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Lynx :: Half Life 2 Editor :: Beta8


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#1 Prodigy074

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Posted 26 September 2006 - 06:29 PM

LYNX - BETA8

Features
-> Script editing
-> Script injecting (regardless of the size)

-> XZP Reading (now sorted)
-> Double-clicking recognised filetypes will extract and open them
-> XZP extracting/injecting (regardless of the size)

-> Viewing of references within map
-> Multiple map support (note: if the map is already open, nothing will happen)
-> Ability to enable/disable Lynx as the default editor for .bsp's
-> Level Info
-> List of recent files
__________
Script Editor

This comes with 2views... (each view has open/save options as well as inject back into the map)

Normal View
This loads the script into a textbox for your editing pleasure. It also has a find/replace feature to make life just that bit easier tongue.gif

IPB Image

Grouped View
Imagine the script for a moment, it is broken up into lots of classes with brackets {}. Within each bracket is always a 'classname'.. many of these can be the same so the 'grouped' view.. groups them ph34r.gif

IPB Image

Click on a classname and the rest of the classes properties will come up on the right as in the pic. Right-clicking will allow you to add/rename/remove the classname/property you clicked on.
The last feature of this is the drag-drop (thanks for the idea anthony!). If you have at least 2maps open, you can drag any node from one map.. to another!

Note: When re-injecting your script, if it is bigger.. lynx can add it to the end of the map, if its smaller lynx can add blanks. So in other words.. Lynx will inject regardless of the size! and it all works ingame too (well; adding blanks may not.. hey giv me a break; its still a beta happy.gif )
______________
XZP Editor - ty Andrew Koester for the document on the structure of the XZP!


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The xzp's are located in your cache after playing half-life2. They were originally zipped up ._xz's on your disc. The main xzp is called zip0_xbox as it is basically a library of all the textures/models/scripts/sounds ingame. The other xzp you will find in your cache is zip0_xbox_'lang'; this contains all the character's talking parts in english.

They both follow the same structure just with different content... so Lynx can open both cool.gif

Lynx can extract files from the libraries, as well as inject back in (even its bigger/smaller wink.gif )

As you can see from the picture; lynx will show the folders at the top and then the files below, also foreach file it will show its icon if it is a recognised filetype, else you'll see the liitle grey man. One final thing is that double-clicking a recognised filetype will extract it and then open it up.
__________
Settings

Be sure to check this out as it has options to make life easier

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Thats it for now, feedback is appreciated :0

-> Download

This app needs .net framework2 to work, so if u do get an error, get it here: http://msdn.microsof...es/default.aspx

and lastly.. we need to figure out the mdl format guys! You can find the .mdl's in the xzp; if i get some kindof document on this i could make a converter so we can open them in modelling apps (liek milkshape/3dmax etc) cool.gif

Edited by theperfekt001, 31 May 2007 - 12:46 AM.


#2 vide0bug13

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Posted 29 September 2006 - 07:55 PM

yes!!!, ive been waiting muhaha.gif

#3 Prodigy074

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Posted 29 September 2006 - 10:51 PM

QUOTE(vide0bug13 @ Sep 29 2006, 08:02 PM) View Post

yes!!!, ive been waiting muhaha.gif

smile.gif

Edited by Prodigy074, 02 October 2006 - 07:08 PM.


#4 Drilus

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Posted 02 October 2006 - 06:00 PM

This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released. smile.gif

#5 Prodigy074

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Posted 02 October 2006 - 07:09 PM

QUOTE(Drilus @ Oct 2 2006, 06:07 PM) View Post

This is very impressive. I already have HL2 for my computer, but I might give it a try on the xbox now that this has been released. smile.gif


why thank you smile.gif


#6 Kalamadea

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Posted 03 October 2006 - 12:13 AM

With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.

#7 Prodigy074

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Posted 03 October 2006 - 06:53 AM

QUOTE(Kalamadea @ Oct 3 2006, 12:20 AM) View Post

With all of the injecting into the XZP, does that mean I can now use custom models in HL2 Xbox?
If so, then total w00tness.


it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow sad.gif

We really need to find out how these files inside the xzp work, then we could smile.gif


#8 Kalamadea

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Posted 03 October 2006 - 09:52 PM

QUOTE(Prodigy074 @ Oct 2 2006, 11:00 PM) View Post

it does yes.. although theres a slight catch, the format. I mean you could, for example, extract the antlion.mdl and inject it over the alyx.mdl and that would work.. but if youve made something in liek milkshape etc then you would need to save it in the right format somehow sad.gif

We really need to find out how these files inside the xzp work, then we could smile.gif

I mean, like using custom .mdl models from the pc version.

Also, I'm thinking, custom skins?

#9 Prodigy074

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Posted 04 October 2006 - 07:13 AM

meh i dont see pc to xbox workin, but you could try it

#10 Kalamadea

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Posted 04 October 2006 - 09:44 PM

Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?

Edited by Kalamadea, 04 October 2006 - 09:45 PM.


#11 Prodigy074

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Posted 04 October 2006 - 09:52 PM

QUOTE(Kalamadea @ Oct 4 2006, 09:51 PM) View Post

Who knows, it could work, don't both versions use the same model info?
Like .mdl and .vtx and stuff like that?

well mayb they use the same extensions and contain the same content, but i believe the way they're laid ut is different

#12 Kalamadea

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Posted 05 October 2006 - 09:39 PM

Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.


#13 Prodigy074

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Posted 05 October 2006 - 10:23 PM

QUOTE(Kalamadea @ Oct 5 2006, 09:46 PM) View Post

Hey, I'm making a mod, it should be done in about a week.
Anybody want to beta test this for me?
Features modded/new script work, custom skins, and (hopefully) some custom models.

yea ok, my aims prodigy074


#14 BOmbS

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Posted 06 October 2006 - 04:43 AM

Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done biggrin.gif

#15 Kalamadea

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Posted 06 October 2006 - 08:34 PM

QUOTE(BOmbS @ Oct 5 2006, 08:50 PM) View Post

Hows the mod coming?? Iv been looking for mods for hl2. But i cant seem to find any. PM me when the mod is done biggrin.gif

Sure, I need some more beta testers though, anybnody interesetd at all other than Prodigy?




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