Nintendo Mod Scene.
Posted 29 October 2005 - 02:26 AM
Posted 31 October 2005 - 06:17 PM
Also with 1 wire you can link the Antenna up to the chassis and increase the wireless range...
The official PC emulator used for developer debugging is floating around...
Also there is something called a Magic Key that can rip the rom files from DS cartrages and write them back to re-writable cartrages....
This is all stuff I've heard in passing so I'm not sure how well any of it works...
Posted 01 November 2005 - 06:35 AM
that intrigues me. got a forum thread or a news post bout that? would be greatly apriciated.
Posted 01 November 2005 - 06:43 AM
the last site's home page on the right side has a healthy list of DS related sites. I hope this puts u on the path u want to be on. I , too, am trying to get into the ds scene's info bits.
Posted 01 November 2005 - 05:36 PM
I remember catching a news post (maybe on slash dot?) months and months ago. About how someone had leaked a pefect DS emulator (I remember seeing a few picutres of it running too).. Sorry I can't be of more help then that.
Posted 01 November 2005 - 11:10 PM
Also I have 3 Wavebirds I wanted to do them IR like the Wireless Xbox controllers and the DVD remote anyone know how?
Edited by XBL_SUCKS, 01 November 2005 - 11:11 PM.
Posted 04 November 2005 - 11:39 PM
The DS scene is a bit behind the PSP scene. But things are beginning to look a lot better. A homebrewn TCPIP stack is almost done for homebrew dev. A partial SDL port has also just been completed. Super Mario War was even ported with it. There are also a few emulators out, the best IMO beign ScummVM, with the touchscreen!
All homebrew is run through a good ol GBA flashcart and a device dubbed "PassMe" wich redirects the DS game slot to the GBA slot tricking the device that it is playing an actual DS game. As for backups, some work, some don't. It's pretty much hit or miss from patching.
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