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#1 DOS4GW

DOS4GW

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Posted 15 June 2005 - 05:12 PM

Wipe the dust of you old cars, there's a meeting in town...


6000 Nm Mini

Blistering acceleration and crazy top speed will make any beefburger wet their pants riding this monster.

With the goal of breaking the 1000 Km/t symbolic limit the Mini was a great start with its low ride height and tight wheelbase.

However, I soon realized you can't really drive the car in 1000 Km/t since PGR2 has a speed limit that triggers at 843 Km/t or 527 Mhp and will stop PGR2 from drawing images to the screen, but the speedometer continues at least. So in one way I got my 1000 Km/t car.

Here it is going at 1003 Km/t

user posted image

And incar at 1090 Km/t

user posted image

The car is actually so powerful it's shaking when it's standing still - check it out in the garage!

It's extremely fun to systemlink with friends!

Download it here: Mini.ini


Post yours!

#2 mrjkwik

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Posted 18 June 2005 - 11:23 PM

nice, now i gotta get my hands on that in car view. time to search smile.gif

#3 endlessillusion

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Posted 18 September 2005 - 12:01 AM

"Flying" Ferrari Enzo

I wish I'd have had more time to come look here, I just started playing with this game after having it for ages...

Here is the code you'd need to put in you ini file for the Enzo...

It pretty much only wants to do wheelies, but you can actually get airborne on some somethe longer tracks, the rear of the car hits the pavement and off she goes!
Ferrari F60.ini
CODE
[DYNAMICS]
verified = 0
MIScaleX = 3.200
MIScaleY = 5.400
MIScaleZ = 2.200
CofGOffsetX = 0.000
CofGOffsetY = 0.370
CofGRatioZ = 0.480
wheelInertia = 2.500
wheelMass = 5.000
gripScale = 2.000
transverseGripScale = 1.240
forwardGripScale = 1.880
forwardGripScale2 = 1.530
backwardGripScale = 1.210
slidingGripScale = 1.180
surfaceRoughness = 0.000
frontGripScale = 1.000
rearGripScale = 1.000
frontTransverseGripScale = 0.995
rearTransverseGripScale = 1.015
tyreSlip = 0.090
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.880
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.900
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.750
airFriction = 0.430
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 2.200
downForceRatioZ = 0.000
constantDownForce = 0.350
antiSpin = 900.000
antiFlip = 10000.000
catSpring = 250.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.430
steerTimeMaximum = 0.500
steerReturnTimeScale = 0.200
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.460
slidingSteerScale1 = 50.000
slidingSteerScale2 = 0.520
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
frontSpringConstant = 5.700
frontSpringDampingBump = 1.600
frontSpringDampingRelease = 4.000
rearSpringConstant = 5.600
rearSpringDampingBump = 1.600
rearSpringDampingRelease = 4.000
springProgression = 0.500
frontAntiRoll = 70.000
rearAntiRoll = 70.000
maxSuspensionMovement = 0.100
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.030
suspensionAngle = 0.300
brakeType = 1
frontBrakeForce = 3.000
rearBrakeForce = 2.500
ABSBrakeBalance = 1.000
handbrakeForce = 1.000
tractionControl = 0
tractionControlReverse = 0
tyreSlipModel = 0
driveBalance = 0.600
rearDifferential = 0.200
frontDifferential = 0.050
midDifferential = 0.050
engineBraking = 1.350
engineBrakingInternal = 1.500
engineInertia = 0.100
turboInertia = 4.000
turboFriction = 1.350
turboMaxRPM = 10000.000
turboOverdrive = 20.000
maxBoost = 10.000
boostRPM = 4000.000
maxRevs = 9000.000
gearDownRatio = 0.850
audioRevLimit = 7000.000
idleRevs = 750.000
startOffRevs = 3000.000
startOffRevs2 = 7000.000
tractionControlSlipScale = 0.100
tractionControlSlipScaleR = 1.000
torqueCurve0 = 1.000
torqueCurve1 = 1.000
torqueCurve2 = 1.000
torqueCurve3 = 1.000
torqueCurve4 = 1.000
torqueCurve5 = 1.000
torqueCurve6 = 1.000
torqueCurve7 = 1.000
torqueCurve8 = 1.000
torqueCurve9 = 1.000
torqueCurve10 = 1.000
clutchDelay = 0.010
wheelSpinSpeed = 20.000
suspensionScale = 0.500
collisionScale = 1.000
frontSlipScale = 0.500
rearSlipScale = 0.500
engineVibrationScale = 0.500
engineResonanceScale = 0.500
engineResonanceRPM = 4000.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 255.000
driveType = 0
turboCharged = 1
peakTorque = 9000.000
revLimit = 8200.000
topGear = 6
finalRatio = 4.110
gearRatios0 = 0.625
gearRatios1 = 0.000
gearRatios2 = 0.625
gearRatios3 = 0.500
gearRatios4 = 0.375
gearRatios5 = 0.250
gearRatios6 = 0.125
gearRatios7 = 0.001
TyreDiameter = 0.770

Edited by endlessillusion, 18 September 2005 - 12:02 AM.


#4 ZPaul2Fresh8

ZPaul2Fresh8

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Posted 23 September 2005 - 04:36 AM

Being a Forza Junkie, I had to post my favorite smile.gif

Corvette C5R

CODE

[DYNAMICS]
verified = 0
MIScaleX = 2.850
MIScaleY = 4.800
MIScaleZ = 1.950
CofGOffsetX = 0.000
CofGOffsetY = 0.425
CofGRatioZ = 0.530
wheelInertia = 2.500
wheelMass = 11.000
gripScale = 1.500
transverseGripScale = 1.170
forwardGripScale = 0.840
forwardGripScale2 = 0.780
backwardGripScale = 1.390
slidingGripScale = 1.800
surfaceRoughness = 0.000
frontGripScale = 1.000
rearGripScale = 1.000
frontTransverseGripScale = 0.983
rearTransverseGripScale = 1.020
tyreSlip = 0.080
tyreSlipMinimumScale = 3.000
transverseTyreSlipScale = 0.880
frontTyreSlipScale = 1.000
rearTyreSlipScale = 0.880
loadTransfer = 1.000
loadDependence = 0.050
transverseLoadTransfer = 0.600
airFriction = 0.500
rollingFriction = 0.100
transverseAirFrictionScale = 0.500
downForce = 0.550
downForceRatioZ = 0.000
constantDownForce = 0.380
antiSpin = 0.000
antiFlip = 10000.000
catSpring = 280.000
airFrictionTorque = 0.000
steerTimeMinimum = 0.300
steerTimeMaximum = 0.400
steerReturnTimeScale = 0.150
steerLossScale1 = 5.000
steerLossScale2 = 15.000
minimumSteerScale = 1.500
slidingSteerScale1 = 50.000
slidingSteerScale2 = 0.500
steerCorrection = 0.000
stabilityControl = 0.000
steeringLimit = 0.650
frontSpringConstant = 7.057
frontSpringDampingBump = 5.400
frontSpringDampingRelease = 10.800
rearSpringConstant = 6.012
rearSpringDampingBump = 4.600
rearSpringDampingRelease = 9.200
springProgression = 0.150
frontAntiRoll = 60.000
rearAntiRoll = 70.000
maxSuspensionMovement = 0.080
maxSuspensionMovement2 = 0.100
frontWheelBaseScale = 1.000
rearToe = 0.100
suspensionAngle = -0.500
brakeType = 65537
frontBrakeForce = 1.000
rearBrakeForce = 1.500
ABSBrakeBalance = 0.500
handbrakeForce = 0.862
tractionControl = 0
tractionControlReverse = 1
tyreSlipModel = 0
driveBalance = 0.500
rearDifferential = 0.063
frontDifferential = 0.000
midDifferential = 0.000
engineBraking = 1.300
engineBrakingInternal = 2.000
engineInertia = 0.200
turboInertia = 1.000
turboFriction = 3.120
turboMaxRPM = 7000.00
turboOverdrive = 10.000
maxBoost = 15.000
boostRPM = 0.000
maxRevs = 7000.000
gearDownRatio = 0.810
audioRevLimit = 7000.000
idleRevs = 900.000
startOffRevs = 1000.000
startOffRevs2 = 2000.000
tractionControlSlipScale = 1.000
tractionControlSlipScaleR = 9.000
torqueCurve0 = 0.770
torqueCurve1 = 0.830
torqueCurve2 = 0.870
torqueCurve3 = 0.890
torqueCurve4 = 0.950
torqueCurve5 = 1.000
torqueCurve6 = 0.980
torqueCurve7 = 0.940
torqueCurve8 = 0.900
torqueCurve9 = 0.800
torqueCurve10 = 0.680
clutchDelay = 0.100
wheelSpinSpeed = 20.000
suspensionScale = 0.510
collisionScale = 1.000
frontSlipScale = 0.450
rearSlipScale = 0.520
engineVibrationScale = 3.000
engineResonanceScale = 0.200
engineResonanceRPM = 4000.000
frontCornerDistance = 0.300
rearCornerDistance = 0.250
mass = 1150.000
driveType = 0
turboCharged = 0
peakTorque = 800.00
revLimit = 7000.000
topGear = 6
finalRatio = 3.110
gearRatios0 = 2.980
gearRatios1 = 0.000
gearRatios2 = 2.980
gearRatios3 = 1.990
gearRatios4 = 1.500
gearRatios5 = 1.200
gearRatios6 = 0.830
gearRatios7 = 0.560
TyreDiameter = 0.664


I matched all the C5R Specifications that I could. Probably could be tweaked. Just overwrite your Z06 file, or do what I did and clone your Z06 and Rename it to C5R :-D

Here's a link for my cloning car method: http://forums.xbox-s...howtopic=367173

Have Fun!

EDIT
I just wanted to add a few notes to these dyamnics. I wanted to show the changes.

Mass, Torque, Gear Ratios, Spring Rate, Dampening/Rebound. Rev Limit, Rear Toe, Camber, Hand Brake Force and Rear Differential. These are some grip tweaking too, but I cant remember what exactly was done. Thise file was edited numerous times to my liking. Booting up PGR2 to test file smile.gif

Edited by ZPaul2Fresh8, 23 September 2005 - 04:45 AM.





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