Help With Default.xbe
Posted 02 October 2006 - 11:59 PM
1) 255% native, 255%a.beast, and 255% hit black king bar+250
2) 255% machine, 255%dark, and 255% hit black king bar+250
3+4) Same as above, but instead of a black king bar, a TSUMIKIRI J-SWORD.
5) 255 Trifluids
Posted 04 October 2006 - 02:13 AM
the offsets are in a pinned topic at the top of the forum, it starts with Humar.
remember S rank weapons cant have percents
to calculate the grindage, open your windows calculator on your pc and select Dec and put in the grindage you want, either 80 or 50 in the examples for weapons youve given. than hit Hex and that will give you the Hex for the grindage. to add the grindage and the percents to a weapon would look like this
T J sword- 0032 00(weapon bytes)32(grindage) 00(status effect)00(nothing) 01(Forest)7F(127%) 017F 017F
the bytes for the enemy types are as followed
to get the full 127% you HAVE to put the SAME enemy for all three enemy types no putting 01 02 03 04 or 05 in any combination only 01 01 01 or 02 02 02 etc etc etc
last and not least you have to rename or delete the file TDATA/4d53004a to get the new default.xbe your creating to work.
make sure you backup your original default.xbe and especially the 4d53004a because it needs to go back to TDATA before you play online or you could get banned
Edited by freesafety13, 04 October 2006 - 02:14 AM.
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