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Wide Icons With New Build


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#1 Loaded_Gun_Complex

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Posted 27 July 2006 - 12:47 AM

Which xml's should be edited for games, music and movies in the mc360 build?

#2 nirvana252

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Posted 02 October 2006 - 05:10 PM

myvideos.xml still works for movies and tv shows


myprograms.xml code has been changed and i dont know what to edit now


So this is a very good question biggrin.gif

#3 Jezz_X

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Posted 02 October 2006 - 11:33 PM

its just the same files but you need to make sure you get the 16x9 dir as well if you use that so for myprograms you need to edit 2 files one in the 16x9 dir and one in the normal pal dir


#4 nirvana252

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Posted 03 October 2006 - 02:15 AM

what do you change in the myprograms.xml ? its different now and i dont see the right thumbnail part to change

here it is

EDITED OUT THE FULL XML POSTING ......... JEZZ_X


THANKS

Edited by Jezz_X, 03 October 2006 - 03:41 AM.


#5 roormonger

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Posted 03 October 2006 - 02:27 AM

I have never messed with wide icons before but you should check out the includes.xml. I have noticed alot stuff has been moved there in this release.

#6 Jezz_X

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Posted 03 October 2006 - 03:46 AM

blink.gif WHY POST THE WHOLE XML I KNOW WHAT IT LOOKS LIKE blink.gif
but anyway this is the bit you want same as the video one
QUOTE
<control>
<description>thumbnailpanel</description>
<type>thumbnailpanel</type>

<id>51</id>
<onleft>2</onleft>
<onright>51</onright>
<onup>51</onup>
<ondown>51</ondown>
<animation effect="fade" delay="100" time="100" condition="Window.Previous(1112)">WindowOpen</animation>
<animation effect="fade" end="0" condition="Window.Next(1112)">WindowClose</animation>
</control>


QUOTE(roormonger @ Oct 3 2006, 11:34 AM) View Post

I have never messed with wide icons before but you should check out the includes.xml. I have noticed alot stuff has been moved there in this release.

Yep to make 16x9 easier to deal with without having to have multiple files in pal16x9 dir

#7 nirvana252

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Posted 04 October 2006 - 05:10 PM

sorry to post the whole thing just wanted to be clear.

anyways when i change the code you posted to

<control>
<description>thumbnailpanel</description>
<type>thumbnailpanel</type>
<id>52</id>
<posx>288</posx>
<posy>80</posy>
<itemwidth>410</itemwidth>
<itemheight>98</itemheight>
<texturewidth>395</texturewidth>
<textureheight>80</textureheight>
<thumbwidth>404</thumbwidth>
<thumbheight>72</thumbheight>
<thumbposx>-10</thumbposx>
<thumbposy>5</thumbposy>
<imagefolder>wide-thumb-nofocus.png</imagefolder>
<imagefolderfocus>wide-thumb-focus.png</imagefolderfocus>
<font>font10</font>
<onleft>2</onleft>
<onright>52</onright>
<onup>52</onup>
<ondown>52</ondown>
<animation effect="fade" time="300">WindowOpen</animation>
<animation effect="fade" time="100">WindowClose</animation>
<visible>Skin.HasSetting(WideIcons)</visible>
</control>



I do not get wide icons sad.gif

is this my mistake or is the code different on myprograms.xml to get wide icons ?

Thanks pop.gif

#8 neovader

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Posted 08 October 2006 - 05:54 AM

using the newest build of xbmc and the mc360 skin, i'm running it in 1080i 16:9 and my icons aren't wide enough and they are very blurry, don't know if it is the resolution of the thumbs themselves or not, but i've cleared the thumbnail cache several times and it looks the same, maybe i'm overlooking something




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