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Game Saves, Both Kotor 1 And Ii


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#1 GEAR-GRINDER

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Posted 05 August 2005 - 08:00 AM

hi all. im a noob and not afraid to admit it. anyways, i have a stock xbox but have an action replay card thingy, anyways i wish to know how i would go about editing a save game that is downloaded from the net, such as Jay FNG's saves. modding the xbox is not an option at the moment and i am uncertain what to do here. is there anyway to do that which i want? and i do not own the PC version of the game either.

the options i wish to access is changing the players name, feats, items, money and what ever else i can/can.

Edited by GEAR-GRINDER, 05 August 2005 - 08:02 AM.


#2 VoxAngel

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Posted 05 August 2005 - 11:43 AM

Unless you can come up with a way to re-sign the save properly, editing a save is "not an option" either.

#3 GEAR-GRINDER

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Posted 08 August 2005 - 04:04 AM

i know Jay FNG can, is there anyway to contact him or has any one managed to?, what would it take to try and figure it out?, apart from the resigning, how would you alter stuff?

#4 VoxAngel

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Posted 08 August 2005 - 01:36 PM

I know the guy who made the KSE programs and he tried for several months to get the information you're asking for, to no avail. No one is simply going to hand over the info just because you ask for it.
But, by all means, give it a shot.

Otherwise, LETO can import and edit the savegame.sav files to a certain extent, or KSE if you had the re-signing information. Either way, good luck.

#5 VoxAngel

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Posted 08 August 2005 - 01:37 PM

blink.gif

Edited by VoxAngel, 08 August 2005 - 01:38 PM.


#6 darth_turtur

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Posted 12 August 2005 - 05:48 PM

QUOTE(VoxAngel @ Aug 8 2005, 06:47 AM)
I know the guy who made the KSE programs and he tried for several months to get the information you're asking for, to no avail. No one is simply going to hand over the info just because you ask for it.
But, by all means, give it a shot.

Otherwise, LETO can import and edit the savegame.sav files to a certain extent, or KSE if you had the re-signing information. Either way, good luck.

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I tried to duplicate the gamesave.sig file to allow "altered" gamesaves made via KSE and incorporate them to the UDATA folder that I transfered. Heh, didn't work as I expected. huh.gif




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