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X05: Doa 4 Impressions...


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#1 Deftech

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Posted 05 October 2005 - 04:03 AM

http://xbox360.ign.c...5/655866p1.html
QUOTE
Itagaki-san's silky smooth fighter does not disappoint. New fresh impressions from Amsterdam.
by Douglass C. Perry

October 4, 2005 - Tecmo's Dead Or Alive 4 was on display at MS's X05, and boy was it a luscious, delightful graphically scintillating affair. Running into the white Sega tent, I sat down to the only people who would be nice to enough to let me play the game, and this small trio of people also happened to be three of the hottest chicks at the event. Fine with me, I can't beat up chicks in real life, but I can in the videogame world Woot!

Just kidding. It turns out that not letting the girls win - ever - pretty much means they'll want to leave. And that's just what they did. After beating each one of them two or three times in a row, they left on friendly terms. Note to self: Always let the girls win. Second note to self: Beating GameSpy's Will Tuttle at this game is even easier than beating those girls.

In all seriousness, Dead or Alive 4 plays very much like Dead Or Alive Ultimate, but it's about 10 times prettier. The game runs at a blazing 60 fps, and the characters all move with incredibly agility, animations, and instant reactions. The lighting is especially gorgeous. In the open street level, skyscrapers, trains, the blinding lens flare sunlight, reflections off glass, and so many other things showed how illuminated and brilliant looking the game is.

The breast physics are essentially the same, with general boob heaviness remaining consistent with previous DOA titles. This is something one must always pay attention to with the most precise measuring meathods (i.e. honing in on the boobs themselves and staring for a great long while). And the fighting physics follow suit with the boob physics. If you've played DOAU or DOA3, you'll feel right at home with DOA4.

You'll see more cloth and hair physics, which are independent of the fighters' bodies, and the result is a greater sensation of human motion and fluidity. Oh yeah, and lots of short skirts show off great amounts of women's underwear. In the motion department, a few characters skated a little as they moved, something that looks like it will probably be tuned as they game gets closer to completion.

Crowds will react to your movement too. A couple was watching as I was fighting, and they stood behind street guards and rails, and when I threw somebody close to them, they ran away from the action. As we moved a little farther away, the couple inched closer to the rails and clapped as we hammered away on each other.

The interactive breakaway sections worked exquisitely. If you kicked an opponent down the stairs, you could see their health meter gradually dropping. When you throw them off a balcony and watch them drop, you instantly jump down after them and watch as the recovery animations shows off their pain. If you're on a bridge and you smack an opponent with a brutal combo, the bridge railing will crumble and you'll jump down into the knee-high river and finish the fight there. The breakaway walls and backgrounds, introduced years ago, are still remarkably entertaining and worth exploring as a side mission to basic fighting.

Of the 23 total characters, 11 were playable. We played as the Lei Feng, Ryu, Ayame, Zak, the new blond male, Leon, Tina, and others. The move list was blocked out, so we couldn't fiddle with that much, but knowing a few things, we busted out high and low attacks, threw several characters around, and pulled off nice special attacks to boot. The throws worked well, the reversals also felt good - and both the reversals and the recoveries reacted immediately without delay.

The game offers several modes of play, including Vs, Sparring, DOA Online, Story, Time Attack, Survival, and Team Battle. We were only able to play in Vs, but we learned that they online mode is especially funky. When choosing DOA Online, players meet in lobbies filled with surrealistic stuff like bizarre characters, pumpkins, skeletons, ghosts and chickens. There will be 10 different lobby themes and a number of avatars.

For most casual observers, Dead Or Alive 4 looks like a high-res visual upgrade that really serves no other purpose than to look pretty on Xbox 360. This kind of thinking is likely to get you killed by a dedicated DOA player, who would tell you the two new characters add depth, while the new levels and the speed and instantaneousness of the fights gives everything a new balance and flow.


#2 miggidy

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Posted 05 October 2005 - 05:23 PM

Here's some handy cam footage from X05

http://www.xbox-atti...irect-4513.html

Not the best of quality but you can see that the game's been tweeked a bit since TGS. It's faster, and the hits look more devastating now.
I love the way the screen shakes when a hard blow is landed, it really captures the impact of the blow.
I take this approach over Tekken's stupid sparks any day tongue.gif

#3 Deftech

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Posted 05 October 2005 - 05:42 PM

damn look at the surroundings like fences and shit when they get close to it. Everything is so clean looking, I love it. love.gif

Classic 80's tune playing in BG

thats the way life should be, and sounds like some of my playlists laugh.gif

I know, some of you werent even born yet.

Edited by Deftech, 05 October 2005 - 05:44 PM.


#4 Shinamano

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Posted 05 October 2005 - 05:53 PM

My only problem with this game is the water...how come there is no splashing and or clothes getting wet... grr.gif

#5 jaskerzada006

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Posted 05 October 2005 - 06:14 PM

QUOTE
My only problem with this game is the water...how come there is no splashing and or clothes getting wet...



I was expecting that also, I'm pretty sure that if it was possible to do, Itagaki would definitly deliver. Must not be possible.

Then again, the game's not done yet, so maybe it is do-able...but i doubt it.

Edited by jaskerzada006, 05 October 2005 - 06:15 PM.


#6 miggidy

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Posted 05 October 2005 - 06:24 PM

I'm sure there will be some splashing.
Weather and element effects on fighting game characters has been limited to wind for the past few years. I don't expect to see anything like that in this game but I'll admit that it would've looked cool. I'm very sure it's possible but then again Itagaki didn't add this for two reasons. First, he probably didn't have the time to include it. And second, it doesn't enhance the gameplay in any way.

Here's hoping we see stuff like that in Ninja Gaiden 2.
Just keep in mind that you're openning a can of worms with this.
What's next? Blood, dirt, etc....

Edited by miggidy, 05 October 2005 - 06:25 PM.


#7 incognegro

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Posted 05 October 2005 - 06:41 PM

This edition seems more like a gameplay upgrade over the others rather than graphical upgrade but im ok with that but its just that some people are gonna expect more from itagaki.

#8 Heet

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Posted 05 October 2005 - 06:49 PM

Ya I felt like I was watching DOAU. Its not a title im picking up anyway so I dont care. But I was expecting A LOT more than that.

#9 jaskerzada006

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Posted 05 October 2005 - 06:49 PM

QUOTE
I'm sure there will be some splashing.
Weather and element effects on fighting game characters has been limited to wind for the past few years. I don't expect to see anything like that in this game but I'll admit that it would've looked cool. I'm very sure it's possible but then again Itagaki didn't add this for two reasons. First, he probably didn't have the time to include it. And second, it doesn't enhance the gameplay in any way.

Here's hoping we see stuff like that in Ninja Gaiden 2.
Just keep in mind that you're openning a can of worms with this.
What's next? Blood, dirt, etc....


Yea, you're right to an extent...

But look at the standards this guy has set for himself.

#10 Shinamano

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Posted 05 October 2005 - 07:05 PM

I can accept the no wet clothes/hair...but I think the splashing is a must for a more complete game...it looks lame when the jump into a stream and there is no splash...

#11 Deftech

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Posted 05 October 2005 - 07:11 PM

damn, some of you are really strict as far as requirements.



#12 Ozy

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Posted 05 October 2005 - 07:13 PM

QUOTE(Deftech @ Oct 5 2005, 05:53 PM)
Classic 80's tune playing in BG

thats the way life should be, and sounds like some of my playlists  laugh.gif

I know, some of you werent even born yet.

View Post



Ah, the 80s best decade ever!
Most of my tracks are also 80s, the clasics that last unlike some of this modern crap!

#13 miggidy

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Posted 05 October 2005 - 07:14 PM

QUOTE(jaskerzada006 @ Oct 5 2005, 08:00 PM)
Yea, you're right to an extent...

But look at the standards this guy has set for himself.

View Post



Yeah, I thought about that but I'm just going to assume it was due to time constraints. But then again who knows if it even crossed their minds since this is something that isn't even thought about when it comes to fighting games.

Itagaki is both outspoken and open minded, why don't we just e-mail him about this? I'd like to see it in Ninja Gaiden 2.
Especially in DOAX2, ahhh wet bikini love.gif

#14 Deftech

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Posted 05 October 2005 - 07:23 PM

QUOTE(Ozy @ Oct 5 2005, 02:24 PM)
Ah, the 80s best decade ever!
Most of my tracks are also 80s, the clasics that last unlike some of this modern crap!

View Post



Ozy I just started to respect you more from that comment beerchug.gif

I filled up my first xbox hdd with nothing but 80's. sountrack was hundreds upon hundreds of hours long.

kage can vouch for that, we'd have 3 day lan parties without sleep and the music would still be playing..hahaha

tv's never went off either, thats why I tell people if their CRT set is properly calibrated, they wont suffer from burn in. Ive raped the sets ive had and none suffered from burn in.

ahh the good ole days pop.gif

back on topic...

eff the water moving..the game isnt complete unless its got the boobies.




#15 Ozy

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Posted 05 October 2005 - 08:49 PM

QUOTE(Deftech @ Oct 5 2005, 07:34 PM)
Ozy I just started to respect you more from that comment  beerchug.gif

I filled up my first xbox hdd with nothing but 80's. sountrack was hundreds upon hundreds of hours long.

View Post



beerchug.gif I wasn't born until 1988 so I missed it all, the music and culture of the 80s was great.
Great music, politics started to get interesting, beige was finally out of fashion and they has whole buildings devoted to video games that you could just go and play at the weekend, bliss. smile.gif

Edited by Ozy, 05 October 2005 - 08:57 PM.





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