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Developing for Xbox 360 Not Limited to Licensed Publishers


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#16 vsaiyan

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Posted 06 January 2006 - 09:20 PM

I really hope that MS will allow us to program for the x360 without a dev kit... That would be a dream come true!

#17 jwin767

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Posted 07 January 2006 - 01:45 AM

but u know that will never happen

#18 yaazz

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Posted 10 January 2006 - 03:21 AM

10,000 is VERY reasonable, think about it, port an app that we all use and charge one dollar for its use... chances are more then 10,000 people will spend money on it and you have made a profit

#19 gonkle

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Posted 16 January 2006 - 08:55 PM

are there more information about this arround?



#20 savagepoop

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Posted 20 January 2006 - 07:55 PM

how about some1 sets up a paypal and every1 thats interested chips in some money towards getting a dev kit......
sounds kinda stupid i no but could work....
if we got enough money then it could be donated to the best "team" eg executioner.... as these guys could put it to use....
i no once we got the money it would be a bit dificult getting our hands on 1 but there wil always be away to get 1......

#21 O9Balla

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Posted 22 March 2006 - 04:13 AM

I assume that most of you are mostly only Xbox Scene ppl. Don't get mad at me if I'm making to general an assumption. Sony released what might as well have been an unofficial dev kit when they released PS2 Linux. This spawned the HDLoader program (or so I've been told) which attributed to the mass piracy of PS2 games. It didn't help that they had the 'Independence Exploit,' but that's not the point. Usually when a company makes or publicly releases a Dev Kit for end-users, something that the company would prefer stay off the internet and off consoles usually comes up.




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