that is something i have been wondering as well. they are taking diods from current blue-ray players (or what would have been blue-ray players) and using them for the ps3, but the first gen blue-ray players can not play dual layer disks (not that they exist). also when the ps2 was first launched it was not able to play dual layer DVDs so i wouldnt put this past sony.
Ahem, the players themselves should be capable of DL disks, but its the disks that they have a problem with, which they DON'T anymore. MGM and Fox are slated to come out with 50GB disk content of their own later this year. So yeah that whole yield crap is done and over with now. When those disks hit the market, a firmware update should be in order. Btw, PS2 didn't have online firmware updates. PS3 does so it should be able to adapt as much as the BDP or the XA-1 standalones.
Currently games made by European companies almost always release in Europe first.
As an Xbox gamer as well, I already knew this.
back to the topic, there is no excuse for a game like this to take up this much room.
How many bloody times do they have to explain it to you? You keep mentioning sloppy coding, yet, you're NOT a developer, yet the developer personnel himself, said that it's because they are fitting multi-reigon content in there.
That basically means double of anything multimedia you fuckin idiot. DD5.1 tracks NTSC + PAL's multiple language tracks, as well as the double videos themselves take half, or more of the disk. It's not due to sloppy coding. There's absolutely nothing you can do, besides downsample the videos and audio as well as take out the extra reigon tracks to make it fit like a regular dvd9 game. (so its only for NTSC, only for PAL, yada yada) Let's not forget that they actually have planned extras in the game, so that might be more cut-scenes, demoes, and all that other junk.
Basically, until Resistance comes out, you don't know shit. You can call sloppy coding as much as you like even though they're trained professionals, you only sound like an idiot every time you say shit like that. I may not know whats inside the game, but I do know how big video and audio can get considering that I'm an expert coder. At least that much about what I said with video and audio I can be sure.
Edited by Kira Yamoto, 13 September 2006 - 08:20 PM.