Altering The Weather
Posted 16 June 2006 - 09:27 PM
Thanks for any answers.
Posted 17 June 2006 - 05:33 AM
I think it will be limited to only a region, but I'll see what I can do.
I'm almost sure there are already several mods that let you do this, but I have no idea if these would work on the Xbox. You could do a Google search, or try the planetelderscrolls.com page.
Edited by Samael88, 17 June 2006 - 05:37 AM.
Posted 17 June 2006 - 02:00 PM
I just created a new "container" type of item and gave it the following script, using the function ModRegion to change the weather:
if( OnActivate )
ModRegion, "Bitter Coast Region", 0, 0, 0, 0, 100, 0, 0, 0, 0, 0
MessageBox "Changed weather to Rain in Bitter Coast Region"
After saving it in a new .esp. I tested it in the PC version of Morrowind. It worked like a charm. As soon as I activated it, the weather began to change slowly, and it started raining. And since I gave it a 100% chance of rain, it is supposed to rain in the Bitter Coast Region forever.
I used TESDK to apply the Xbox Morrowind.esm dependency, and saved it. Transferred it to the Xbox, but it didn't work. If you activated the paper nothing would happen. At that point the sky was clear in Seyda Neen (the town I used to test, since it is in the Bitter Coast region) and I waited over 3 minutes and nothing happened.
I guess the scripting for the Xbox works differently.
If anyone can shed some light in these, they are welcome.
Posted 20 June 2006 - 10:14 PM
Brilliant! I'll have to try some more mods
Edited by forprog, 24 June 2006 - 02:09 AM.
Posted 24 June 2006 - 12:55 AM
Enjoy, and happy modding : )
Posted 26 June 2006 - 03:16 PM
It's very easy to edit.
One of my favorite mods is "The Cult of the Clouds".
It adds a new guild and quests, all very well done. Through the quests you will gain control over the weather.
Edited by Upright8infinitY, 26 June 2006 - 03:20 PM.
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