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How To Open Xpr Files?


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#1 daddio5280

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Posted 29 July 2006 - 10:47 PM

How are you opening the XPR graphic files for the un-paintable cars?

#2 DOS4GW

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Posted 30 July 2006 - 08:57 PM

Extract the car_*.cab file. Extract the DDS' from the livery0hi.xpr (menu model), livery0.xpr (livery0nc.xpr has no visual effect that I can see). Open the DDS' in your graphics editor.

Edited by DOS4GW, 26 August 2006 - 09:58 PM.


#3 daddio5280

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Posted 31 July 2006 - 01:10 AM

I can get that far, but can't seem to either save the dds in the correct format or re-pack the xpr or the cab file correctly to work in the game. Does the cab file have to be re-signed to work when re-injected into the game? Maybe I'm using the wrong programs. I used miteexpr to unpack and re-pack the xpr files, cabextract to open the cab files and cabpack and makecab to re-pack the cab files. but I still get the DDE error upon viewing the car in the garage (game boots fine until then). Can you PM me with more specific info?

#4 DOS4GW

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Posted 31 July 2006 - 10:06 PM

Did you manage to extract the DDS' from livery0.xpr with MiteeXPR?

I don't know how cabpack works.

Edited by DOS4GW, 26 August 2006 - 09:58 PM.


#5 daddio5280

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Posted 01 August 2006 - 05:59 AM

Yes I can extract the livery0nc.dds and livery0.dds files but they are scrambled and I haven't figured out how to unscrable them yet, but it is a true dds file. I do have some file data from the program during extraction and maybe there's a clue or two in there. Are you able to extract those two dds files, and or, decode them into workable images?

#6 DOS4GW

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Posted 01 August 2006 - 06:59 AM

You can't use MiteeXPR for those files. MiteeXPR is for DOA will also work for the XPR's following the same standard layout - such as livery0hi.xpr.

You need to find an app that's made specially for the Forza XPR's for this.

#7 Bigg_Jake79

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Posted 10 December 2006 - 07:07 PM

I still dont know how to extract the xpr files and what tool/program to use. please help me




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