Xbox Game Saves Manager
Posted 29 August 2002 - 01:00 AM
The feature list that we came up with so far is:
* Dual list boxes (one shows game saves that are your XBox's hard drive, one shows game save that are on your PC's hard drive).
* Ability to transfer games saves between the 2 lists (PC -> XBox, XBox -> PC).
* Ability to delete game saves.
* Ability to add a description (i.e. "all courses unlocked")
I worked up a prototype GUI which is pretty ugly but it does connect to the XBox and retreive a list of all game saves on the XBox. A screen shot it at:
(you have to retype it into your browser, as Geocities is weird about linking - MAKE SURE IT'S ALL lowercase!)
Anyway, we need to recruit some additional talent for this project. Graphics artists (for icons, graphics, etc.), testers (for debugging, etc.), etc., etc.
A web site for hosting the finished product and to act as a repository for game saves for users to download and/or upload to may be needed. Right now, it looks like a few people over at xboxhacker are working on that, so this aspect may be covered. But if it falls through, it would be a good idea to have some web developers, graphic artists, and people able to provide web space available.
But the thing we need most right now are "brainstormers" to can up with some ideas about what features it should have, layout, implementation, etc.
Post away if you have any ideas, feedback, or can help in other ways...
Posted 29 August 2002 - 04:32 AM
Posted 29 August 2002 - 07:12 AM
PROXUS, check your PM and thanks.
Everyone else, post some features that you would like to see.
Posted 29 August 2002 - 07:49 AM
Posted 30 August 2002 - 01:40 AM
A design document. What a concept. That would be very nice. We keep coming up with features that it should have, etc. but everything is just in our emails and in various forums right now.
Alpha testing would also be very useful so we can, hopefully, have a more stable beta and eventually a more stable release.
Right now the program DOES connect to the XBox and DOES build and display a list of all the game saves which are on the XBox hard drive. Seems to work good for me and lc204, but it would be nice to know that it works for others as well (since everybody has different network configurations, etc.)
If you want to test that portion of it on you set up (and play with GUI a little), e-mail me and I'll send you what we have.
Let me know if you can definately do the design document or not.
Posted 30 August 2002 - 02:06 AM
Posted 30 August 2002 - 04:06 AM
As long as the website is legal and does not contain software build with XDK you can get hosting (free/no ads) from us.
Posted 30 August 2002 - 02:36 PM
Posted 31 August 2002 - 12:15 AM
It's just a matter of preference for me. This project could easily be done in VB, VC++, etc.
I used to use VB, but since I tried Delphi, I never looked back. In general, I find the Borland languages (Delphi and C++ Builder) produce much better code (executables) than the MS products (VB, VC++), especially for programs that require top performance. I once wrote an emulator in VB and it was slow. I converted it to Delphi and it flew. I disassembled the code that both compilers produced and was amazed at how well Borland took advantage of the CPU registers, CPU features, etc.
It's said that if you really want performance, you should use assembly language, but the assembly language that was produced from my code by Delphi was almost as if it were written in assembly from the start. You can also use "in-line assembler with Delphi" if you wanted to.
Of course for this project, the demands on a system are very minimal, so it wouldn't be much of an issue. Also, computers are much faster nowadays.
I also like the fact that the Borland products produce stand-alone executables so users don't have to go and download the proper version of a VB runtime DLL or anything. Technically, you could compile with VB to produce a stand-alone EXE, but then it is huge and bloated with unused code.
I'm not bashing the MS products, though. Out of the box, they do have some advantages over the Borland products. For one thing, the MS products usually have the latest UI components first (like when "flat" icons came out, MS had them first, "XP" style icons, etc.) and the latest database components first. It usually takes Borland until the next version to catch up.
Again, just my personal opinion, which I'm entitled to, so no flaming please.
PS. If anyone wants to try out Delphi, go to Borland's site and download their free Delphi 6 Personal edition. No time limits, no nags, no limits on non-commercial distribution! They just left out some of the extra components, like Database, some Internet, etc. but you can easily find Shareware or Freeware components which offer the same or better functionality.
PPS. I don't want to turn this thread into a "which is better, MS or Borland?" thread, but it is an interesting topic. If anyone wants to continue it let's start a new topic and quote this message (minus this PPS) and we'll see where it goes. It might be useful for potential developers to read opinions when they are trying to decide which to use. Of course, it would really only apply to developing for Windows, but it's still a valid topic since Windows will be the platform for many XBox-related apps (i.e. this program).
Posted 31 August 2002 - 07:10 AM
sounds like a great project!
Peer-to-Peer Sharing of saves OR online main server that saves can be uploaded to and downloaded from.
Posted 31 August 2002 - 07:11 AM
pm or email me if your still interested
Posted 31 August 2002 - 11:20 PM
Posted 01 September 2002 - 04:41 AM
That was AWESOME. See my e-mail about some technical questions I had for you about implementing it. Thanks!!!!!!
Be on the look out for an alpha to test the transferring of game saves back and fourth between XBox and PC in the next few days.
Thanks for your support. We just secured web hosting from www.xbox-scene.com (thanks guys) but may take you up on your offer to hold the game saves. I'll contact you again when we get a little closer to that.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users