Posted 07 March 2006 - 09:26 PM
App was made to help the modding of Splinter Cell Chaos Theory, there is like 8 file type compressed into this, like occ, mgb, dds, tga, ini, deu
High6 helped me with the format of the .umd file and the extracting and injecting part.
The file you are editing in this is DynamicXbox.umd
Found in /Splinter Cell Directory/Default/DynamicXbox.umd
Links to Download:
EXE: http://www.haloelite...md/UMD Tool.exe
RAR: http://www.haloelite...md/UMD Tool.rar
Once again, Major help from high6.
And to extract, right click on a item in the list box.
This app was made in less than 12 hours so there may be some bugs.
Enjoy Chaos Theory Modders!
Posted 07 March 2006 - 09:42 PM
Does this only work on the splinter cell dynamicxbox? or does it extract all games umds that have them?
Posted 07 March 2006 - 10:05 PM
nvm i see .ini's now.
Evil it does work on the game I know your talking bout lol.
Edited by FSG, 07 March 2006 - 10:19 PM.
Posted 08 March 2006 - 12:54 AM
Posted 08 March 2006 - 01:32 AM
now, if i keep it to single digits, say change it to 9 from 2, everything is fine.
if you can get it to rewrite the data size accordingly, that would be great. might even be able to alter some missions some. a similiar took was created for gr2 modding, that was capable of rewriting the data size. not sure how much of that makes sense, since i'm not the programmer that wrote the program.
not complaining, great start.
Posted 08 March 2006 - 02:09 AM
Well still nice program.
Posted 08 March 2006 - 06:12 AM
Posted 08 March 2006 - 05:20 PM
Edit: I think i know the problem, do NOT use my UMD Item Editor(the text thingy) its screwy and doesnt save right, use hex or wordpad, but this will extract and recalculate everything.
Edit2: And for the close, It clears the listbox, i think then maybe clearing the entire umd, so just once its injected then just exit.
Edited by superaison, 08 March 2006 - 05:24 PM.
Posted 08 March 2006 - 05:53 PM
The downloads are the same.
Whats in this Version:
1.) More organized
2.) Check for Updates
3.) Less open item buttons(LOL!!)
4.) Notifies you what it is doing.
5.) Shows a hint of whats in next Build!
Enjoy Xbox Scene!
Posted 08 March 2006 - 11:04 PM
too bad we dont have a map editor like the PC players, things would be alot easier.
Posted 09 March 2006 - 04:05 PM
for basic test, i've just been increasing clip counts in the lighthouse.ini file. in the default loadout, it has 1 for the sc20 and 1 for the pistol (1 mag). if i increase these to 9, everything is good. if i increase them greater (creating a 2 digit number), then after i inject it you can see the error by how the umd looks in the editor.
my goal isnt to have gods army in one gun. thats just generally the easiest edits to due.
ultimately, if it can be ironed out, i wanted to try and get some of the sp missions play as coop ones, since all the same meshes seem to be used.
hmmm, just messed with it a little more, getting some errors even with using 9. i know it worked yesterday. i'll dl your new version and do some more later.
Edited by mrjkwik, 09 March 2006 - 04:14 PM.
Posted 10 March 2006 - 03:47 AM
also, i like the idea of the things your planning with the extract all and rebuild. maybe rebuild will work a little better than inject. dunno.
only thing i can say that i personally dont like, is all the windows saying whats going on. might be nicer to have 1 window that says what its doing, and when all the commands scroll, then press ok. instead of having to hit (and hear the doing) 4-5 times. just my input. its your program.
Posted 13 March 2006 - 10:10 PM
Posted 14 March 2006 - 03:00 AM
and dont get me wrong, i appreciate the effort. i never mind having something else to mess with. it might not even be the extractor. might just be that i wont get the game to do what i want. but we'll see.
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