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#1 jelle-e

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Posted 25 June 2006 - 05:57 PM

Hi,
Since the blades in MC360 were not as easy to configure as I hoped, I started searching for some other easy-access-menuus. Ofcourse the SubPanels (or whaterver they're called) are easy menuus to configure. Once I noticed that MC360 doesn't contain DialogSubMenu.xml I could easily edit that file and add it to MC360 in the PAL map. Since DialogSubMenu.xml is connected to SubMenu (read: XBMC.ActivateWindow(SubMenu)) it was easy to implement it.

I now have a menu with custom buttons. I made a scripts menu of the panel but ofcourse you can do anything with it.
I filled the whole menu with buttons and set some to be invisible. Set <visible> to 'yes' and you can use them. This also goes for the Dividers.

For easy use I added the <four> button in Keymap.xml and connected it to XBMC.ActivateWindow(SubMenu)

Download:
* DialogSubMenu.xml

Note: some buttons are already filled in and direct to my own scripts. Ofcourse these buttons will not work while you haven't installed the scripts yet.

#2 jelle-e

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Posted 25 June 2006 - 09:47 PM

QUOTE
Hey this sounds great! where do i get to the scripts menu you made? I downloaded that file you made and dropped it in the pal dir. what next?

Thanks for all your doing!



Edit Keymap.xml in the UserData map.
What I did, was assign XBMC.ActivateWindow(SubMenu) to the button "4" on my remote.
Looks like this:
<four>XBMC.ActivateWindow(SubMenu)</four>

Ofcourse you can assign it to any button you want.

After adding that, restart XBMC and it should work. As simple as that.
After you have visual of it, you can start editting the buttons in DialogSubMenu.xml to your likings. Good luck!


Owh, and the scripts can be found on XBMCScripts

Edited by jelle-e, 25 June 2006 - 09:51 PM.


#3 Warlock427

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Posted 26 June 2006 - 12:11 AM

Thanks mate just got this and set the buttons up and goes sweet. Look at my screenshot here: Screenshots

IPB Image

Edited by Warlock427, 26 June 2006 - 12:14 AM.


#4 mbay

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Posted 26 June 2006 - 07:28 AM

very interesting work, jelle-e!

#5 warius

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Posted 17 August 2006 - 02:00 AM

Fantastic!

Thanks J, I've tweaked this to my liking and it works brilliant, just the thing I was looking for!

On a sidenote, If you add
QUOTE
<onclick>XBMC.AlarmClock(Timer)</onclick>
you got yourself a minute timer, for pizzas in the oven or whatever, comes in handy a lot wink.gif

Thanks again!


#6 manturafs

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Posted 17 August 2006 - 02:26 AM

in the marketplace mod, i have a script that will edit the dialogsubmenu so you don't have to keep uploading a new dialogsubmenu. if you don't want the whole mod, i think all you need is the script and some gfx files.

#7 Dirka

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Posted 17 August 2006 - 03:28 AM

how do u change the decription of the buttons?

#8 manturafs

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Posted 17 August 2006 - 04:10 AM

with the script or in the xml?

#9 roormonger

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Posted 17 August 2006 - 04:52 AM

So it might just be my xbox but when I first open this puppy up I can scroll up all I want but if I scroll down I can go down till I reach the 3rd from the bottom then I can't scroll down to the last 2, it's a little annoying. So if anyone could help it would be much appreciated. And also can I just get the script manturafs speaks of by itsself or do I have to download the mod and just take it out of there?

#10 warius

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Posted 17 August 2006 - 10:08 AM

QUOTE(roormonger @ Aug 17 2006, 05:59 AM) View Post
So it might just be my xbox but when I first open this puppy up I can scroll up all I want but if I scroll down I can go down till I reach the 3rd from the bottom then I can't scroll down to the last 2, it's a little annoying. So if anyone could help it would be much appreciated. And also can I just get the script manturafs speaks of by itsself or do I have to download the mod and just take it out of there?

You probably need to change the <onup> and <ondown> tags with the <id> you want them to go to. Just take a look at the tags I mentioned and you'll figure it out

Edited by warius, 17 August 2006 - 10:08 AM.


#11 sotu

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Posted 17 August 2006 - 08:44 PM

one of you mind posting a working pic of what this mod looks like? thanks

#12 roormonger

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Posted 17 August 2006 - 09:08 PM

It looks just like the blade that comes up when you click the right thumbstick, but with different options.

#13 warius

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Posted 18 August 2006 - 01:06 AM

QUOTE(sotu @ Aug 17 2006, 09:51 PM) View Post
one of you mind posting a working pic of what this mod looks like? thanks

This is with the glass theme, but you should get the picture wink.gif

http://www.imagefap.....php?gid=283408


#14 Faid1

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Posted 18 August 2006 - 04:44 AM

QUOTE(warius @ Aug 18 2006, 01:13 AM) View Post

This is with the glass theme, but you should get the picture wink.gif

http://www.imagefap.....php?gid=283408

I really don't think you could have picked a worse imagehosting service to use.

#15 warius

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Posted 18 August 2006 - 10:46 AM

why thanks for that constructive comment!




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