If the 360 is really that powerful it shouldn't even need optimizations for Quake 4.
Wow, You just showed everyone here how naive you are on the subject, thanks for saving me a few sentences.
The 360 architecture can either help or hurt games. In quake 4, the quick port was detrimental. With more time and tweaking it could have been marginally smoother. It still would have been a port though, unless Raven scrapped the pc code and started from scratch and used the cpu's and the gpu in the 360, atleast to the point where it was all working more efficiently.
Please enlighten yourself and go Download the multitude of videos from QuakeCon and watch the Carmack interviews. You can see it and here it for yourself.
Look at Doom 3 on xbox. How in the hell do you think they got it to run so well on such an old system? Because Vicarious Visions spent 2.5 years on it, and found back doors to the GPU. It was NOT a pc port, it was optimized for the xbox. Raven took a game that was made to run on x86 cpu's and slapped it onto the 360 in mere months, totally different.
The 360 is efficient when mulitple cores and the threads within those cores are being used. None of that was used for quake 4.
read what you just typed...
I'm just saying that the 360's CPU can't be compared to an x86 CPU
Exactly, and that just reiterates what Ive said. Games would be easier to get up and running if the 360 used a regular x86 cpu, but thats not the case now is it?
Go watch the Quakecon videos, its all there for you to see. Carmack, for the first time, is going to use the 360 as his Lead dev platform for all their future titles, because when you tap into it, its offers the best tools he's ever seen. Thats just one example. Quake 4 was nothing but a sloppy, rushed pc port, its as simple as that. I don't need to mention Epics opinions do I?
Put your stubborness aside and be willing to learn a little, dont bother replying with immature shit just to save face, it'll save us all a headache.
I'll put my stubborness aside when m_hael responds to this and tells me Im a nut and known nothing
and to quote m_hael..
Code designed to run fast on the x360 will exhibit similar speed on the x86 however not so ther other way around.
If you cant decipher that, he's saying that...example...
Gears of War beinf developed to run good on the 360 would exhibit similar speed on a pc, where as if that very game was being made for PC first, and put on the 360, it wouldnt run as fast.
Thats the same thing Q4 sufffered from.
Edited by Deftech, 18 December 2005 - 06:29 AM.