTLY BLOCK FUTURE FRIEND REQUESTS FROM %s ?
AskFriendInsertDiscText=PLEASE INSERT THE DISC FOR %s?
ConfirmFriendCancelInviteText=ARE YOU SURE YOU WANT TO CANCEL THE INVITE TO %s?
ConfirmGameInvitation=YOU HAVE A PENDING GAME INVITATION FROM %s. DO YOU WISH TO SIGN IN TO XBOX LIVE?
ConfirmGameInvitationSession=DO YOU WISH TO JOIN %s's MATCH?
ConfirmFriendJoinText=YOU ARE ABOUT TO QUIT YOUR GAME. YOUR CURRENT PROGRESS WILL BE LOST. SELECT "OK" TO CONTINUE OR "CANCEL".
ConfirmAttachMsg=DO YOU WANT TO ATTACH A MESSAGE?

[RECENTPLAYERS]
PlayersCaption=RECENT PLAYERS
PlayerOptionsCaption=PLAYER OPTIONS
PlayerFeedbackCaption=PLAYER FEEDBACK
PlayerName=NAME
PlayerStatus=STATUS
Feedback=FEEDBACK
Complaints=COMPLAINTS

FeedbackNegativeNickname=BAD NAME
FeedbackNegativeGameplay=CHEATING
FeedbackNegativeScreaming=SCREAMING
FeedbackNegativeHarassment=THREATS OR HARASSMENT
FeedbackNegativeLewdness=CURSING OR LEWDNESS
FeedbackPositiveAttitude=GOOD ATTITUDE
FeedbackPositiveSession=GREAT MATCH
SendFeedback=SEND FEEDBACK CONCERNING



ActionAddFriend=ADD TO FRIENDS LIST
ActionRemoveFriend=REMOVE FROM FRIENDS LIST
ActionSendFeedback=SEND FEEDBACK
ActionAddToMuteList=TURN OFF VOICE
ActionRemoveFromMuteList=TURN ON VOICE
ActionKickFromSession=KICK
ActionStatistics=STATISTICS

PlayerStateVoiceOn=VOICE ON
PlayerStateVoiceMute=VOICE MUTED
PlayerStateFriend=FRIEND
PlayerStateFriendRequestSent=YOU'VE ASKED TO BE FRIEND
PlayerStateFriendRequestRecv=WANTS TO BE YOUR FRIEND
PlayerStatePlayingSameSession=PLAYING WITH YOU


ConfirmKickPlayerFromSessionTitle=KICK PLAYER
ConfirmKickPlayerFromSessionText=DO YOU REALLY WANT TO KICK THIS PLAYER OUT? SELECT "OK" TO CONTINUE OR "CANCEL"
ConfirmPlayerSendComplaintText=DO YOU WISH TO SEND THIS COMPLAINT FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"
ConfirmPlayerSendFeedbackText=DO YOU WISH TO SEND THIS FEEDBACK FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"

[MATCHLIST]
MatchlistCaption=SELECT MISSION
SessionMode=MODE:
SessionName=MATCH NAME:
SessionMission=MISSION:
SessionPing=SPEED:
SessionDifficulty=DIFFICULTY:
SessionSkills=SKILLS:
SessionLanguage=LANGUAGE:
SessionVoice=VOICE ONLY:
SessionNumPlayers=PLAYERS:
NoMatchesFound=NO MATCHES FOUND
JoinPoorMatchMsg=NETWORK CONDITIONS MAY AFFECT THIS GAME. SELECT "OK" TO PLAY ANYWAY OR "CANCEL".
MatchesSearch=SEARCHING...
NoMatchFoundSuggestion=PRESS "Y" TO CREATE A MATCH.
JoiningMsg=JOINING MATCH....
JoinFailedMsg=THIS GAME SESSION IS NO LONGER AVAILABLE. PRESS "A" TO CONTINUE.
JoinWrongTeammateMsg=UNABLE TO JOIN THIS MATCH. YOU DON'T HAVE THE SAME SAVED GAME!


[QUICKMATCH]
QuickMacthCaption=QUICKMATCH


[OPTIMATCH]
OptiMatchCaption=OPTIMATCH


[LOBBY]
SectionSessionHost=LAUNCH
SectionSessionClient=READY
SectionSessionMaps=MAPS
SectionSessionSetupHost=SETTINGS
SectionSessionSetup=SETTINGS
SectionLoadout=LOAD OUT
SectionFriends=FRIENDS
SectionPlayers=PLAYERS
SectionMessages=MESSAGES
SectionStatistics=STATISTICS
SectionOptions=OPTIONS
SessionMap=MISSION:
SessionDifficulty=DIFFICULTY:
SessionPlayer=PLAYER
SessionSkills=SKILLS
SessionRank=RANK
SessionPing=SPEED
Accept=ACCEPT
ServerInfo=CURRENT SESSION SETTINGS
WaitOtherPlayers=WAIT FOR A TEAMMATE!
LaunchGameError=UNABLE TO LAUNCH THE GAME
LaunchGameErrorLoadOut=UNABLE TO LAUNCH THE GAME. INCOMPATIBLE LOAD OUT DUE TO YOUR TEAMMATE MISSING OR CORRUPTED CONTENT PACKAGE!
LaunchGameErrorMap=UNABLE TO FIND THIS MISSION. TRY TO DOWNLOAD IT FROM XBOXLIVE.
QuitWarningMsg=LEAVING THE GAME NOW WILL END THIS SESSION. ARE YOU SURE?
QuitWarningClientMsg=YOU ARE ABOUT TO QUIT YOUR GAME. ARE YOU SURE?
WaitingTeammateMsg=WAITING FOR YOUR TEAMMATE... ( %i )
WaitingFriendTeammateMsg=WAITING FOR %s ...

[MESSAGING]
Title=MESSAGES
CreateMailTitle=COMPOSE
CreateMailSubTitle=COMPOSE MESSAGE
CreateMailRecipient=SEND TO
NoMailTitle=[NO TITLE]
NoMailText=[NO TEXT]
NoMailRecipient=[NO RECIPIENT]
GoingMessageMsg=GOING BACK AT THIS TIME WILL DISCARD THE CONTENT OF YOUR CURRENT MESSAGE.
MailSend=SEND
MailVoice=ADD VOICE MESSAGE
MessageVK=MESSAGE
MessageTitleVK=MESSAGE TITLE
OffensiveMessage=YOUR MESSAGE CONTAINS OFFENSIVE TEXT. IT CANNOT BE SENT. PLEASE TRY AGAIN.


InboxTitle=INBOX
InboxSubTitle=MESSAGES
InboxEmpty=YOU HAVE NO MESSAGES


ReadMailTitle=READ MESSAGE
ReadMailSender=SENT BY:
MailBlock=BLOCK THIS PLAYER
MailFeedback=FEEDBACK
MailExpiration=EXPIRATION :
MailReply=REPLY


DeleteMessageTitle=DELETE MESSAGE
DeleteMessage=DO YOU WANT TO DELETE THIS MESSAGE?
EmptyMessageMsg=AN EMPTY MESSAGE CANNOT BE SENT.
BlockMessage=DO YOU WANT TO PERMANENTLY BLOCK %s FROM SENDING YOU MESSAGES?


MailFeedbackTitle=FEEDBACK
Complaints=COMPLAINTS
BadMessage=OFFENSIVE MESSAGE
Spam=SPAM
ConfirmPlayerSendComplaintText=DO YOU WISH TO SEND THIS COMPLAINT FOR %s? SELECT "OK" TO CONTINUE OR "CANCEL"


VoiceRecorderTitle=VOICE MESSAGE
Record=RECORD
Play=PLAY
Stop=STOP
Accept=ACCEPT

[OPTIONS]
OptionsTitle=OPTIONS
ControllerTitle=CONTROLS
AdvControllerTitle=ADVANCED CONTROLS
VideoTitle=DISPLAY
SoundTitle=SOUND
OnlineTitle=XBOX LIVE
OnlineGeneralTitle=GENERAL
OnlineSoundTitle=SOUND
ControllerAction[1]=USE EQUIPED / LETHAL ATTACK
ControllerAction[2]=KO ATTACK
ControllerAction[3]=CROUCH / STAND
ControllerAction[4]=JUMP
ControllerAction[5]=EQUIP ITEM
ControllerAction[6]=MOVEMENT / BACK TO WALL
ControllerAction[7]=INTERACT
ControllerAction[8]=OPSAT MENU
ControllerAction[9]=PAUSE MENU
ControllerAction[10]=NIGHT VISION
ControllerAction[11]=STICKY CAMERA
ControllerAction[12]=THERMAL VISION
ControllerAction[13]=EMF
ControllerAction[14]=CAMERA / EEV
ControllerAction[15]=QUICK INVENTORY
ControllerAction[16]=WHISTLE / COOP ACTION


[PROFILES]
Profiles=PROFILES
NewProfile=NEW PROFILE
DefaultProfile=SAMFISHER
ProfileErrorLoadTitle=DAMAGED PROFILE
ProfileErrorLoadMsg=THIS PROFILE APPEARS TO BE DAMAGED AND CANNOT BE USED. SELECT "OK" TO DELETE THIS PROFILE OR "CANCEL" TO KEEP IT.
ProfileDeleteMsg=ARE YOU SURE YOU WANT TO PERMANENTLY REMOVE YOUR PROFILE AND ALL YOUR CURRENT PROGRESS? SELECT "OK" TO DELETE THIS PROFILE OR "CANCEL" TO KEEP IT.
ProfileExistsMsg=A PROFILE WAS FOUND WITH THE SAME NAME, PLEASE MODIFY THE NAME OR DELETE THE OTHER PROFILE
ProfileLimitReachedMsg=MAXIMUM PROFILES REACHED. YOU MUST DELETE ONE OF YOUR PROFILES BEFORE YOU ARE ABLE TO CREATE A NEW ONE.
ProfileErrorCreateTitle=NOT ENOUGH FREE BLOCKS
ProfileErrorCreateMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE A PROFILE. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL".
Player1=PLAYER 1
Player2=PLAYER 2
SaveProfileMsg=SAVING YOUR NEW PROFILE...

[LOADSAVE]
LoadGame=LOAD GAME
NewGame=NEW GAME
SaveGame=SAVE GAME
QuickSave=(QUICK SAVE)
EmptySave=[EMPTY]
LoadSavedGame=PROGRESS
LoadMission=MISSION
OverwriteSaveTitle=OVERWRITE PROGRESS
OverwriteSaveMsg=ARE YOU SURE YOU WANT TO OVERWRITE THIS PROGRESS?
DeleteSaveTitle=ERASE PROGRESS
DeleteSaveMsg=ARE YOU SURE YOU WANT TO ERASE THIS PROGRESS?
DeleteAllSavesTitle=ERASE ALL PROGRESS
DeleteAllSavesMsg=ARE YOU SURE YOU WANT TO ERASE ALL YOUR PROGRESS?
ErrorSavingTitle=NOT ENOUGH FREE BLOCKS
ErrorSavingMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE THE CHECKPOINT. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL" TO TRY TO ERASE ANOTHER PROGRESS IN YOUR LIST.
LoadSavedGameInGame=YOU ARE ABOUT TO QUIT YOUR GAME. YOUR CURRENT PROGRESS WILL BE LOST. SELECT "OK" TO CONTINUE OR "CANCEL".
LoadSavedGameWrongMode=YOU CANNOT LOAD THIS SAVED GAME FROM ANOTHER GAME MODE.
LoadSavedGameWrongRole=YOU CANNOT LOAD THIS SAVED GAME AS HOST SINCE YOU PLAYED AS CLIENT.
LoadSavedGameNotFriend=UNABLE TO LOAD SAVED GAME SINCE PLAYER IS NOT YOUR FRIEND
LoadSavedGamePendingFriend=UNABLE TO LOAD THIS SAVED GAME SINCE %s MUST ACCEPT YOUR FRIEND REQUEST FIRST.
LoadSavedGameInviteFriend=TO LOAD THIS SAVED GAME, YOU MUST INVITE YOUR FRIEND. SELECT "OK" TO SEND AN INVITE TO %s AND CONTINUE.
SavedMissingSpaceMsg=YOUR XBOX DOESN'T HAVE ENOUGH FREE BLOCKS TO SAVE %i CHECKPOINTS. SELECT "OK" TO FREE %i BLOCKS OR "CANCEL".
SavedMissingSpaceDontCareMsg=IF YOU STILL WANT TO PLAY THE GAME, SELECT "OK" TO CONTINUE OR "CANCEL".
SaveGameErrorLoadTitle=DAMAGED SAVE GAME
SaveGameErrorLoadMsg=THIS SAVE GAME APPEARS TO BE DAMAGED AND CANNOT BE LOADED.
SaveGameErrorSaveTitle=SAVE GAME
SaveGameErrorSaveMsg=UNABLE TO SAVE THIS GAME.
SaveModeInfo=SAVE MODE
TeammateInfo=TEAMMATE
MissionInfo=MISSION
DifficultyInfo=DIFFICULTY
StatusInfo=STATUS
RatingInfo=RATING
TimePlayedInfo=TIME PLAYED
SaveGameNewFriend=TO BE ABLE TO PLAY THIS SAVED GAME WITH THE SAME PLAYER, YOU MUST ADD YOUR TEAMMATE TO YOUR FRIENDS LIST. SELECT "OK" TO ADD HIM OR "CANCEL" TO CONTINUE.
HostWantSave=YOUR TEAMMATE WANTS TO PERMANENTLY SAVE THIS GAME. DO YOU WISH TO SAVE IT TOO?
ClientRefuseSave=YOUR TEAMMATE REFUSED TO PERMANENTLY SAVE THIS GAME.

[LOADOUT]
LoadOutTitle=LOAD OUT
LoadOutSubTitle=EQUIPED GEAR
LoadOutSelTitle=EQUIPMENT SELECTION
LoadOutAttachSelTitle=ATTACHMENT SELECTION
LoadOutInfoTitle=EQUIPMENT INFO
LoadOutItemEmpty=[EMPTY]
LoadOutItemLocked=[LOCKED]
LoadOutType[0]=REDDING'S RECOMMENDATION
LoadOutType[1]=STEALTH
LoadOutType[2]=ASSAULT
LoadOutType[3]=HOST
LoadOutType[4]=CLIENT

[BRIEFING]
BriefingTitle=BRIEFING
BriefingSubTitle=BRIEFING
LAMBERT=COLONEL IRVING LAMBERT
GRIMSDOTTIR=ANNA GRIMSDOTTIR
REDDING=WILLIAM REDDING
SHETLAND=DOUGLAS SHETLAND
OTOMO=ADMIRAL TOSHIRO OTOMO
PATRIDGE=CAPTAIN ARTHUR PARTRIDGE

Edited by ILLusions0fGrander, 19 September 2005 - 01:37 PM.


#2 CrakkedOut

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Posted 07 July 2005 - 08:38 PM

hmmmmmm UseBlood=False is what i was suprised to see.......

otherwise real good job beerchug.gif now i just need to know how to do things

#3 ILLusions0fGrander

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Posted 08 July 2005 - 03:00 AM

it was "noblood=false" meaining there is blood, but yea, its just too bad there isnt blood in multiplayer, that would be awesome.

#4 BlindGeep

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Posted 15 July 2005 - 12:24 AM

I'm presuming that his is the chunk for Co-op games.

QUOTE(** not on xs ** @ Jun 5 2005, 05:33 PM)
[LOADOUT_HOST]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=0
AttachShotgun=0
AmmoClipSC20k=5
AmmoClip57=2
AmmoClipShotgun=5
AmmoClipSniper=5
StickyCamera=1
StickyShocker=1
GazGrenade=1
RingAirfoilRound=1
FragGrenade=2
FlashGrenade=1
SmokeGrenade=2
InfraRedStressGen=1
WallMine=1


If so, I presume I can give my self more ammo, but could I also give myself all 4 of the attachments?

Yours

BlindGeep

#5 BlindGeep

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Posted 15 July 2005 - 06:42 AM

Tried this:

[LOADOUT_HOST]
StartupAttach=EAttachType_Launcher
AttachForegrip=1
AttachLauncher=1
AttachSniper=1
AttachShotgun=1
AmmoClipSC20k=9
AmmoClip57=9
AmmoClipShotgun=9
AmmoClipSniper=9
StickyCamera=9
StickyShocker=9
GazGrenade=9
RingAirfoilRound=9
FragGrenade=9
FlashGrenade=9
SmokeGrenade=9
InfraRedStressGen=9
WallMine=9

And I get the Launcher, the Foregrip, 300 sc-20k bullets, 200 pistol bullets, 10 sticky cameras, and 9 of everything else.

It doesn't seem to pick up having multiple attachments, but I suspect this could be the program having a built-in restrction.

Any idea if you can use this file to give more of the adrenaline syringes?

BlindGeep

#6 daveuk1

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Posted 12 September 2005 - 06:39 AM

How do you unpack and then repack the files?

#7 ILLusions0fGrander

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Posted 12 September 2005 - 12:39 PM

Get a good hex editor, (hex workshopt, ultraedit)
Rip a legal copy of the game to your hard drive
Ftp the dynamicxbox.umd file from the default directory to you pc
Open this file in your hex editor
Edit carefully
FTP back to the xbox
Format your cache drives
Test the game
Get fed up of the intro movies



#8 digital71

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Posted 10 December 2005 - 06:44 AM

Where's the link...

#9 ILLusions0fGrander

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Posted 10 December 2005 - 11:06 AM

QUOTE(digital71 @ Dec 10 2005, 12:51 AM) View Post

Where's the link...


link to what, last post was 3 months ago, heh

#10 digital71

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Posted 10 December 2005 - 08:36 PM

QUOTE(ILLusions0fGrander @ Dec 10 2005, 11:13 AM) View Post

link to what, last post was 3 months ago, heh


A link to the unpacker. It says "link removed" where the link should be.

#11 ILLusions0fGrander

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Posted 12 January 2006 - 02:55 AM

i took it out because it had questionable content.. however the link was the first posters xbox-scene user name with of course http:// before it....

the mods i contacted about his name decided it was nothign against policy so just add http:// to it.

sorry for any inconvenience on my part.. i just thought after viewing the site, that it went against XS policy




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