On 5713 & 5838 kernels, that's currently only possible using SCEEE and MAEEE, which is far from ideal. Additionally, UDDAE wouldn't suffer from reset-on-eject...
It requires a suitably exploited ST.DB file plus the xboxdash.xbe and six XIP* files from the UberDash (or SlaYers 2.5's 4920, the XBE via a patch**).
The ST.DB's the challenge... since UDDAE's triggered first by easter-egging the xboxdash.xbe (as settings_adoc.xip in the 5960 dash) then triggering the audio exploit (via the Uber4920 dash) the memory layout isn't what the existing ST.DB was coded for,I presume, as the Xbox reboots.
Anyone interested in attempting to get it working (maybe by re-coding rmenhal's hulkstdb.asm***) and/or have any questions/comments?
* default, keyboard, mainmenu5, music_copy3, music_playedit2 and music2 (place in xboxdashdata.17cdc100).
** http://forums.xbox-s...dpost&p=2351379 (place in xboxdashdata.185ead00).
*** http://forums.xbox-s...dpost&p=1849661 (HULK audio exploit; suitable baseline?)
Edit: This pertains to the Ndure fonts setup too...
Edited by Ndure protagonist, 23 September 2005 - 04:15 PM.