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Anyone Know How Pi Dumps Games?


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#1 regulater7

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Posted 15 December 2005 - 10:34 AM

Well, as far as I know PI is the only one with the correct software / hardware to do this? I was just curious how they did it? Modded firmware of a dvd drive? Tapped the SATA cable on xbox360? Have special software? I just think its amazing that they did this already when, you cant even rip an XBOX 1 game, without ftping in to it, etc... as far as I know. Im not trying to ask to get the software / hardware, just curious on how they did it?

#2 bowser22

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Posted 15 December 2005 - 01:47 PM

I was wondering how they did it too


#3 ViNCe_V

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Posted 15 December 2005 - 02:16 PM

you should really search and read before posting a topic that has already been discussed multiple times ....

#4 modthebox.tk

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Posted 15 December 2005 - 03:45 PM

My friend is going like this *laughing his ass off* it is easy he says. You have to reverese the ISO then use this thing called python extractor or something.

He did it with my halo disk (it was badly scratched) he made a raw dump off it and it came to the same files. Unfortunately he has no xbox and the only thing that is close is his crappy xbox emulator on the pc which didn't want to execute the ROM.



#5 scotty2hotty1124

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Posted 15 December 2005 - 03:55 PM

well we all know that they used some type of firmware for the specific dvd rom....and a certain program, but my question is why hasnt anyone taken this knowledge to use and try and do it themselves? the reason i havent is because i dont have a clue where to start....but im sure there are some other coders around here that could try and help. and it seems like so many mods and senior members around here already knew about it, so why didnt you guys tell us before? what was the purpose of keeping it a secret when it was just txbox1? i just dont understand i guess...but why dont WE try and do the same thing PI is doing?

#6 deadparrot

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Posted 15 December 2005 - 05:19 PM

They modified a tool which was never properly released, so it's only a few people who have ever used it. I too would like to know more about this.

#7 jameswalter

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Posted 15 December 2005 - 06:47 PM

It sounds like a DVD-ROM was flashed with a modified debug firmware that starts looking for data at sector offset 0x1FB20. This would skip the normal END OF DISC portion of the 360's disc.

#8 TheSpecialist

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Posted 15 December 2005 - 08:09 PM

QUOTE(jameswalter @ Dec 15 2005, 06:54 PM) View Post

It sounds like a DVD-ROM was flashed with a modified debug firmware that starts looking for data at sector offset 0x1FB20. This would skip the normal END OF DISC portion of the 360's disc.

Modified firmware isn't even necessary.

In 'normal' mode, a PC dvd drive reports the wrong disc size for a XBOX DVD, so you can't extract sectors that are outside that area (and of course, that's where the game data resides).

The tool they use just sends ATAPI debug commands to alter the drive's idea of the disc size 'on the fly'. After this has been done, you can dump the ISO with normal ATAPI commands.

#9 Phantaxus

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Posted 15 December 2005 - 08:28 PM

BBC News Story

http://news.bbc.co.u...ogy/4530702.stm

Quote

The crackers have not managed to get the data off game disks, instead they have dug out the version of the game that the Xbox 360 creates when gamers start playing.

Endquote

#10 TheSpecialist

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Posted 15 December 2005 - 09:15 PM

QUOTE(Phantaxus @ Dec 15 2005, 08:35 PM) View Post

BBC News Story

http://news.bbc.co.u...ogy/4530702.stm

Quote

The crackers have not managed to get the data off game disks, instead they have dug out the version of the game that the Xbox 360 creates when gamers start playing.

Endquote


'version of the game that the xbox creates when gamers start playing' ? WTF is that ? Hehe. No, I'm sure they extracted the iso's like i just wrote above. These BBC dudes obviously don't know what they're talking about.

Edited by TheSpecialist, 15 December 2005 - 09:17 PM.


#11 heinrich

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Posted 15 December 2005 - 10:15 PM

http://forums.xbox-s...howtopic=469644

#12 Enox

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Posted 16 December 2005 - 06:47 AM

First of all I want to say Hi to all of you.

Now I think what PI did is to use the xbox 360 as the reader and made an ISO out of it, same goes to Gamecube(.GCM) anyway just a thought

#13 Monoxboogie

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Posted 16 December 2005 - 07:38 AM

QUOTE(Enox @ Dec 16 2005, 06:54 AM) View Post

First of all I want to say Hi to all of you.

Now I think what PI did is to use the xbox 360 as the reader and made an ISO out of it, same goes to Gamecube(.GCM) anyway just a thought


I think you're wrong. If by "think", I mean "know", and by "wrong", I mean "blatantly ignorant, and guessing based on an absolute lack of research or knowledge." muhaha.gif

Search, and read, and you might actually learn something. Or keep on posting stupid questions. Whatever.

#14 Enox

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Posted 16 December 2005 - 04:47 PM

Well Gamecube was the most secured of all the 3 consoles and thats a fact, I'm assuming that maybe this team have managed to make the same method work on the 360. There's just many hackers interested in cracking the 360. So you can expect a lot more talented hackers trying to crack this thing. I know how Xbox 1 games gets copied and I'm aware that you can't make an iso of it right away from the box but what you get is files instead. But on the 360 I think this team have managed to do it. Or maybe what they did is the same thing as the first xbox making an ISO using FTP with files then converted it to an ISO(.360) but I doubt it. Also if you look inside the NFO they gave a hint about the "Gamecube". You can "think" what you like, but it's really just all speculation. Whether its a new method or the same method as the first Xbox, No one really knows except PI.

Edited by Enox, 16 December 2005 - 04:47 PM.


#15 Monoxboogie

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Posted 16 December 2005 - 06:22 PM

QUOTE(Enox @ Dec 16 2005, 04:54 PM) View Post

Well Gamecube was the most secured of all the 3 consoles and thats a fact, I'm assuming that maybe this team have managed to make the same method work on the 360. There's just many hackers interested in cracking the 360. So you can expect a lot more talented hackers trying to crack this thing. I know how Xbox 1 games gets copied and I'm aware that you can't make an iso of it right away from the box but what you get is files instead. But on the 360 I think this team have managed to do it. Or maybe what they did is the same thing as the first xbox making an ISO using FTP with files then converted it to an ISO(.360) but I doubt it. Also if you look inside the NFO they gave a hint about the "Gamecube". You can "think" what you like, but it's really just all speculation. Whether its a new method or the same method as the first Xbox, No one really knows except PI.


Gamecube was most secure because they used a never before seen format that spins backwards, and was incredibly high density for its size. EVEN if we could have made our drives spin backwards, we couldn't have gotten the lasers to read the data on it (I don't believe), due to the way the data was written.

I believe Dreamcast and their GD-ROM was the same...I don't believe games could be ripped until they got the Dreamcast under their control with a boot disc. DC's flaw was that even though it used GD-ROM, it *could* execute files off of a CD-ROM.

Anyway, you know how Xbox 1 games are copied *now*. There was a time before dvd2xbox. In this time, through voodoo which you'll quite obviously fail to understand, a standard PC-DVD-ROM drive was put into such a mode that ATAPI commands could be sent to it to cause it to seek passed what it believed was the end of the DVD inserted. Then, it was as simple as using some sort of utility to do a raw dump of the DVD, with a program such as dd, and boom....Xbox ISO. Team Xcuter hinted that the Xbox 360 ripper looks like the tool used for ProjectX a few years ago. It does the same thing as the original Xbox 1 tool...the one that existed before dvd2xbox. Well, almost the same thing. They had to change an offset. This is the reason that all the Xbox 360 ISO's are all the same size. The nature of the raw dumping utility dumps "empty" areas of the DVD just as readily as it dumps "data" portions. This also explains why, once compressed, they are different sizes. Because each ISO has a different amount of data, they have a different amount of "empty space." The nature of the empty space is such that it would more than likely be a long string of 0's. Long strings of similar data compress rather well (if you don't believe it, open notepad, copy and paste a few million "A's", and save it. Check the file size. Compress it. Check the file size. Wow.).

If you have *factual data* to point to a method other than the one I just outlined, please feel free to post. However, if you have more speculation based on no real knowledge, and your obviously weak understanding of how computers/consoles work, please refrain from posting it. Or post it. And I can continue to make posts about how wrong you are.




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