Instructions: The first thing you need to do is import any data you want from the assets folder(or wherever else). I've already included all of the level scripts. To create a new mission.lvl, edit the level scripts you want in the scripts folder. When you're done, go into the _BUILD folder and double click on xbox_munge.bat. This will create a folder that contains the mod files in the root directory(SWBFII XBox Mod Creation/_LVL_XBOX). When it's done munging, just ftp the mission.lvl file to your Xbox and play.
Notes: If you want to edit sides(or anything else), import the side from assets. Then, go through each folder of that side, looking for folders called "PC." If you're just making Xbox content, then rename the folders called "PC" to "XBOX". If you're planning on making a PC version of the mod as well as an Xbox version, then copy the folders and rename each of the copied folders to "XBOX".
If you change anything after munging, then you need to clean and remunge for the changes to take effect.
(This is a 7zip file)
One more thing, you have to copy both folders to the BF2_ModTools directory in order for it to work correctly.
Edited by Hoho5000, 27 July 2006 - 05:00 AM.