Online Fu@king Hard!
Posted 18 July 2006 - 01:24 PM
im doing pretty well in single player good, but every time i go online ill build
first) wariors fort
and then when my resources are up i start to build an army
thing is who ever i seem to play against attacks me well before i have two groups of wariors.
not only that but they lay into me with like a full army...
how do you make a large army with little to no resources?!
any one have tips or general stragity for multi player?
Posted 19 July 2006 - 04:23 PM
Posted 19 July 2006 - 05:26 PM
Sounds like the main strategy is to focus all of the starting resources at their disposal on troop production, and nothing else. My guess is if you were to ward off that first attack, you could launch an immediate counter-attack and find their base in exacly the same state it was when the game started, with nothing built up whatso-ever.
Also, with the initial resources depleted by the initial push to create the attacking army, chances are you could take a smaller force and stand a good chance of a successful counter attack.
This is probably a short lived strategy that will not stand the test of time, and more importantly, the test of players who know how to counter it.
My thought would be to create a full army of archer's in anticipation to this initial attack, and once in range, focus all fire on one enemy until dead, rinse and repeat. Chances are, the opponent is creating them and sending them as fast as possible, so you will be able to decimate the army with very little losses as he will probably not stop and gather a mass of forces large enough to push through the hail of arrows falling on his head.
But, like I said I haven't played this particular RTS yet (tonight YES) so I am sure it might be more complicated than that.
Posted 20 July 2006 - 08:49 AM
Posted 20 July 2006 - 01:48 PM
I did have a chance to play a couple of versus matches as well. It does seem that the primary strategy that most people implement is to roll out a quick attack asap.
I tried a couple of things to get this going, and did win 2 of my 3 matches.
Your best bet to defend against this strategy is to not build any defensive structures. This early in the game, you don't have the resources to make this effective. Your better off working on creating as many resource establishments and creature creation sites as possible. As each creation site is created, make as many different soldiers as you can while your builders are working.
A good way to spot a rusher enemy will be their enemy race. If their race can cheaply make massive hordes of enemies, they've been selected for a reason.
Good luck, and enjoy!!!
Posted 20 July 2006 - 05:29 PM
on a side note when i have the fealing im down but not yet out i send a builder behind enemy lines (as they ar focused on killing me) and build shop tucked away.
this is funny cause im sure the other side wonders why they havent won yet...then bam whole new army attacking their base lol
Edited by crobar, 20 July 2006 - 05:33 PM.
Posted 20 July 2006 - 07:11 PM
Once you get going and have some extra resources, a second base camp to replace your main camp can really throw an opponent for a loop.
I earned the Rubix tagline years ago when a friend of mine called me a tricky a$$ Rubix Cube, no end in site. It was a 3 hour warcraft battle in which I had built and allowed to be destroyed 5 fortresses. I used to build one up a little, make a small army to defend, and start building my real army in another part of the world altogether.
I think it will be very important in this game, seeing as the enemy always knows where your base is at the start of the game. Plus, you're never out while you can field soldiers. . .
Posted 22 July 2006 - 04:59 PM
Posted 24 July 2006 - 01:10 PM
its fun having a battle and going army against army....
but like i siad before people seem to come on exhaust their resourses building a small "army" and take you out while building resources for a large army....
again...that is the point of the game to take eachother out...but
well it just feels cheap...
ive played games that last 5 minutes....
and it will go one of 2 ways
i get crushed early in by their mini army
or their min army isnt enough for me at the time of attack and they quit the game cause they will be killed...
i get more victories from people quiting...its sad.
Posted 24 July 2006 - 01:17 PM
Posted 24 July 2006 - 01:30 PM
Then build up 2 battle towers, with the statues wedged in between, and fill them with 2 groups of archers, this will keep your base defended from any base attack except for seige engines, so build 2 cavalry units to take those out.
Then set up camp elsewhere on the map out of the opponents line concentration. This is where I will build the bulk of my army. Archers, pikemen and cavalry, about 6/3/3. Then send them in on his base, and he will now be trying to wage war at 2 ends. Most of the time, you'll have upgraded your archery weapons, and your fortress should be tough enough to withstand the attacks without needing any attention from you.
Send your army in for the kill. My stats say 3/6, yet it should be closer to 12/6. Most everyone quits when losing, which is fine, I know that I won
Posted 24 July 2006 - 01:57 PM
Posted 24 July 2006 - 08:08 PM
Posted 24 July 2006 - 08:15 PM
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