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Chaos Theory Multi-player Glitch List


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#1 Naborneo

Naborneo

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Posted 21 August 2006 - 05:33 PM

Glitches supplied by Naborneo and thriftyxbox
Index edited in by illusionsofgrander

submitted by various members, credit given for each glitch

Please do not post new glitches in this thread, use the unpinned guide, and either naborneo or myself will edit it in and add it to the index, other posts will be set invisible.

use Ctrl+F to search for glitch/easter egg


Glitch: Retarded Spy
Glitch: Fast Moving Spy
Glitch: Matrix Spy
Glitch: Mini Mode
Glitch: Walking through the Sea Tunnel
Glitch: Ghost Mercenary Pin
Glitch: Stuck in a Box
Glitch: Flying
Glitch: Stuck in a Box
Glitch: Flying
Glitch: Climb through the Ceiling
Glitch: Inside the Tractor
Glitch: Mercenary Fuse
Glitch: Hack the Air
Glitch: Grab Through Glass
Glitch: Inside Bank Dome
Glitch: Disable hacking keypad(doesn't help at all though)
Glitch: Stuck in one place
Glitch: Stuck while hacking computer
Glitch: Stuck while placing a bomb.
Glitch: 2 boxes(1 invisible)
Glitch: invisible merc
Glitch: Automatic closing suitcase
Glitch: Get on top of the antennae
Glitch: Get out of the map
Glitch: Retarted Mercenary
Glitch: Invisible Mine
Glitch: Floating sticky camera
Glitch: fun merc flying glitch(best to be used in vertigo plaza)
Glitch: Ghost Mercenary Pin
Glitch: invisible spy

Easter Egg: UFO
Easter Egg: Disco Lights
Easter Egg: Fish









Glitch: Retarded Spy
Areas: All | Mode: All | Person: Spy | Equipment: Charge Device & Spy Camera
1. Fire a Spy Camera at a wall or object that you can reach.
a. Be at least a body lengths away from the Spy Camera you have just fired.
2. Load some sort of chargeable item
a. (Flash Bang/Chaff Grenade/ect…)
3. Click and hold the alternate fire trigger
a. (default Left trigger)
4. Once the item is fully charged continue to hold the Left Trigger and open your inventor.
a. (default Pushing in the Right Directional Pad)
5. With the inventory still open and the item still charged move toward the Spy Camera.
6. Once you are close enough to the Spy Camera it will give you the option to remove it.
a. (once the menu shows up to remove the Spy Camera it dose not need to still be up for the rest of this glitch to work, just so it at least popped up)
7. Now that the remove option has popped up and with the Left Trigger still held(with item still charged) and the inventory menu is still up, choose Spy Camera from your inventory.
a. (Once this is done you can get out of the inventory but the Left Trigger must still be held.)
b. (If this is done correctly Spy Camera should be loaded and the charge meter should be shown as full)
8. Now with the Left Trigger still held walk up to the Spy Camera that you fired originally.
9. When it ask to Remove the Camera choose to remove it
10. While in the middle of removing the Camera (about a ˝ second once you have pressed to remove it) release the left trigger.
11. If done correctly your spy's hands should be stuck in a weird position.
a. You can still do everything you normally can as a Spy, you'll just look retarded doing it.
IPB Image
Posted by 'Naborneo'

Glitch: Fast Moving Spy
Areas: All | Mode: Story | Person: 2 Spy's | Equipment: Gun
1. With both Spy's find an area in the Map to place a bomb.
2. Once there have both Spy's load their guns
3. Have one Spy in front of the area to place the bomb while the other Spy targets that Spy.
4. When the option to place the bomb appears choose to do so while your Gun is still out.
5. When this Spy dose this have the other Spy unload his entire gun on the spy placing the bomb.
a. (This should shock the Spy and Deactivate the bomb that was just placed)
6. The Spy who placed the bomb (or tried to) should now load his gun again.
7. If done correctly his gun should be loaded but still in third-person while moving very quickly with the gun out.
IPB Image
Posted by 'Naborneo'

Glitch: Matrix Spy
Areas: All | Mode: Story | Person: Spy | Equipment: Spy Camera
1. To Do this glitch you must first complete the 'Fast Moving Spy' Glitch
2. Have your Spy Camera loaded from your inventory
a. (it doesn't need to be charged, just ready to fire)
3. Now find a wall you can run off of.
a. (To run off a wall, run towards a wall, when your about a bodies length away press and hold the jump button)
4. With your Gun still out and in 'Fast Spy Mode' run off the wall.
5. When in mid-flip fire your Spy Camera
a. (after firing your Spy Camera you can turn it off)
6. If done correctly you should be stuck in mid-air.
IPB Image
Posted by 'Naborneo'

Glitch: Mini Mode
Areas: All | Mode: All | Person: Spy | Equipment: Spy Camera
1. Find a pipe that you can hang from the ceiling and climb it.
2. Once you are hanging from the ceiling by the pipe, click the jump button to bring up your legs.
3. With your legs up take out your gun to hang by your feet and be able to shoot upside-down.
4. Load your Spy Camera from your inventory and fire one at the wall.
5. Now exit the Spy Camera view and with the Spy Camera still on the wall Fire another Spy Camera directly on top of the first one.
6. If done correctly you should get a message saying something similar to "You can not fire a Spy Camera there", and your body should automatically fall from the poll. Once you land half your body should be below the ground.
IPB Image
Posted by 'Naborneo'

Glitch: Walking through the Sea Tunnel
Areas: Aquarius | Mode: All | Person: Spy | Equipment: None
1. To Do this glitch you must first complete the 'Mini Mode' Glitch
2. Make your way to the 'Sea Tunnel'
a. (you must be standing to do this, you can not be crouched in mini mode)
3. In the Sea Tunnel looking at the door that would lead you outside, look at the ledge to the left of the door.
a. (you can do this on any part of the ledge of the Sea Tunnel, it just seems to work best on that corner)
4. Jump on to the ledge of the Sea Tunnel
5. Once on the ledge crouch.
6. Now simply walk out into the Sea Tunnel.
7. If done correctly you should now be outside of the Sea Tunnel with all the fish.
a. Unfortunately there is no way to get back into the Sea Tunnel so your kind of stuck.
IPB Image
Posted by 'Naborneo'

Glitch: Escaping Rail Grab
Areas: All | Mode: All | Person: Mercenary & Spy | Equipment: None
1. This can be done, and these glitches are meant not for games that are ranked or when the other players don't know your using glitch's but the less people that know this the better. Search hard enough on the Internet and you can find it.
2. But if someone is dieing to know how, PM me and I can let you know.
IPB Image
Posted by 'Naborneo'

Edited by ILLusions0fGrander, 07 October 2006 - 04:39 AM.


#2 ILLusions0fGrander

ILLusions0fGrander

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Posted 25 August 2006 - 02:57 AM


Glitch: Ghost Mercenary Pin
Areas: All | Mode: All | Person: Mercenary & Spy | Equipment: Flairs & Camera Net
1. Load your Flairs from your inventory.
2. Charge your Flairs and continue to hold the charge.
3. Now with your Flairs charged open your inventory and keep it open.
4. Find an Ammo Crate and walk up to it with your Flairs charged and your inventory open.
5. When the option to Get Ammo appears in your inventory switch to Camera Net
6. You can now get out of your inventory, but continue to hold the Left Trigger
a. (It should now look like your Camera Net is charged)
7. Find a Spy and knock him to the ground.
8. With the Spy on the ground go near his head and choke him with your gun.
a. (Press A near the spy's head to choke him)
9. While choking him for about 2 to 3 seconds release the left trigger
a. (you should be taken into the Camera Net when the Left Trigger is release)
10. When you get out of Camera Net you will be in a drunken state, do a Berserker to get back to your normal state.
a. (Do not do the berserker to close to the Spy you could kill him)
11. If this is done correctly you should now see the Spy on the ground being choked by an invisible Mercenary.
a. (The Spy will stay there till you kill him.)
IPB Image
Posted by 'Naborneo'

Glitch: Stuck in a Box
Areas: Aquarius | Mode: All | Person: 2 Spy & Mercenary | Equipment: None
1. In the Pirate Room have one Spy jump on top of the aquarium and have him set to press the button to drop the box.
2. Have the other Spy grab a Mercenary from behind and drag him under the box in the Pirate Room.
3. With the Mercenary Gabbed, have the other Spy drop the box on both the Spy & the Mercenary.
4. This should kill the Spy but leave the Mercenary stuck in the box.
a. (The Mercenary will be able to look out the box, but wont be able to do anything)
Posted by 'Naborneo'

Easter Egg: UFO
Areas: Museum | Mode: All | Person: Spy | Equipment: None
1. In the hallway looking towards the elevator with two similar rooms to choose from, go in to the Left Room
a. (The Room that is more well lit)
2. Now make your way all the way to the top of the stairs.
3. From their jump on the railing that stretches all the way across the top and go to the middle of it.
4. Now looking over the edge you should see a Wood Poster of some sort.
5. Walk off the edge and hang on that poster.
6. In one move Press Up and Hop right over the Poster to the stairs.
7. Now that you've done this Run back towards the re-spawn area for spy's.
a. (You don't need to go all the way to the re-spawn just till your outside)
8. If done correctly you should now see a UFO coming from the right side of the building.
a. (Right side if you are looking away from the building)
IPB Image
Posted by 'Naborneo'

Easter Egg: Disco Lights
Areas: Factory | Mode: All | Person: Spy | Equipment: None
1. Go to the Top Floor of the Main Hall.
a. (Not the catwalks just the top floor)
2. Move on top of the box with the Zip Line above it.
3. Now looking towards the back of the Main hall, walk Right across the railing
a. (The back is where the Zip Line starts not where you would swing down)
4. When you get to the Steal Pillar jump towards the part that kind of sticks out.
5. Once you are on the Steal Pillar start climbing all the way to the top of the Main Hall.
6. When you reach the top, just make your way back down to the bottom floor of the Main Hall.
7. In the Main Hall go to the hallway in the middle and open the door.
8. If done correctly you should now see Disco Light and hear Rave Music.
IPB Image
Posted by 'Naborneo'

Easter Egg: Fish
Areas: Aquarius | Mode: All | Person: 2 Spy's | Equipment: None
1. Have both Spy's make their way to the Pirate Room.
2. In the Pirate room go to the landing between the stairs going to the upper and lower lever of the Pirate room.
3. Towards the back corner there should be a spot to perform a team action.
a. (Back corner if your looking at the wall, to the right)
4. Perform the Team Action and toss one of the Spy's up to an invisible ledge.
a. (You only need one Spy up there)
5. Have the Spy Climb up on the invisible ledge and stand up.
6. After a few moments you should now start to hear bubbles.
7. If this is done correctly when you look around the Pirate Room and you should see Fish swimming in the Pirate Room.
Posted by 'Naborneo'

Glitch: Flying
Areas: All | Mode: All | Person: 2 Spy | Equipment: Spy Camera
1. Perform a co-op move onto a ledge.
a. Only pop one guy up, don't climb him
2. Load a sticky cam
a. Look to the other glitch's if you do not know how to do this yet
3. With your finger still on the left trigger put your gun away
4. Move up to the spy and get ready to preform the rest of the co-op move
5. in a single movement remove your gun, do the co-op move, and fire your sticky cam
a. This dose need to be super fast but it dose need to be quick
b. The button command is 'B' - 'White' - (release) 'L Trigger'
6. Once you are stuck on the other Spy, have the hanging spy climb up
7. Once the other spy gets out of Sticky Cam mode the other Spy will grab an invisable ledge and be able to fly around the map.
IPB Image
Posted by 'Naborneo'

Glitch: Climb through the Ceiling
Areas: All | Mode: All | Person: 2 Spy | Equipment: Spy Camera
1. Perform a co-op move onto a ledge.
a. Only pop one guy up, don't climb him
2. Load a sticky cam
a. Look to the other glitch's if you do not know how to do this yet
3. With your finger still on the left trigger put your gun away
4. Move up to the spy and get ready to preform the rest of the co-op move
a. Unlike Flying Glitch, make sure you are almost directly under the Spy
b. You also need to make sure you are looking directly up as far as you can look
5. in a single movement remove your gun, do the co-op move, and fire your sticky cam
a. This dose need to be super fast but it dose need to be quick
b. The button command is 'B' - 'White' - (release) 'L Trigger'
6. As you watch yourself climb up, as soon as you get your hand on the top of the ledge, get out of sticky cam mode
a. If done right you should see yourself AGAIN climbing the other spy, but he should go over him and threw the ceiling
Posted by 'Naborneo'

Glitch: Inside the Tractor
Areas: Polar Base | Mode: All | Person: Spy | Equipment: None
1. Go to the either tracktor
2. Croush on the ground on the driver side, just in front of the driver side door
3. Quickly tap B,B,Y
a. If done correctly this should put on the tractor
4. Now just move forward and your in
Posted by 'Naborneo'

Glitch: Mercenary Fuse
Areas: All | Mode: All | Person: Spy & Mercenary | Equipment: Flash or Smoke, Spy Camera
1. Charge up you grenade you chose in your inventory.
2. Press the inventory button and press the sticky camera button at the same time to equip a charged sticky camera.
3. Get behind a mercenary.
4. Press X and A at the same time to grab the mercenary while your gun is out.
5. Let go of L and you will launch a sticky camera, then press B to exit out of that mode.
6. The mercenary will be attached to you forever until you die and someone shocks the spy that is carrying him around.
note: This can be done by Host its just hard sometime You can actually cause another glitch if the buttons arn't press with the correct timing
(all these images are me as host)
IPB Image
Posted by 'Naborneo'

Glitch: Hack the Air
Areas: All | Mode: All | Person: 2 Spy | Equipment: None
1. Find a Control Panel that you can Hack
a.(Door or light switch usally)
2.One Spy start hacking the control panel
3.While that Spy Hacks the other Spy should start shocking him
b. this will cause the Spy to stop hacking
4.Without hitting any other buttons, when the Spy that was hacking walks away and stops, he will be backing the air
IPB Image
Posted by 'Naborneo'

Edited by ILLusions0fGrander, 25 August 2006 - 05:46 AM.


#3 ILLusions0fGrander

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Posted 25 August 2006 - 05:45 AM

Glitch: Grab Through Glass
Areas: Club House | Mode: All | Person: Spy & Mercenary | Equipment: Spy Camera
1. Go into mini mode
2. On the second floor, take the vent that leads you to the outside where you can view the garden through the glass
3. Run to the far corner where the glass and wired fence meet
4.Jump towards the fence
a. if done correctly you should be standing semi on the fence
5. crouch down and walk through the fence
6. as your walking through the fence try and hug the corner of the glass as much as you can
7.You know should be able to walk on the very edge of the glass to a platform.
8. With a Mercenary back to the window you should be able to grab him through the glass, and bring him through.
IPB Image
Posted by 'Naborneo'

Glitch: Inside Bank Dome
Areas: Bank | Mode: All | Person: Spy | Equipment: Spy Camera
1. In the Spawn us the pipe to go Mini Mode
2. Jump on the railing to the left of the ladder
a. you will kinda be in the railing not on it
3. Walk to the railing surrounding the ladder and walk around it to the fence
4. Hug the fence and walk to the middle
5. looking down at the dome jump just to the right of the seperation in the glass
a. This takes practice, sometime just walking off works also
b. If done correctly you should land in the middle of the upper and lower section of the class
6. Staying close to the glass walk to the right over one section to the middle of that glass
a. The section of glass you should be at, should be behind you the pipe to go to the basement of the bank.
7. Looking at the glass, crouch
8. Now jump and push yourself forward
a. You should now be standing on the upper piece of glass
9. Crouch again and move forward
a. You should now be walking through the glass dome.
b. You can also make the fall to the lights hanging from the dome and just camp there...but campings bad
Posted by 'Naborneo'

Glitch: Disable hacking keypad(doesn't help at all though)
Areas: Story(w/infinite time) or the objective section in tutorial(works best) | Mode: Story | Person: Spy | Equipment: Charged Sticky Camera
1. Acquire a charged sticky camera.
2. Go to any hacking keypad in the level you chose.
3. When you press A, hold it and read this carefully.
4. When you let go of A, make a countdown really fast like: 1.2.
5. If you let go of A in that time, you will try to hack the keypad, but you will shoot a sticky camera to the ground where you were standing.
6. If you did it, a hacking screen with 0:0# should be on the left side of your screen when you stop hacking it.
7. Now you can never hack it again unless the host goes back to lobby.
8. This will take a couple of tries, but not if you've mastered it.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Stuck in one place
Area: Polar Base l Mode: All l Person: Spy l Equipment: None
1. Go to the upper left corner of the whole map.
2. Go to the edge wnear the hacking keypad is.
3. Press against the edge until it sayd "Door"
4. Press A and you will try to hack and you will be stuck.
5. The only ways to free him is to bump into him or shock the spy.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Stuck while hacking computer
Areas: Story(w/infinite time) or the objective section in tutorial(works best) | Mode: Story | Person: Spy | Equipment: Charged Sticky Camera
1. Go to any computer you can hack in story or tutorial.
2. Acquire a charged sticky camera.
3. Go to a computer and press and hold A.
4. Make a countdown like the keypad glitch above: 1.2.
5. If you did it, you're sticky camera should zoom in when you fire it.
6. Exit out of that mode and you will be stuck, pretending to hack the computer.
7. NOTE: You can only get out by switching to a vision.
Posted by 'SCDoubleAgent#1'

Glitch: Stuck while placing a bomb.
Areas: Story(w/infinite time) or the objective section in tutorial(works best) | Mode: Story | Person: Spy | Equipment: Charged Sticky Camera
1. Go to any place where a bomb can be placed.
2. Acquire a charged sticky camera.
3. When you are near the action "place bomb", press and hold A.
4. Make another countdown like the same thing: 1.2.
5. If you did it, the sticky camera will zoom in like the glitch above.
6. Exit out of the camera and you look like you are frozen while trying to place the bomb.
7. This might be called "The Frozen Guard" or something because it looks like he is pointing his gun up.
8. To get out, switch visions.
These glitches will take a lot of tries to accomplish them.
I don't know if the countdown is right. You release the gas RIGHT when you hack it.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: 2 boxes(1 invisible)
Area: Aquarius l Mode: All l Person: 2 spies l Equipment: None
1. Have both spies go near the button that drops the box.
2. Have one of them go near the switch and have him press and hold A when it says button(have him hold A until this glitch tells you too.
3. Have the other one press A to release the box.
4. Then when the box hits the ground, have the spy holding A let go of it to drop the box again.
5. If you did it, there is an invisible box on the one on the ground.
6. You can STILL grab hold of the invisible ledge if you jump around the box everywhere ABOVE the bottom box.
Posted by 'SCDoubleAgent#1'

glitch:invisible merc
Areas:warehouse| Mode: All | Person:2 mercs | Equipment:none
1.have both mercs get on the control panel.
2.get the non-host in the right corner of the panel.
a.have him push forward and press B repeatedly
3.when the merc in the corner starts falling, have the other merc kill him.
if it worked, the invisible merc. shouldn't be able to open doors. he can't shoot either. he can do everything else though.
Posted by 'thriftyxbox'
You can also have a charged camera network. When you lag off and hit the ground, wait until you are floating in mid-air and your vision is really faint, then release L.
Posted by 'SCDoubleAgent#1'

glitch: Automatic closing suitcase
Area: All(works best at tutorial obective section) l Mode: Story l Person: Spy l Equipment: Charged sticky camera
1. Go near a suitcase when you have a disc.
2. Acquire a charged sticky camera.
3. Take out your gun.
4. Stand as far away from it as possible until is says to put the disc in.
5. Press and hold A and make a countdown like: 1.2.
6. When you say 1, let go of A. When you say 2, let go of L.
7. If you did it, you will launch your sticky camera at the wall.
8. THINK FAST AND WATCH THE SUITCASE IMMEDIATELY!
9. If you watched it, the suitcase closes AUTOMATICALLY.
10. You can still put the disc in though.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Get on top of the antennae
Areas: Polar Base | Mode: All | Person: Spy (Host or non-host)| Equipment: Sticky Cameras
1. When you get to the tower across by the pole, do the midget glitch FIRST.
2. Get on top where the pole all the way on left starts to go down(leads somewhere near the shed)
3. Get under it and face you camera toward the ship somewhere.
4. Jump and while you start to slide down, hold back on the left analog stick and press Y repeatedly.
5. (It may take a few tries, but you will get used to it.
6. If you did it, get ready.
7. When sliding down, you will jump up a level and keep on sliding, then get launched ALL the way up in the air.
8. (Before you do this, figure out which direction you want the spy to go)
9. If you did it, you will be on the antenna.
10. NOTE: Sometimes you will not elevate high enough to successfully reach the exact location on the antenna ands you might need to KILL yourself and try again.
IPB Image
Posted by 'SCDoubleAgent#1'


Glitch: Get out of the map
Area: Warehouse l Mode: All l Person 2 spies(non-host will get out of map) l Equipment: Sticky Cameras
1. Have a non-host spy go to Sector 3
2. Have him hang on the pipe.
3. Have him shoot a sticky camera, and have him TRY to shoot at the window so he falls.
4. Then the midget jumps on the rail, in the opening to Sector 2, and on the canisters.
5. Have the host hang from the opening west of the opening the midget used to jump on the canisters.
6. Have the midget keep on jumping toward the hanging spy until he neutralizes him and hurry and walk through the opening.
7. Go through until the oening leads outside.
8. Do this carefully: Get on the roof of the house by making a precise jump.
9. Then walk on the 1st roof and jump to the 2nd roof starting from the far corner.
10. If you keep walking, you'll fall right through the roof.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Retarted Mercenary
Areas: All | Mode: All | Person: Mercenary | Equipment: Cam. Net, Frag Grenades, Spy Trackers
1. Go to any level(so you can see your shadow) and put a spy tracker on a wall or a rail.
2. Equip you frag grenades.
3. Charge your frag grenades up.
4. When it is charged, equip your cam. net and repeat until cam. net is fully charged.
5. Go up to your spy tracker until it says remove.
6. Press A to remove it; when you are in the middle of removing it, let go of L.
7. If you did it correctly, you will go into cam. net without removing the spy tracker.
8. Then either climb a ladder or get in the light.
9. And you'll find out what happens; try climbing a ladder, charging a spy, using berserk, sniping, and others.
10. To get out of it, just get killed or remove your spy tracker if it is still there where you put it.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Invisible Mine
Area: Warehouse l Mode: All l Person: Mercenary l Equipment: Mines
1. Go to the location where you start to climb down the ladder.
2. Get on it and jump toward the box northeast of your direction.
3. Get near the railing and place a proximity mine on the bridge.
4. If you did it, you can place the mine inside the bridge.
5. NOTE: This is really not fair because ANY spy that runs across the catwalk sets it off and he dies instantly.
6. You also CANNOT SEE IT OR SHOOT IT.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: Floating sticky camera
Area: Steel Squat l Mode: All l Person: spy l Equipment: sticky camera
1. Shoot a sticky camera on the construction tube.
2. Hack the crane.
3. Go back up and look where the tube was and you will see a sticky camera.
IPB Image
Posted by 'SCDoubleAgent#1'

Glitch: fun merc flying glitch(best to be used in vertigo plaza)
Mode: online area: any(not for rank) Merc only Requirements: ammo reads 1/120 (at begining of game waste 29 bullets)
1 when you hav 1 bullet left press the bash and shoot buttons simultaneously
a (this shood make you shoot once then bash and then shoot again with a glitched bullet)
b (the point of this is to waste all your ammo in a round without automatic reloading, this glitch does not work if you waste all ur ammo)
2 mash the sniper mode(hard) and the shoot button at the same time to make the noise of zooming in and thout of ammo sound(you have to do it fast)
a (if don correctly you shood hear really fast out of ammo firing noises and you can fly when you walk off of somthing high, this does not include stairs)
b (you cant shoot sniper or use secondary weopons but it is good for finding spies, going to the spy spawn area and as a self defencetry flying over a spy cuz wen they jump u nutrralize them)
c (to fly lower walk into a wall and to turn glitch off : get smacked , become unconscience or nutralize a spy)
Posted by 'drunkandsober'

glitch:invisible spy (posted by thriftyxbox)
|location:warehouse|person:a spy(non-host)and a merc|mode: all|equipment: none|

1.Have the spy get on the control panel just outside the merc spawn.
a.have a merc ready to kill the spy
2.have the spy keep walking toward the top of the control panel.
3.when he falls, have the merc kill him when he hits the ground

note:you cant do anything except shock and use grenades. you can't even grab or jump on people.

Edited by ILLusions0fGrander, 07 September 2006 - 05:33 AM.


#4 TheThing 911

TheThing 911

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Posted 28 October 2007 - 12:56 AM

Splinter Cell Chaos Theory Versus Glitches.

This is a simple list of glitches for chaos theory, only a few of the many. And many can be combined.



/**WRITTEN BY THETHING 911 AND ELITEWARCOW, PLEASE GIVE US CREDIT. THIS IS OUT OF CHARITY!

There is also many glitches we have not posted for cheapness and secrecy, and laziness*/



++++++++++++++++++++++++++++++

+++ BASIC GLITCHES, GENERIC+++

++++++++++++++++++++++++++++++



---Camera Tilt---



The most simple glitches in the game is the camera tile. For this you will need to be a spy with a sticky camera. Place a sticky camera on the ground and run around in small rounded circles and at the exact same time (while running in circles) press up on the D-pad and B. If done right your camera should tilt about 15 degrees and changing the direction of the circle (clock, counter-clock) will change to what direction it tilts.



---Midget---



On a horizontal pole bring up your legs and shoot two Sticky Camera's in the same spot and you should fall down. It'll say you can't put a sticky there but you will still fall.



---Fiddle with buddy's back---



Find a hack terminal and start hacking it. Have someone taze you mid flight, leave the terminal and as soon as you stop you will tinker with your hands. Most things cancel this so be careful.



---Charging a sticky---



This is a very versatile tool, and is used in many more glitches so I will go in to much detail. Firstly, you need to be a spy with some kind of grenade, and sticky cameras. The simplest way to do this is to find any object that will pop up with a menu (Elevator, med kit, another sticky, a teammate if you want). Next take out your gun and hold down the left trigger until the grenade is fully charged. Walk back from the menued object until the menu disappears. Next, while HOLDING down the left stick (Bring up the inventory) walk until the menu pops up again, and flip across to your sticky cam (Still holding L). Let go of the menu and walk back until the menu disappears. You can put away your gun. Do pretty much anything as long as you do NOT let go of L until you find a glitch that requires it. Read through this a few times it should iron out any kinks. Still not go it, go ask someone who does.



---Creepy torso---



Alright so this, just get jumped or charged while you have a sticky and your gun out. Release the sticky and Tada.



---Piggy back---



First charge a sticky camera (Refer above). Then while behind a Merc slide your thumb from X to A and release the Left Trigger. The X A slid takes practice, and to not waste time, start off leaving a large gap between X and A and slowly work the interval down. When you have a hold of the merc (Your gun will be to his head if done right, if not release him or kill him), then exit the camera. To release the merc just kill the spy and shock the merc.



---Shy guy---



Same as the piggy, but don't wait on the letting of the sticky, do it as soon as you get "BONG". Handcuffs the merc, and has many adaptations.



---Third Person Merc---



Have the Merc knock down a Spy and pin them (pressing A at their head) and then Piggy Back glitch the merc (Refer to above) and whenever you're done having fun with the merc release him and he'll be in third-person view.



---The flying glitch---



This ones just for fun, but is a laugh on certain levels. Ok So boost a buddy up in a place you can climb up them (River mall waterfall, Steel squat boom building, ect...) Have them hit white so you can climb up them. Next do your well honed X A slide followed by a white. Do this at roughly the same pace as the piggy back. If you do it right your gun should be out and you should be jumping up. As SOON as your head touches their feet RELEASE L. This comes extremely quickly so be ready for it. You will be taken to your sticky now WAIT. Tell whoever you climbed up to go somewhere high as they can and tell you when their ready. Then hit B (You will re-climb) and they will fly about at fast speed. To get the reclimbee back down tazer them. If either party is killed the glitch is ended.



---Double co-op---



Same X A White combo as before, with a charged sticky, this time just let go of L when on the spys back, this takes better timing than the flying but will allow you in to many cool places (Above the bunker, in the roof of orphanage).



---Where'd he go george?---



There a very few people who know this one so consider it a treat. Firstly you need to have a modem that can standby or a router/firewall that can. If not... your screwed. If so then your gonna love this. The host must have this. Get a spy to stand in front of a med kit and continuously heal themselves. While they are doing this standby and charge them. Immediately unstandby after hitting them. If done right this will allow the non-host to disappear in to the floor when they stop moving. If combined with midget, they will disappear and appear on the other side of the floor.



---Matrix (story)---



This must be done in story mode! This requires a partner, have a charged sticky (Refer to above) and have your gun out and press A to place a bomb on an objective, right before you place the bomb (when you start doing the animation of doing so) have your partner shock you as many times as they can, and if you accidentally placed a bomb they should shock that and disable that too. BE SURE THAT YOU STILL HAVE THE STICKY CHARGED! Now you should be able to run fast with your gun out (fun times....) now go find a wall and do a somersault off it (run at it and hold Y) and while in the air release the Left Trigger, you may even have to pull the Left Trigger again while you're in the air, sometimes it works that way. Now exit the camera and you're floating! The only way to get out of this glitch is to shoot two stickys in the same spot which is easier than it may look while you're glitched.



---Handcuff---



This ones for you mercs out there. Do the same deal as the charging a sticky but instead of flipping to sticky cam, flip to cam-net. Knock a spy down and pin them. Wait a good few seconds and release L then wait then hitting B. You get to go in to drunk mode. Caution thought, this is easy to p/o people with and will often lead to a booting.



---Rail glitch---



WARNING! This will get you booted. When a spy tries to pull you over a rail, hit START, B, B, very fast. And you will glitch out. Tsk, tsk. Delaying until the second B when you are half over the rail can have some cool effects, and when times right will jump on the spy.



---Lagging on through---



This is simple, in many place through out the game it is very possible to get in to areas you weren't supposed to. (Cannot be host) Hit Y, Y, Y, B very fast if done right, you should start lagging. If done enough you can escape.



---Retard spy---



Have a charged sticky and if you use another sticky to get this charged one, then this will be easier for you now won't it. Now, with your charged sticky and a sticky on the wall, have your gun out, walk up to the sticky and press A to remove it, when you do the animation to remove it release the left trigger and press B to exit the camera. There....retard...

---Retarded merc---

Charge up a cam-net (above in handcuff). Find a button, a spy finer. Anything that makes your hand go forward, and release L when your hand is halfway to the object you are using. TADA, useless but funny.



---Break me a term---



Charge thee a sticky. Slide your fingers across X, A at a terminal menu and release L. Practice, then first time. If the guy who did it though is on Reg Xbox, its gonna crash.



---Iron Man (term version)---



I do not believe host can do this but hey. Go up to a terminal, press A then as fast as you can hold R & L Then walk away just as you can.



---Throw them down---



Have your grenade in the use now slot. Then real quick R, click the left thumb-stick, A. Mega diss.



---Triple grenade---



Same idea, R, click left thumb, but them select the slot. So say flash is in B, R click left, B throws a flash. This lets you have access to all 3 forms.



---Scorpion (Cockroach)---



Have a merc taze you exactly as you hit him *slap*. You should be able to keep moving and no collapse and keep running. If not go get health and repeat. If it worked and your running around, find a wall and back up against it, then crouch. If you do not hit any buttons past this you should be able to run around in crouch at the same speed you would if you were standing.

---Instant recovery---

As a spy when jumping from a high surface to a low, flip to any vision mode as your feet leave the floor and when you land you will recover instantly. Allowing you to run as soon as you touch down.

---Refill---

There are variables in this that only allow it sometimes. What they are I am unsure, but as a merc go to an ammo crate, and while jabbing A as fast as possible slowly back up. If you do this right you will get a message saying gadget refill done, and sometimes this actually happens.

---Invisible mine---

1. Go to the location where you start to climb down the ladder. 2. Get on it and jump toward the box northeast of your direction. 3. Get near the railing and place a proximity mine on the bridge. 4. If you did it, you can place the mine inside the bridge. 5. NOTE: This is really not fair because ANY spy that runs across the catwalk sets it off and he dies instantly. 6. You also CANNOT SEE IT OR SHOOT IT. Thanks SCDoubleAgent#1!

---Anywhere anytime---

Get spy 1 to get up against a wall on an object just above the head level of spy 2. Have spy 2 jump up to spy 1's feet and run away. As soon as spy 1 hits A to get off the wall "KPAOW", spy 2 get neutralized despite location.

---Standby (addendum)---

There is far many more standby glitches. Most, too cheap to post. But if you want to screw around with it a bit and try and figure them out for yourself. Knock yourself out.



++++++++++++++++++++++++++++++

+++MAPS! GETTING AROUND EM'+++

++++++++++++++++++++++++++++++



///Polar Base///



---Leaving---



Get on the roof of the tall tower with that flag on it, do the midget glitch (if for some reason you don't know how to do that glitch refer to above) and jump on the pipe and onto that boxy structure (near the one corner) then there's a light on the fence below, jump on it, did you do it? Pretty painful huh. Well after writhing in pain, hug the invisible wall and walk toward the ship and you should fall out side the map. But wait, there's another??? Yup, do the midget glitch and get on the tower again, instead this time you should see a crate, jump on it. See the light post, good because its going to get bigger. Jump on it And you have hopped on the fence that encircles the map.



---Truck Cabin---



As a spy go next to the treads next to the doors on the truck, and climb onto the treads by sliding your thumb from Y to B and if you did it right you should be able to walk right in. Easy.



---Stuck truck---



Midgetize yourself and walk between the tracks, no hit B. Short.



---The shed---



The shed near the tower (ladder near it?) Jump and roll in to it at the same time, and your in your own little hiddy hole.

---Antennae---

Get in midget on the tower. There is a small flashing green box, jump on this then on to the crate that the antennae protrude. Hump the tower (repeatedly press Y). Or, get on the zip line that leads towards the shed, and while facing the tower jump up and keep jumping. If you do this right you will get fired upwards.

---On the Spy rail---

Go across to the tower yet again. One spy get on to where the antennae poke up and wait. The other, get on the line that goes to the spy spawn and put your feet up. Now go back towards the waiting spy and have him jump on you. You will be fine, but must coordinate between each other to get him across. This is also sometimes called the taxi.



///Warehouse///



---Ghost on warehouse... OooOoo---



This is simple, outside door one there is a desk with nobs on it. When merc (not host though sorry) Hop on and keep crouching until it start to lag, then kill him, unwind your mortal coils and land on the floor bellow. Your body is mortal, and you are limited to only some actions but hey, you (the ghost) are invisible and invincible. People can even give your body refills. For the spy, its just crouching repeatedly a lot until you touch the floor. So have a merc almost kill you, and when your really laggy kill you. A ghost ye shall be for de' rest of the game.



---Pulling to spy spawn---



Merc, get yourself to the fence (From scoreboard) on the left, the one nearer merc HQ. Back up and have a spy grab you through.



---Above the door---



Neat trick, the ammo crate outside door one, jump on the very corner and run against the wall. If you do it right you will land on the sign above the door and in the holy words of Batman comics "WABAAM!"

---Sector one---

There is a zip line that goes from a barrel from near the elevator. Get on it and take it to its destination. Now jump up facing where you came from. And you will slowly start to make your way back UP the zip line. Because you do not interact with other spies you can have races... lol, yea.

---Floating---

Sector 3. Grab on the right most pipe on the overhang (the one with a tray, that leads to the scoreboard), and very slowly move towards the end at the merc spawn. If you do it right you can float on an invisible pipe. This is handy for hiding.



---Leaving---



There are many places throughout this map to make yourself a midget, do so. Then go to the spy spawn. Right from the starting direction is a passage, take it and take the pole on the left of that. Climb up in to the small ventish thing turn around and jump on to the adjacent buildings roof. For those who know the sectors, take the quickest route to sector one from spy HQ. And you will find the vent in which I speak.



///Aquarius///



---Sea tunnel---



Do the midget glitch (which I oh so hope you know by now) and go into the sea tunnel, hop on to one of the side ledges and press B to sit lower and simply walk in, if this for some reason doesn't work, mess around with it. Have fun with the fishes. See if you can find the secret hole.



---Ocean---



Go midget, go outside, and hop the fence.



---Aquarius Fishies!---



Quite entertaining really, in the Pirate Room go to the stairs and on the platform between stairs there will be a spot where you can boost somebody up, boost someone up there and have them jump while up there, jumping toggles it on and off. When it's on they can just hop off the invisible platform.



---Fish CAGE!?!---



Ok, so go Greek room as midget. Jump on to the ledge with four pots surrounding a small tank. Piggy back the merc while on the ledge and in midget. Now hop on to the tank, crouch down, and have someone jump you to death. If you do it right the merc will be trapped in the fish cage. And you can all run around making fun of him lol. Additionally there are many places where this can be done on Aquarius, find them yourselves.



---Double box---



The button for the box, you see it on the fish tank in the pirate room? Well have 1 spy hold it down (the menu that is) and the other press it, when the first slams the holding spy lets go, releasing an invisible box. The upshot, I dunno, good jumping maybe. Never used this in a game. Also possible if you center a grabbed merc under the falling box you will capture him.



---Forever spy---



Two spies get in the closing fish tank, and both keep healing each other. Can stay alive like this forever.



///Factory///



---Factory dance party---



In the main hallway of the level go to the last ladder on the right to go up on the second floor. When you go up it there should be a climbable part on the support beam in front of you, jump on the railing, hop on that, climb to the top and slide all the way down, now just go to the room with the flashing lights, confetti, and music and party. Boogie on Baby!



---Outer heaven---



This is so easy, you simply jump out. At the end of the main hallway in the back right corner of the 2ND floor, hop onto the railing and jump to the bottom of the right window in front of you, if you land on the bottom of it you should be able to just walk out.



---Crate---



Time a perfect roll so your head meets the crate as it drops and you can go inside. Very hard though.

---Crate (please tell)---

Through long time of not playing this game, I have forgotten a glitch you could do with the crate in factory. If someone could please enlighten me it would be much appreciated.



///River mall///



---Bookcase---



Get yourself in midget, then go to the game store. See the shelf perpendicular to the counter? Run against the bookshelf to its perpendicular to get on to it, then jump on to the bookshelf. Hit B while on top of wood to be a book. Or go to the gap between the two and hit B. WARNING! if you do this you will be stuck in a black hole until blown up.



---Ghost of the shopaholic---



Piggy back yourself a merc. Go to the exit of the high fi store, its behind the staircases. There it will take a left turn 90 degrees. See the corner closest? Face in to that corner. Get a buddy to double jump you, so that the merc wakes inside the wall.



---Cheap spot---



If you manage to get in the first section of the merc's spawn (hallway), Jump to both sides of the door nearest their spawn and you will find a ledge that you can hang from. The upside: If you get hit, your fine, it won't knock you down. S'pose better than dying?

---Leaving---

Get midget using the elevator. Get back to your spawn. And run against the wall to get on the fan things. Big silver near the exit well get on that, then run against that to get up and out.



---Ghosty---



Look at the fountain in motion tracking view. What does thou see.



///Museum///



---UFO---



From the center, the large building under construction, head through the doors and make a left. Head to the stairs and go up to the third floor. If you were unable to find this room just run around until you find a room with wooden hanging boards. There is a large wooden board. Hop on to it and pull yourself up. No head back to the doors, around the center, and outside. Wait a minute as it makes its rounds but it will be by, a BIG FLASHY UFO!



///Clubhouse///



---Leaving---



There are multiple ways to leave this one as it is my favy, I shall go in to all of them for you. First off you can (as a spy) lagg on through (see above) the fence at the top. See where it opens and there is two adjacent poles? See the wire in that corner where if it wasn't there you could jump on to the vent? Lagg yourself through there. The other is slightly cooler, get midget and go through the giant pane of glass opposite the spy's spawn (there's a vent if its closed) Hop on to the wire opposite the red room (1st merc spawn) And hop on to the small ledge on your right. Walk along this and you will be on the side of the map. Through this glass you can also pull mercs. But be careful, if you have full life and fall off the side as a spy there is nothing you can do to die.



---Mini-map---



As a little extra I guess? Do Leaving (above) When on the side run along this road until you reach an invisible barrier, ooo. Grab the mercs you pulled through the glass and face them in to the right corner (in respect of the glass ) then knock them out. This is a little iffy as people occasionally fall do different levels. But if you are successful merc, the march as far away in the opposite direction of the clubhouse as you can. And you will find a small scale replica of the club house. Cool huh.



---Tazing the water/Water Merc---



Ok, for this you need a spy and a merc. On the right side, rail grab the merc. Merc you rail glitch BUT don't hit the second B until you are directly above the rail. If you do this right you will end up on the rail. From this find a way in to the small pool of water. You are un-grab-able underneath here, but if the spy tazes the water... you get tazed.



---Little trick---



Ever had that spy who though he was funny on the other side of the glass? Well buddy tazers and shotguns poke right through the glass, have your revenge.



---Spy in merc spawn---



Leave club house as listed in the first way of Leaving (see above, the lagg out the cables way) Head to the merc spawn. There is a small wired in area on its side. Jump in there. Pick a corner touching the merc spawn and start laggin on through (see above). This may take a while, so be noted.



///Orphanage///



---Getting on the roof---



For a non-host spy. Head towards the mansion. Go to one side of the door and you will find a pole leading to the roof. Take it to the top and go to one corner. Then Y, Y, Y until you feel comfortable with a B (laggin on through). If you do this right you will be on the roof. Big woop.



---Black box---



Alright, 2 spies. Go to the front door and now face away from it. On the right of the stairs is a broken railing. Boost spy 1 up to the railing and have him get ready for you to climb up him. Now double your well honed double co-op. If done right you will be in the roof. From there turn 90 degrees right, towards the trees. Look at the tree and there will be a black box. Yipee huh, not really that cool, but... its something? Oh...but wait! MYSTERY SOLVED!! It was the dastardly box all along! And we all thought those ghosts were real...



---Ghost glitch---



There is no glitch, there is no little kids, there is no evil hanger. Ask someone to prove me wrong and they will flail about will recycled excuse after another. People will always see what they want to see, and believe what they are told to believe. Ubisoft themselves have stated that there are no "ghosts" on orphanage.



///Steel Squat///



---Leaving---



On the vent leaving the spy spawn through the roof, turn right and there is a long row of things stacked. Put this way, its where you would go to get in the cranes pay-load. So this is where my long leave has left me fuzzy. But someone please post how to get midget on this map. After doing that should run against the long rows opposing object to get on the long row. From that jump on to the larger 2 story stack. From this jump on to the light post, walk the line and jump out of the map. Kinda cool out there limo and van I believe. If someone would please clarify on this that would be great. Tried to figure it out for the longest time.

---Floating sticky (lame)---

Ok, not great but hey. Shoot a sticky at the crane. Hack the crane so it drops its load. Then look at where you shot the sticky. Yipee right?

///Deftech///

---Leaving---

Fly out the fence using the flying spy glitch (above).

///Bank///

---Helicopter---

Too hard to explain in words, have to show. Sorry.

---Dome---

First do the midget glitch which you can do right next to where you spawn, then jump on the rail in the spawn area, make your way to the other side of the ladder, go to the closest corner to the dome and jump.

4419 words, lots of glitches. There are far many more that are too hard to explain in words. Any way if you have anything to add.




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