From: IGN Xbox360
I'm not going to copy and paste the whole thing (unless someone asks nicely), but these are the parts I found interesting:
February 7, 2006 - I'm just going to say it: Tomb Raider Legend is the first game since Tomb Raider 2 that's worth your time and money. Crystal Dynamics' upcoming version of the famed action-adventure game, a series that helped forge PlayStation's fame in the late 1990s and pushed the first major female videogame character into the worldwide spotlight (no offense to Nintendo's great Samus, of course), really should be called Tomb Raider 3.
The 360 version is beautiful. The game is the same content on all platforms, so you won't play anything different on the Xbox than you will on Xbox 360. Although admittedly, the PSP version does offer mini-games and neat additions the others don't. But the Xbox 360 version is the high-end floor model. It's the showgirl. Lara's character features 24 MBs of textures alone and it contains 12 times the texture memory capable on the PS2. She's comprised of 20,000 polygons -- so her model is entirely re-done from the ground up on Xbox 360. And I have to say, this version of Lara Croft is sexy. For a character that lost her charm long ago, it's nice to see Ms. Croft looking so realistic in design, so carefully crafted, and as a result, so hot. This is the best looking version of Lara Croft you've ever seen.
The latest build puts to bed some of my fears, which sprung up due to the clunky demo that is about to hit retail stands. In that short demo, you'll find some very basic combat, which isn't the focus of the game. Combat always has been an area in need of improvement in Tomb Raider. But it's never been fixed. Even though I played the demo twice, I missed a bunch of hidden action moves in Lara's new repertoire. Her trademark twin pistols do make a comeback. She runs and strafes around enemies when you press the lock-on button, and she can certainly perform the classic side-ways strafe flip to boot. But the list gets better.
Edit: Eh, one more...
Bullet time has been used and abused in many a game, but this is sparingly implemented so it makes for great variety in combat. Lara can also reach out and gun-butt her enemy too, another little satisfying move. Oh, and that rappel line you've heard about so often? It too comes in handy during a fight.
There's more, but I gotta get back to work. Enjoy.
Edited by LowProfileWurm, 08 February 2006 - 05:02 PM.