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Full VGA Support For Modchips!


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#16 Foe-hammer

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Posted 11 October 2006 - 10:25 AM

QUOTE(FrostyTheSnowman @ Oct 10 2006, 08:45 PM) View Post

*DOUBLE POST*

Okay, this SHOULD fix the green tint issue. Hopefully. biggrin.gif

Version 4 of the Autopatcher, once again, run this against a 'clean' BIOS image.

http://forums.ngemu....-vgapatcher.rar

NOTE: Still untested, as I am not in a position to flash my TSOP at the moment.

Tried it on my conexant chip and no go, sorry.

480p = Green

720p = Purple, green, and very dark.

Keep up the good work....i can almost taste what i've been waiting for for over 3yrs. beerchug.gif

#17 ChickenBOX180

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Posted 11 October 2006 - 11:09 AM

Version 4 of the Autopatcher

My test result:

470p= green tint

720p= very dark pink tint (barely see the screen)

1080i=very dark pink tint (barely see the screen)



Tested on

xbox v1.0
modchip dou x2
bios x2 5035

#18 Foe-hammer

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Posted 11 October 2006 - 11:25 AM

I wanted to add that i tried it on an x3 chip, with the x3 bios.

#19 FrostyTheSnowman

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Posted 11 October 2006 - 01:00 PM

Okay, so unfortunately it would seem that it's not as easy as just editting the encoder's registers. Let me do a little more research on DVADER's method and i'll see if I can find a fix.

EDIT: I'm guessing that there is some kind of 'enabler' code that needs to be implemented.

Edited by FrostyTheSnowman, 11 October 2006 - 01:01 PM.


#20 veeper

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Posted 11 October 2006 - 02:04 PM

I'm sorry I can't test the patch myself currently, but I do really appreciate your work. Thanks in advance!!

#21 FrostyTheSnowman

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Posted 11 October 2006 - 02:26 PM

UPDATE!

I have found the 'Enabler Code' that is present in DVADER's patch, and I have included it in my own. This is a 'back to the drawing board' release, meaning that I went back and double checked all my logic/work and made sure this would be the correct way to do it. Still no guarantees, but as long as people are willing to test, I will be willing to keep working on this fix.

But I think this should be the correct patch. (/me crosses fingers)

Version 0.5 of the Autopatcher. Please report your results.

http://forums.ngemu....-vgapatcher.rar


#22 Zebes

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Posted 11 October 2006 - 05:20 PM

QUOTE(Foe-hammer @ Oct 11 2006, 03:32 AM) View Post

I wanted to add that i tried it on an x3 chip, with the x3 bios.


how did you get xbtool to extract/pack the bios?
i can't seem to get it to work

#23 ChickenBOX180

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Posted 11 October 2006 - 08:27 PM

Version 0.5 of the Autopatcher

My Test Result:

480p= 100% working

720p= 100% working

1080i= 100% working


Thank you very much for working on this patch. All the modchip people should be happy now. pop.gif





Right now I am playing soul calibur 2 @ 720p without purple tint problem. The graphic is very sharp. biggrin.gif

#24 FrostyTheSnowman

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Posted 11 October 2006 - 08:33 PM

Nice!!! So glad to hear it's working properly!!!

ChickenBOX180, thank you for your help with beta testing. Your name will be added into my credits list as a beta tester.

Seriously, I really appreciate your help.

Version 0.6 - Only a cosmetic release to include ChickenBOX180's name in the credits.

http://forums.ngemu....-vgapatcher.rar

Edited by FrostyTheSnowman, 11 October 2006 - 08:34 PM.


#25 ChickenBOX180

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Posted 11 October 2006 - 08:36 PM

That's really sweet man. smile.gif

#26 veeper

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Posted 11 October 2006 - 08:58 PM

QUOTE(FrostyTheSnowman @ Oct 11 2006, 09:40 PM) View Post

Nice!!! So glad to hear it's working properly!!!

ChickenBOX180, thank you for your help with beta testing. Your name will be added into my credits list as a beta tester.


So Connexant is working since ChickenBOX180 has a v1.0 box, that sounds wondeful.

May I add a question: is "force progressive" possible as well if that is not too perky to ask?

#27 FrostyTheSnowman

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Posted 11 October 2006 - 09:05 PM

QUOTE(veeper @ Oct 11 2006, 02:05 PM) View Post

So Connexant is working since ChickenBOX180 has a v1.0 box, that sounds wondeful.

May I add a question: is "force progressive" possible as well if that is not too perky to ask?


LOL, it's not too perky to ask. smile.gif

I am looking into this possibility at the moment, and I will see what I can do. Although, i'm not sure if it can be done. I will do some research into the NKPatcher v10-vga10 source code and see how it modifies the kernel, and see if Force480p can be applied to my patch.

Until then, everyone enjoy the patch!

NOTE: I'm still waiting for confirmation on whether or not the Focus encoder works, but i'm sure it will work fine.

Edited by FrostyTheSnowman, 11 October 2006 - 09:07 PM.


#28 ChickenBOX180

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Posted 11 October 2006 - 09:17 PM

I still get green tint after I press (L trigger + R Trigger + select + start) to get back to xbmc dashboard. This only happen when I play game at 720p (soul calibur 2) or 1080i (znes emulator). I don't know if this small bug can be fix or not but I am 100% happy with this patch.

#29 FrostyTheSnowman

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Posted 11 October 2006 - 09:29 PM

So, is it a quick green screen, and then the XBMC screen itself is normal?

Or is XBMC itself green after you reset?

#30 ChickenBOX180

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Posted 11 October 2006 - 09:47 PM

QUOTE(FrostyTheSnowman @ Oct 11 2006, 01:36 PM) View Post

So, is it a quick green screen, and then the XBMC screen itself is normal?

Or is XBMC itself green after you reset?



xbmc dashboard stay green until I reboot the xbox or select a diferent game to play then it's back to normal.
The green tint doesn't happen when I play game that support 480p only.




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