Jump to content


Photo

Bizarre Lied About Pgr 3


  • Please log in to reply
31 replies to this topic

#1 Deftech

Deftech

    X-S Transcendental

  • XS-BANNED
  • PipPipPipPipPipPipPipPipPipPip
  • 6,917 posts
  • Xbox Version:v1.4
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 05:51 PM

But its the type I don't mind beerchug.gif

They said the cars are comprised of 80,000 polys..

in reality they are around 96,000 with some being over 100,000 tongue.gif

Images of the Mclaren..

http://www.xboxyde.c...ws_2138_en.html

#2 Shinamano

Shinamano

    X-S Genius

  • Members
  • PipPipPipPip
  • 802 posts

Posted 13 October 2005 - 05:56 PM

Those damn dirty liers!

#3 redwolf

redwolf

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,323 posts
  • Location:U.K.
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 06:33 PM

it's too early and still in developement, the final version should have less polys biggrin.gif

#4 KAGE360

KAGE360

    X-S Messiah

  • Moderator
  • PipPipPipPipPipPipPip
  • 3,173 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 13 October 2005 - 06:48 PM

QUOTE(redwolf @ Oct 13 2005, 01:44 PM)
it's too early and still in developement, the final version should have less polys  biggrin.gif

View Post



its too early?? the game is almost done, how is it too early?? if anything im sure its a safe bet to that if they had the final hardware from the start, they would have even more polys in the cars if they found it necessary

i think they always stated 80k polys to be safe because thats the least amount of polys used in some of the cars

#5 whiteblur67

whiteblur67

    X-S Expert

  • Members
  • PipPipPip
  • 519 posts
  • Location:Unreal Land
  • Xbox Version:v1.6b
  • 360 version:none

Posted 13 October 2005 - 07:39 PM

wow technology has got a crap lot better

the sega dreamcast would only animate one car at 30 frames per second!!!

100,000 ploygons X 30 frame per second =3,000,000 polygons per second
which is the dreamcast's top rendering power

Edited by whiteblur67, 13 October 2005 - 07:41 PM.


#6 Deftech

Deftech

    X-S Transcendental

  • XS-BANNED
  • PipPipPipPipPipPipPipPipPipPip
  • 6,917 posts
  • Xbox Version:v1.4
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 07:53 PM

lol kage, why do you bother tongue.gif

#7 KAGE360

KAGE360

    X-S Messiah

  • Moderator
  • PipPipPipPipPipPipPip
  • 3,173 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 13 October 2005 - 07:57 PM

QUOTE(whiteblur67 @ Oct 13 2005, 02:50 PM)
wow technology has got a crap lot better

the sega dreamcast would only animate one car at 30 frames per second!!!

100,000 ploygons X 30 frame per second =3,000,000 polygons per second
which is the dreamcast's top rendering power

View Post



technology has gotten a crap load better, thats why i laugh at anyone calling the 360 a xbox 1.5.

BTW the Dreamcast was able to render more then 3 million polys a second, sega was just stating the base number. in reality the system could render around 10 million polys but the SH-4 CPU in the DC cant handle the geometry so the real world figures for the polygon performance is around 6-7 million polys per second. Test Drive Le Mans was one of the last and greatest racing games released for the system and that game was confirmed to push over 5 million polys per second

just some food for thought. pop.gif

#8 KAGE360

KAGE360

    X-S Messiah

  • Moderator
  • PipPipPipPipPipPipPip
  • 3,173 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 13 October 2005 - 08:00 PM

QUOTE(Deftech @ Oct 13 2005, 03:04 PM)
lol kage, why do you bother  tongue.gif

View Post



because sometimes at these few calm times at work i have nothing else better to do biggrin.gif

#9 Deftech

Deftech

    X-S Transcendental

  • XS-BANNED
  • PipPipPipPipPipPipPipPipPipPip
  • 6,917 posts
  • Xbox Version:v1.4
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 08:35 PM

QUOTE(KAGE360 @ Oct 13 2005, 03:11 PM)
because sometimes at these few calm times at work i have nothing else better to do  biggrin.gif

View Post



I see tongue.gif

#10 Moleman

Moleman

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,048 posts
  • Location:Knoxville, TN
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 10:34 PM

Ozy's going to have a fit over this! laugh.gif

#11 redwolf

redwolf

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,323 posts
  • Location:U.K.
  • Xbox Version:v1.0
  • 360 version:v1 (xenon)

Posted 13 October 2005 - 11:09 PM

QUOTE(KAGE360 @ Oct 13 2005, 07:59 PM)
its too early??  the game is almost done, how is it too early??  if anything im sure its a safe bet to that if they had the final hardware from the start, they would have even more polys in the cars if they found it necessary

i think they always stated 80k polys to be safe because thats the least amount of polys used in some of the cars

View Post




LOL i was been sarcastic tongue.gif cos that what most people say when someone complains about a X360 game rolleyes.gif

*hint* Bizarre Lied About Pgr 3 laugh.gif

#12 KAGE360

KAGE360

    X-S Messiah

  • Moderator
  • PipPipPipPipPipPipPip
  • 3,173 posts
  • Xbox Version:unk
  • 360 version:unknown

Posted 13 October 2005 - 11:42 PM

QUOTE(redwolf @ Oct 13 2005, 06:20 PM)
LOL i was been sarcastic  tongue.gif cos that what most people say when someone complains about a X360 game  rolleyes.gif

*hint* Bizarre Lied About Pgr 3  laugh.gif

View Post



sorry should have been able to tell by the smiley face. i wasnt trying to be harsh though when i said what i said.

#13 Andy51

Andy51

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,044 posts
  • Location:I don't know... In Canada... I think?
  • Xbox Version:v1.5

Posted 13 October 2005 - 11:55 PM

Oh my god! OH UNACCEPTABLE! THEY MUST HAVE 80,000! grr.gif I'm too mad for words! grr.gif

I half-assed thought it was something bad like there was really no PGR3 and Bizarre just played a cruel joke biggrin.gif

I haven't been here in a while
pop.gif

#14 twistedsymphony

twistedsymphony

    arrogant beyond belief

  • Head Moderators
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 10,466 posts
  • Gender:Male
  • Location:Almost Canada http://solid-orange.com
  • Interests:Consoles, Computers, Cars, Arcades, Home Theater, and the modding of anything that moves.
  • Xbox Version:v1.0
  • 360 version:v2 (zephyr)

Posted 14 October 2005 - 12:07 AM

SOFTIMAGE.... interesting that they use that, I would have figured Alias Wavefront or 3DS MAX.

#15 spearfree

spearfree

    X-S X-perience

  • Members
  • PipPip
  • 492 posts
  • Xbox Version:v1.3

Posted 14 October 2005 - 01:17 AM

I wonder what would be the maximum number of polygons that car can hold (NOT what 360 can/cannot handle and/or PS3)?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users