Opendash Windows Build 237
Posted 30 August 2005 - 03:51 PM
Hi. I am releasing today a windows binary of build 237 of opendash. Skinners can use this to see how their skin looks without needing to upload the skin to the xbox. Anyone interested in skinning for OpenDash should take a look at this release and play with it a bit.
There is also a (WIP) manual for skinning and configuring the dash at:
OpenDash Skinning/Config Guide.
People should take a look at the config.xml file in the windows build as an example of a simple skin. Currently, keep the Resources, Elements, and Menu nodes all in the config.xml file - ignore the part in the guide that says to create a skin.xml file. That is not yet implemented (but will be before the first xbox release, so that people can change skins on the fly.)
Still to be done: a significant amount of testing on the xbox itself - all the file copying, xbe launching, has to be tested before the dash is ready for primetime.
If anyone sees any major issues with that windows build of the dash, or errors in the manual please let me know here or via email.
Skinners looking for hosting for their skins, PM me and we can arrange something.
Posted 30 August 2005 - 04:52 PM
EDIT: just ran it and i daresay it already looks better than evox!
Edited by wolf202, 30 August 2005 - 04:54 PM.
Posted 30 August 2005 - 05:20 PM
I disagree (at least, not yet) but thanks .
Posted 31 August 2005 - 03:03 PM
controls: up/down arrows in the menus.
buttons are layed out as:
so z=a, s=y, etc..
Use "z" to select menu items, x/s to back out of menus, etc...
to test a hotkey, press lshift+rshift+hotkey button. These have to be configured already in the menu.
If you want to test the menuing system and everything, make a fake xbox games directory that has some default.xbe's in subdirectories under it. ie, create the directories/files:
c:/games/doom/default.xbe <--should be a real .xbe file
c:/games/quake/default.xbe <--"" ""
Then make a <XBEMenu> item in the config.xml file with directory = c:/games/. When you select that item it should pop up the proper menu for the directory.
Posted 31 August 2005 - 07:57 PM
Also seeing as pretty much everything else is configurable it might be nice to be able to change what text appears for things like the tray state. That way Openbox could be internationalised with all messages translated into French or German or whatever.
I've been messing around moving things about the screen and adding submenus inside submenus, etc and everything seems to be working as advertised. Just want to say great work, looking forward to the release of the Xbox version
Edited by friedgold, 31 August 2005 - 08:13 PM.
Posted 31 August 2005 - 08:40 PM
One of my non-xbox-specific TODO's. It will probably understand newlines but will still be up to the scripter to set them properly. We'll see.
Good idea! I'll make it configurable in the config.xml.
Thanks. Me too .
Posted 01 September 2005 - 07:34 AM
With greats skins this could end up with a great substitute of the EvolutionX and others.
Iīm a graphic designer here in Spain and would like to help with the skinning part.
Interested email me at firstname.lastname@example.org
Keep up with da ns work dude.
Posted 01 September 2005 - 07:42 AM
Posted 02 September 2005 - 01:53 AM
If for some reason the image doesn't display it says:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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