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Mxm .9o Wip Beta Has Been Leaked


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#1 fezzman

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Posted 16 June 2005 - 08:09 PM

This topic has been recently discussed in a different thread. (MXM should be open source).

It seems as though there are a few people who are interested in forming a group to further develop this version...especially considering how silent the mxm scene has been. Perhaps it could be named something along the lines of UMXM for Unofficial MXM. It would probably also be best if a sub forum be created for this unofficial version.

I am in no way able to do any of this myself...I couldn't code my way out of a wet paper bag. I have just always been a huge fan of MXM and don't want to watch it continue to fizzle out.

No, I don't know who leaked the beta. No, I don't know where all it can be found. I personally found it on a torrent site...that may be the best place to check.

Hopefully BJ himself will see this thread and give some indication of his future plans for MXM. It is such a wonderful dash and was way ahead of its time.

Thank you.

#2 jcupp114

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Posted 21 June 2005 - 09:21 PM

I just recieved this as well. Sweet! However, has anyone a clue as to how to use the zip or rar scripting yet. I mean how would you script out an action to unzip a archive then copy to a certain path? Is there any takers on this.....
Take care
JCupp114

#3 Beelzebud

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Posted 22 June 2005 - 03:18 AM

I can't bring myself to use it. The PRIVATE BETA nag screen makes me feel guilty and dirty. tongue.gif



#4 jcupp114

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Posted 22 June 2005 - 04:17 AM

I do honestly feel the pain bro. But dont help mxm die out. Help bring it back. Im trying to soak up as much as I can. You know!
take care
jcupp114

#5 fghjj

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Posted 27 June 2005 - 08:56 AM

The first thing someone could do is put mxm_beta_0_9o_WIP_src.rar online.
The second thing someone could do is make a feature request thread.

#6 jcupp114

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Posted 27 June 2005 - 09:29 PM

Who has it though?
Then who will head up development.
Take care
Jcupp114

#7 fezzman

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Posted 29 June 2005 - 01:26 AM

the source is online...it just isn't on xbins

#8 fghjj

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Posted 29 June 2005 - 02:28 AM

Yeah I understand. But not everyone has l337 access to private ftp's or is willing to install that bittorrent program. So if someone with the src files wants to revive the project, the first step would be hosting them (which is allowed here on XS).

Edited by fghjj, 29 June 2005 - 02:38 AM.


#9 koldfuzion

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Posted 04 July 2005 - 10:36 PM

QUOTE(jcupp114 @ Jun 21 2005, 10:32 PM)
has anyone a clue as to how to use the zip or rar scripting yet. I mean how would you script out an action to unzip a archive then copy to a certain path? Is there any takers on this.....
Take care
JCupp114

View Post



I dont think zip file support was ever finished completely. the RAR format however, was working nicely at the time. Also, a lot of the ZIP commands double for RAR stuff.

from the actionscript readme file:

QUOTE
OpenZip <ZipHandle> <Filename>
....Opens a zip file to uncompress
CloseZip <ZipHandle>
....Closes an open ZIP file
UnzipFile <ZipHandle> <Index> <Filename>
....Unzips the entry indexed to the filepath given
GetZipInfo <ZipHandle> <Index>
....Retrieves the data for a specific ZIP entry:- %ZipEntryIndex%
- %ZipEntryCompSize%
- %ZipEntryUncompSize%
- %ZipEntryName%
- %ZipEntryType%  ("dir" or "file")
ZipAddFile <ZipHandle> <ZipName> <SourceName>
CreateZip <ZipHandle> <Filename>
OpenRar <RarHandle> <Filename>
....Opens a zip file to uncompress
CloseRar <RarHandle>
....Closes an open ZIP file
UnRarFile <RarHandle> <Index> <Filename>
....Unzips the entry indexed to the filepath given
GetRarInfo <RarHandle> <Index>
....Retrieves the data for a specific ZIP entry:- %ZipEntryIndex%
- %ZipEntryCompSize%
- %ZipEntryUncompSize%
- %ZipEntryName%
- %ZipEntryType%  ("dir" or "file")




It works using Handles.. in the following, I created a handle called "DLVIDRAR" for continued reference to the rar.

this is stripped down from the preview video downloader i was working on at the time. You will see the copy/delete instead of the MOVE command used, because i believe there was still a bug in the move command. Can't remember, I'm old.


CODE

OPENRAR DLVIDRAR z:\%HexID%.rar
GETRARINFO DLVIDRAR 0
UNRARFILE DLVIDRAR 0 z:\
COPY z:\%ZipEntryName% %_GameDir%\MXM_SS.WMV
DELETE z:\%ZipEntryName%





#10 jcupp114

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Posted 06 July 2005 - 03:50 PM

Thank you for the reply. I was curious that some scripts did not function correctly using the zip function. Hopefully someone can jump into the development area and work through these bugs and further Bens mxm project. Take care
Jcupp114

#11 fghjj

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Posted 06 July 2005 - 04:35 PM

For anyone that wants to take up development: here is the src.

#12 jcupp114

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Posted 09 July 2005 - 04:56 AM

sweet the src is up now we need some devs. Im in for testing.
Take care
JCupp114

#13 krashstudios

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Posted 20 July 2005 - 09:11 PM

I canít compile the source without the (XbSockAddr.h) file,
does any one know where to get it?

#14 Extreme Agony

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Posted 21 July 2005 - 08:04 PM

QUOTE(krashstudios @ Jul 20 2005, 05:22 PM)
I canít compile the source without the (XbSockAddr.h) file,
does any one know where to get it?

View Post



I remember (somewhat blurry cause it's been so long).. a while back (probably a year or so ago)... asking Ben what was required to compile the source... and he replied something to the effect of that it required a specific version of the xdk.. and the latest xdk wouldn't work, but an older one would... once again... my memory is rather blurry because it was a while ago... so you may try obtaining an older version of the xdk and try that...

#15 jcupp114

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Posted 22 July 2005 - 11:20 AM

Can anyone confirm this? I will look into it. I was not around when ben was on the scene.

Keep up the work!
Take care
jcupp114
Take care





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