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Half Life 2 Editor


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#1 Trulife8342

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Posted 09 July 2006 - 03:31 PM

Well I dont have any pictures of the program only because its in alpha stage as of now, But Me and a fellow modder High6 both modded Halo 2 and decided that we discovered all we could in Halo so we decided to move on to a more complex game, And we were looking at all the possibilities and we saw Half Life 2, we wanted to mod a game that barely anyone touched, Now im very suprised that no one has changed any values in the maps, such as speed's projectile life distances and so on, me and High thought this would be a perfect game to mod, SOOOO with that being said im making this topic to keep you updated on "Carbon" Carbon will be the first Half Life 2 editor, It will be able to change numorous values in game, the release is still a little hazy but it should be out in a week or two, After Carbon we will be make a Dependancie swapper, This program will be merged with Carbon so its like an update, It will be able to swap projectiles from weapons, so you can shoot out diffrent stuff, you can swap the models of things and the bitmaps, So it will be an interesting Release, Ill post Daily updates, Stickie if you feel nessesary.

#2 ash_link

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Posted 09 July 2006 - 03:55 PM

Awesome. If you can somehow import in XZP than we can mod a crap load.

#3 Trulife8342

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Posted 09 July 2006 - 04:41 PM

IPB Image
IPB Image

Make of what you want with these pictures I wont release any info on what it can do at the moment, Just know that High6 nor me never put anything in the previews unless we know it works thats all im saying

Edited by Trulife8342, 09 July 2006 - 04:45 PM.


#4 ash_link

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Posted 10 July 2006 - 03:33 AM

You can inject? If so, hardcore. Can't wait to see the product.

#5 SuB-Zer0

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Posted 10 July 2006 - 11:40 AM

The only interesting thing is injecting files in the xzp.


#6 Trulife8342

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Posted 10 July 2006 - 03:23 PM

And did you forget about all the spawning info within the .BSP file..... All you guys want is injection into .XZP yeah its going to be possible, But dont over look the .bsp files. With Carbon we are going to try and make it so you can create new levels only thing is that right now its messing up with certain parts of a custom map. But all should be fixed soon in a week or two.

#7 SuB-Zer0

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Posted 10 July 2006 - 04:41 PM

QUOTE(Trulife8342 @ Jul 10 2006, 04:30 PM) View Post

And did you forget about all the spawning info within the .BSP file..... All you guys want is injection into .XZP yeah its going to be possible, But dont over look the .bsp files. With Carbon we are going to try and make it so you can create new levels only thing is that right now its messing up with certain parts of a custom map. But all should be fixed soon in a week or two.


You can already add, edit and remove entities with apps like EntSpy (http://www.fpsbanana.com/tools/277).

#8 Trulife8342

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Posted 10 July 2006 - 05:26 PM

And what about a spawn finder, opening up the bsp to find cords, We will eventually make a BSP veiwer this program will be a complete editor, I honestly dont see how mose of you guys pretty much over looked the bsp, Its the visual mesh, if you find what a bsp truly is its a Structual binarary seperation plane (the model of the level) so its a very important part to the game trust me......

#9 hbrdXΣr0

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Posted 12 July 2006 - 10:02 PM

The BSP files, except for their vrad calculations, are identical to those from the ones vbsp puts out. If you want to mess with the BSP files, you should be able to use existing tools avaliable for HL2 to mess with the maps. No offense, but if you're going to add stuff like a map viewer (which already exists, mind you) you should really just contribute to what's already out there, or make it not just dependant for the xbox version. Like everyone else has been saying, injecting is the important part. We can use existing tools with the extracted files, we just need to be able to put them back in so we can use them.

Edited by hbrdXΣr0, 12 July 2006 - 10:04 PM.


#10 Trulife8342

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Posted 22 July 2006 - 06:26 AM

Heres an alpha release for you guys
Carbon Alpha'
For some reason it filters out the site, Just go to Dimensiongamin-g.net (ignore the hyphen between n and g) and go to forums and it will be in the xbox program section

Edited by Trulife8342, 22 July 2006 - 06:34 AM.


#11 ash_link

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Posted 23 July 2006 - 02:21 PM

Hmm, If I think what I think is true that you can edit the enitiys inside of the map, if so, can someone whip up a map with a room with 4 doors, each going to a diffrent place.

The destinations being
"introb.bsp", (Actual game of HL2)
"garrys.bsp", (Garry's Costruct map)
"wonderland.bsp", (Alice in wonderland, after what I do to some ents)
and "HL2XBT.bsp", (Map with the XBOX Modding team!)

#12 Kalamadea

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Posted 31 July 2006 - 08:12 PM

QUOTE(ash_link @ Jul 23 2006, 06:28 AM) View Post

Hmm, If I think what I think is true that you can edit the enitiys inside of the map, if so, can someone whip up a map with a room with 4 doors, each going to a diffrent place.

The destinations being
"introb.bsp", (Actual game of HL2)
"garrys.bsp", (Garry's Costruct map)
"wonderland.bsp", (Alice in wonderland, after what I do to some ents)
and "HL2XBT.bsp", (Map with the XBOX Modding team!)


Is there actually a Garrys.bsp being made?


#13 ash_link

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Posted 09 August 2006 - 08:42 PM

QUOTE(Kalamadea @ Jul 31 2006, 08:19 PM) View Post

Is there actually a Garrys.bsp being made?


No I mean gm_construct.bsp

Garry's mod regular map.

#14 sunker

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Posted 09 August 2006 - 11:30 PM

this is sweet biggrin.gif

#15 entens

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Posted 30 August 2006 - 11:02 PM

ok, my life has chilled out a tiny bit, but my hdd in my xbox is failing grr.gif

expect a non tested construct map later tonight.

im making things for:

introb.bsp (what your intro.bsp should be backed up as)
gm_construct.bsp (Garry's mod construct, should it ever work.)
testbed.bsp (for testing stuff)
hl2xboxteam.bsp (hl2xbox hackers credits list.)
wonderland.bsp (just for ash_link)

suggestions welcome.

when i post the bsp ill also post the vmf.




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