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Hard Disk To Games


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#1 conners

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Posted 17 October 2005 - 07:18 AM

Does any have the code so i can enter straight to the games partition on the hard-disk, and then return to the main menu if i press the B button?

#2 XxXDarkwraitHXxX

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Posted 23 October 2005 - 06:04 PM

It's not possible. I've benn wanting to do it for along time, but JbOnE said that it wasn't possible and to wait for v2.

Edited by XxXDarkwraitHXxX, 23 October 2005 - 06:05 PM.


#3 Odb718

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Posted 23 October 2005 - 09:51 PM

I disagree and I NEVER will. Power without perception is spiritually useless, and therefor of NO importance.

I believe it took me like 10 - 15 mins to work this out for guero on IRC.
It was actually kinda easy once I got familiarized to the old code again.

#4 XxXDarkwraitHXxX

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Posted 23 October 2005 - 10:24 PM

QUOTE(Odb718 @ Oct 23 2005, 02:02 PM)
I disagree and I NEVER will. Power without perception is spiritually useless, and therefor of NO importance.

I believe it took me like 10 - 15 mins to work this out for guero on IRC.
It was actually kinda easy once I got familiarized to the old code again.

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Then by all means post the code.

#5 Odb718

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Posted 23 October 2005 - 10:49 PM

Like I said I posted it for guero, I dont keep code snipets for 01.03.05
but let me look through the xip real fast..
In Default/Hard_Drive make these parts look the way they are here.
CODE
DEF theHardDriveMenu Level
{
   archive "memory.xip"
   children
   [
       Inline
       {
           url "memory/default2.xap"
           function onLoad() { curMenuItem = 0; theTitlesMenu.GoTo(); }
       }


Then down in control DEF theTitlesMenuJoy Joystick
CODE

       function OnBDown()
       {
           var c = theTitlesMenu.children[0].children[0];
           if (bDetailView)
           {
               PlaySoundB();
               ShowFileListView();
               c.MU_back_pod_HL2.children[0].appearance.material.param = 1;
           }
           else
           {
               PlaySoundB();
               c.MU_back_pod_HL.children[0].appearance.material.param = 1;
    theMainMenu.GoBackTo();
               theGamesSubMenuOut.Play();
           }
       }

There's only 2 functions to edit... I think... I never tested this myself.
But as you might be able to tell, this limits the tab to launching only one menu. I was thinking of another way where you set a value in the main menu on what tab you're on. Then when you load the tab it'll check that value, and load the correct menu.
Some thing along the lines of
CODE

           function onLoad()
{
if(maintab= 0) {curMenuItem = 0; theTitlesMenu.GoTo(); }
else if(maintab= 1) {curMenuItem = 1; theTitlesMenu.GoTo(); }
else if(maintab= 2) {curMenuItem = 2; theTitlesMenu.GoTo(); }
else if(maintab= 3) {curMenuItem = 3; theTitlesMenu.GoTo(); }
}

You'd have to set up the var maintab; in the default/default and make the tabs define the maintab as soon as the dash was loaded and evey time you selected a different tab.
Like I said, I have no clue personally if this would work, I haven't tested it out.
Other then that jump on IRC or ask in here.




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