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Request: Audio Thing....


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#1 Hyperiority

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Posted 07 July 2006 - 11:38 PM

Thanks for viewing the post....
I want a sound file to play at the XBOX MEDIA CENTER T3CH splash.
How can this b made possible???




#2 Hyperiority

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Posted 09 July 2006 - 05:04 PM

Wow! How active this thread is...
Lemme sleep sleep.gif

#3 remedee

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Posted 09 July 2006 - 07:37 PM

Not going to get a whole lot of feedback in this forum because this is XBMC related. It has nothing to do with the MC360 skin. Try looking around in the XBMC forums. If I'm not mistaken, a few others are working on this as we speak, but I can't be 100% sure.

#4 Hyperiority

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Posted 09 July 2006 - 09:08 PM

Shhhhh.... Dint figure it out. Will post there.

Edited by Hyperiority, 09 July 2006 - 09:09 PM.


#5 Evox117

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Posted 14 July 2006 - 05:37 AM

There is a Startup.wav ya know..... dry.gif

#6 MasterSiep

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Posted 14 July 2006 - 05:59 AM

QUOTE(Evox117 @ Jul 14 2006, 06:44 AM) View Post

There is a Startup.wav ya know..... dry.gif


Yeah, there is a startup sound in the media folder of XBMC, but it only plays with the PMIII skin. I don't hear it in MC360? Reading your post, I understand that that isn't normal. How can I get it to work in MC360? uhh.gif


#7 Aaries

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Posted 17 July 2006 - 04:53 AM

This is done on a skin-by-skin basis now. Go into your /XBMC/Sounds Folder and open your sound pack folder that you want to work with. Then edit sounds.xml and add the following code to the windows section. Don't forget to transfer your start.wav into the folder, too, of course.

<window>
<name>StartUp</name>
<deactivate>start.wav</deactivate>
</window>




#8 macmel

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Posted 18 August 2006 - 02:25 PM

That didn't work Aaries.

#9 MantaADSL

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Posted 18 August 2006 - 02:45 PM

Had the same problem a while back myself just make sure that you add the code to the sound set that you have picked. eg NintendoDS. Also make sure that the .wav file is titled properly (startup.wav as shown below) and in the same folder as your sound set. Code to include in sounds.xml under <windows> section of code.

<window>
<name>startup</name>
<activate>startup.wav</activate>
</window>

Hope this helps.

D

#10 macmel

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Posted 19 August 2006 - 04:22 AM

QUOTE(Aaries @ Jul 17 2006, 05:00 AM) View Post

This is done on a skin-by-skin basis now. Go into your /XBMC/Sounds Folder and open your sound pack folder that you want to work with. Then edit sounds.xml and add the following code to the windows section. Don't forget to transfer your start.wav into the folder, too, of course.

<window>
<name>StartUp</name>
<deactivate>start.wav</deactivate>
</window>



QUOTE(MantaADSL @ Aug 18 2006, 02:52 PM) View Post

Had the same problem a while back myself just make sure that you add the code to the sound set that you have picked. eg NintendoDS. Also make sure that the .wav file is titled properly (startup.wav as shown below) and in the same folder as your sound set. Code to include in sounds.xml under <windows> section of code.

<window>
<name>startup</name>
<activate>startup.wav</activate>
</window>

Hope this helps.

D



Which is the corect coding to use deactivate or activate. Tried both of them, didn't work.

#11 raekile2@yahoo.com

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Posted 04 July 2009 - 09:16 PM

do u kno how to ftp to your xbox?if not go to thepaesesai's youtube account.anyway ftp to your xbox ..go to xbmc and go to the skin u are using.okay.now click sounds ..if you want the sound to start at the beginning of xbmc find a file that says mc360_startup.wav {if u are using the mc360 skin} or something that contains startup in its name.the file u want to use has to be wav format.thats easy to do.if it is, then rename your sound to match the name of the startup.wav sound and drag your sound from your computer to the xbox to overwrite it.thats it.contact me later if u have any problems.i changed my cursor sound to a sword clank from soul calibur lol.




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