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Xduke & Xshadow


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#31 falz

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Posted 08 June 2006 - 11:47 PM

Whoooooooo wanta some wang?!?

#32 proger

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Posted 09 June 2006 - 12:51 AM

QUOTE(falz @ Jun 8 2006, 06:54 PM) View Post

Whoooooooo wanta some wang?!?

Uhh.. ok. moving on then..

Looks nice, too bad my Xbox is dead..
*hits unmodded 360*

#33 forgreatjustice

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Posted 09 June 2006 - 01:13 AM

hi everyone
i found a small problem with Xshadow
its not possible to change modes of the weapons
aka rocket launcher to heat seaking or nuke
normaly this would be done by pressing the weapons key on the keyboard ounce the weapon is selected

any advice?


#34 booyah171

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Posted 09 June 2006 - 01:18 AM

QUOTE(Dahak @ Jun 8 2006, 11:52 PM) View Post

I've found a reproducable bug in Duke 3D. If something you have in the wads.cfg dosn't work right (something that will crash you out to the dashboard, rather than start the game) it will rewrite the control scheme in the duke3d.cfg file. (sorry for the length, everyone)

Before:
After:


I tried the new config file and it still reboots my Xbox.

Nobody else has had this problem? All I have to do is grab it from Xbins FTP server, unzip and UL like any other game right?


#35 Dahak

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Posted 09 June 2006 - 01:23 AM

QUOTE(forgreatjustice @ Jun 9 2006, 01:20 AM) View Post

its not possible to change modes of the weapons
aka rocket launcher to heat seaking or nuke
normaly this would be done by pressing the weapons key on the keyboard ounce the weapon is selected

any advice?


This won't help you if you don't have one, of course, but the game does fully support a USB keyboard.

QUOTE(booyah171 @ Jun 9 2006, 01:25 AM) View Post

I tried the new config file and it still reboots my Xbox.

Nobody else has had this problem? All I have to do is grab it from Xbins FTP server, unzip and UL like any other game right?


That config was meant (hopefully) to assist with debugging, not to be used. But as for your problem... you do have the data files from the pc version installed in the same directory as the xbox executable, right?

#36 forgreatjustice

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Posted 09 June 2006 - 01:26 AM

thank you
i do have a usb keyboard and my own cable
i just have to hook it up

hopefully we find someway to do this with the controler in the futuer

#37 A600

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Posted 09 June 2006 - 01:33 AM

QUOTE(SlyBeast @ Jun 8 2006, 11:44 PM) View Post

Finally, a question for you, A600: Shouldn't SW play the midi music if the CD audio isn't present? If the answer is yes, it doesn't work.


Full version doesn't have midi tracks so it's impossible to play files that don't exist.


QUOTE
have not been able to get Duke it out in DC or Lifes A Beach to work, using the same GRP and CONs I am using on the PC version of JFDuke. Assuming the list you have above indicates you have Lifes A Beach working, how did you manage that?


They work for me. Post the file E:\TDATA\0a600854\duke3d.log

QUOTE
I've found a reproducable bug in Duke 3D. If something you have in the wads.cfg dosn't work right (something that will crash you out to the dashboard, rather than start the game) it will rewrite the control scheme in the duke3d.cfg file.


I'll take a look.

QUOTE
i found a small problem with Xshadow
its not possible to change modes of the weapons
aka rocket launcher to heat seaking or nuke
normaly this would be done by pressing the weapons key on the keyboard ounce the weapon is selected


You can assign the rocket launcher key to a button --> sw.cfg

JoystickButton4 = "Night_Vision"

-->

JoystickButton4 = "Weapon_5"




#38 booyah171

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Posted 09 June 2006 - 01:38 AM

Uhhh, nope! smile.gif

I didn't know that the PC files were required.

I'll be doing that now.

Thanks.

#39 Ed_209

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Posted 09 June 2006 - 03:08 AM

So what are the odds of network support working in duke nukem 3d in the future? Holodukes, trip mines, pipe bombs, shrink rays...a lot of good memories doing deathmatch in that game. Great work!

#40 Jothie

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Posted 09 June 2006 - 01:31 PM

Incorrect version

Quick question

I installed Duke3d from a very very old disk. Patched it... played awhile, worked great. Then looked and looked and looked for the Starship Trooper mod. Finally found, unzipped and ftp'd the files over. Added the "Starship Troopers = /xsst.con /gsst.grp" line to wad file. It loads, I can play it. I can save it. but when I die it locks up. The reason why it locks up is because its trying to restore from my save game position. When I try to load from the menu I get "incorrect version." What did I do wrong?! How can I fix this to save it.


And will I ever be able to play deathmode with someone =)

Edit: I think I figured it out. I had saved a game before adding the mod. If you save under the same slot it tries to load the old saved game. Solution: Use a different slot, or mod before you play.

Edited by Jothie, 09 June 2006 - 01:51 PM.


#41 ZildjianKX

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Posted 09 June 2006 - 04:21 PM

Anyone know if there is support for the High Resolution Pack for Duke 3D? I figured there is a possibility since it is based on JonoF's work.

#42 The Zep Man

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Posted 09 June 2006 - 04:23 PM

Damn, I was waiting for that Blondie guy to show up and I was getting sick waiting for him when he's done (done with what?). It took him forever.

Nice ports. Time to dust off my copies of Duke Nukem 3D and Shadow Warrior. I guess it is very hard, but I hope multiplayer support will be added in the future.

#43 XDelusion

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Posted 09 June 2006 - 06:01 PM

Where are some good places with working links for MODs and TCs.

Also I have a few, but they contain .MAP and .PRG files...

...who do I load that crap up?

#44 A600

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Posted 09 June 2006 - 06:44 PM

QUOTE(ZildjianKX @ Jun 9 2006, 05:28 PM) View Post

Anyone know if there is support for the High Resolution Pack for Duke 3D? I figured there is a possibility since it is based on JonoF's work.


Nope. HRP only works with the OpenGL renderer

QUOTE
Where are some good places with working links for MODs and TCs.


www.proasm.com is the best place

Edited by A600, 09 June 2006 - 06:45 PM.


#45 ZildjianKX

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Posted 09 June 2006 - 07:01 PM

QUOTE(A600 @ Jun 9 2006, 08:51 AM) View Post

Nope. HRP only works with the OpenGL renderer
www.proasm.com is the best place


Hey, are you the same A600 that use to post on www.gbaemu.com and was working on the GBC bridge software? It's been a few years, but I helped you write the readme and beta test it. Glad to see you are still around. Great work with duke/shadow/descent btw.

OpenGL probably isn't even possible on the Xbox because of DirectX, right?




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