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Lynx :: Half Life 2 Editor :: Beta8


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#16 Hashmire420

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Posted 09 October 2006 - 05:52 AM

Well i might be getting the game in a few days so if you need more testers i would be more than willing to give it a shot. And just so you know, the mdl files are the same for xbox and pc.

#17 Kalamadea

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Posted 10 October 2006 - 10:03 PM

QUOTE(Hashmire420 @ Oct 8 2006, 09:59 PM) View Post

Well i might be getting the game in a few days so if you need more testers i would be more than willing to give it a shot. And just so you know, the mdl files are the same for xbox and pc.

Cool, yeah, I know that already.


#18 Hashmire420

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Posted 18 November 2006 - 05:50 PM

Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.

#19 Prodigy074

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Posted 24 November 2006 - 09:28 PM

QUOTE(Hashmire420 @ Nov 18 2006, 06:57 PM) View Post

Just thought id let you know, the download link is dead. It takes me to a page that says invalid download link.

thanks, fixed a coup of bugs and re-uplaoded


#20 THEKIDD

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Posted 25 November 2006 - 01:16 PM

how is this goin anybody found anything(does anything work from the pc 1)

#21 theperfekt001

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Posted 31 May 2007 - 12:46 AM

Updated download link...

#22 micnorian14

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Posted 08 December 2009 - 11:17 PM

I'm bumping this for good reasons!

I've played a lot of source games, and the idea of playing Gmod on the XBOX was a dream I thought impossible; until I noticed the structure of the XZP files could be more than just injected and overwritten.

Why not replace all the materials, lists, graphics, and configs, with those of another HL2 source game? All it requires is swapping out the materials and exceptions lists! But I cant get my injector WORKING!!! Lynx9 via #xbins just scrambles everything. That's all I need....

#23 moonmaster1

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Posted 10 December 2009 - 09:29 AM

try eurasia.nu, you'll have to register but they are just as good as xbins.

If you find lynx there, come on back and let us know how it works.

HL2 mods would be crazy awesome.

#24 shaggoth

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Posted 05 September 2010 - 03:26 PM

i'm sorry for necropost, but can i download some custom models for pc and swap with them some of xbox ones?
i mean, i for example would sertanly put some crysis models for combines and replace alyx with some asian chik or someone else smile.gif

is it possible?

#25 xbill

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Posted 12 September 2010 - 04:55 AM

A few simple edits and you can leave the xzps extracted and hack the files all you want - not just in the cache, either.

#26 shaggoth

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Posted 12 September 2010 - 06:59 AM

i dont get it unsure.gif i have to edit something in pc models before use or what?
sorry, perhaps it's because english isn't my native language huh.gif

#27 D1Hazel

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Posted 12 September 2010 - 07:34 AM

Could you reupload Lynx, please?

#28 CrysisLTU

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Posted 28 March 2011 - 02:59 PM

Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire...4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes" "1024"
"MaxDxLevel" "81"
"DxLevel" "81"
"ConVar.mat_antialias" "1"
"ConVar.mat_picmip" "1"
"ConVar.mat_parallaxmap" "1"

Edited by CrysisLTU, 28 March 2011 - 03:00 PM.


#29 yougottabecrazy

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Posted 05 April 2011 - 09:21 PM

QUOTE(CrysisLTU @ Mar 28 2011, 02:59 PM) View Post

Well, after some major searching, I got a hold of Lynx 8. Download link is here: http://www.mediafire...4bueuggrc2ck487 The program really works, and I was able to mess around with the graphics settings in the dxsupport_xbox.cfg file. When I enabled DirectX 8.1, anti aliasing, parallax mapping and picmip the shadows in the game looked pretty damn awesome. But if you get further away from the object, shadows look pretty much like they were before. If anyone is interested what I changed:
"DefaultRes" "1024"
"MaxDxLevel" "81"
"DxLevel" "81"
"ConVar.mat_antialias" "1"
"ConVar.mat_picmip" "1"
"ConVar.mat_parallaxmap" "1"


Ideally, some edits could make the game run faster, despite looking worse, right?
I'm kinda pissed at some of the laggier moments...

Anyone have an idea what version of the Source engine this port is based on? Maybe HL1 source could be injected? ((Or I'm hopeful.))

#30 XTecuterX73

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Posted 22 April 2011 - 05:18 AM

anyone still messing with this?




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