General Chat For Xbmc Skin Editor
Posted 25 May 2006 - 09:54 PM
Please feel free to post any suggestions, comments or questions here, but please try to keep things constructive.
Posted 25 May 2006 - 10:00 PM
The beauty of XBMC:SE is that you don't need to know any advanced skinning engine techniques to skin, you can just see exactly how PM3 or MC360 was made, see how the textures are used and start editing the skins or even creating your own skins.
The future looks bright for XBMC Skins, the future is orange, are shitting me its BLUE, ROYAL BLUE!
Anyway, just one last thing to say, Where was this app 4 months ago when MC360 started production! lmao
Posted 25 May 2006 - 10:09 PM
Posted 25 May 2006 - 10:13 PM
This will definitely expand the XBMC skinning community.
Posted 26 May 2006 - 09:18 PM
Posted 26 May 2006 - 09:53 PM
Posted 26 May 2006 - 10:23 PM
second... I saw you are (planning on) implementing a preview feature, do u intend to have it preview the animations aswell?
Posted 26 May 2006 - 10:38 PM
After that stage I will be adding all the bells and whistles to make the application as feature rich as possible. I also intend to add the ability to upload your skins direct to your xbox thru the application.
Please remember any donations will help me speed up development as this will enable me to purchase time saving controls needed within the application rather than having to develop them myself from scratch.
Posted 27 May 2006 - 04:11 PM
Posted 27 May 2006 - 04:19 PM
This is awesome. It's things like this that make this an amazing community. Great work! I'll be putting some time into using this!
Posted 31 May 2006 - 06:36 AM
Have you tried just building the guilib project for the PC?
I reckon a good weekend or so (mostly spent getting a DirectX8 app running nicely) would get the guilib project up and running and displaying the skin on the PC.
At least that way it's guaranteed to preview identically.
Anyway, just a thought. I may be able to give a hand if you want to take a crack at this, but it'll be after 2.0 obviously!
Posted 31 May 2006 - 08:25 AM
That sounds great a great idea if possible, did not go that way as I personally have limited c++ skills. But with your help im sure we could really do something really nice. I will will carry on with my current engine to see how much success I get from it as need it for adding/removing control properties in design mode. At the moment I have got as far as merging Includes with Skin and Includes with References now doing the merge of the skin with merged includes with references with merged includes (if that makes sense hehe).
Edited by |EqUiNoX|, 31 May 2006 - 08:39 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users