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Ps3's Controller Sucks


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#1 Boydster

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Posted 13 October 2006 - 11:53 PM

Eh, never cared for the PS2 controller, and now I know I'll care even less for the PS3's. Light weight POS, still not engineered for shooters.

Way to fuck up Sony. Besides lack of interest in games, the controller was the biggest reason I disliked the PS2.

http://ps3.ign.com/a...8/738858p1.html

EDIT: Oh, just have to mention IGN actually complemented the 360's controller. I never thought I'd hear such from those biased editors' mouths.

Edited by Boydster, 13 October 2006 - 11:55 PM.


#2 DragoNs

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Posted 14 October 2006 - 02:03 AM

QUOTE(Boydster @ Oct 13 2006, 07:00 PM) View Post

Eh, never cared for the PS2 controller, and now I know I'll care even less for the PS3's. Light weight POS, still not engineered for shooters.

Way to fuck up Sony. Besides lack of interest in games, the controller was the biggest reason I disliked the PS2.

http://ps3.ign.com/a...8/738858p1.html

EDIT: Oh, just have to mention IGN actually complemented the 360's controller. I never thought I'd hear such from those biased editors' mouths.


I personally think the PS2 controller was the best controller for all the current gen systems. lol and for the biggest reason you hated the ps2 was the controller? surprized you like the 360 one, it has resemblance

#3 epsilon72

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Posted 14 October 2006 - 03:29 AM

meh. Give me mouse and keyboard. sleep.gif

#4 silentbob343

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Posted 14 October 2006 - 05:33 AM

QUOTE(epsilon72 @ Oct 13 2006, 10:36 PM) View Post

meh. Give me mouse and keyboard. sleep.gif

Yeah I have to say all gamepads suck when it comes to FPS.

#5 twistedsymphony

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Posted 14 October 2006 - 05:37 AM

QUOTE(DragoNs @ Oct 13 2006, 09:10 PM) View Post

I personally think the PS2 controller was the best controller for all the current gen systems. lol and for the biggest reason you hated the ps2 was the controller? surprized you like the 360 one, it has resemblance


it has nothing to do with resemblance and everything to do with how it fits in your hands.

the PS2 (and all PS controllers for that matter) were obviously made to be looked at first and held second.

-Hard edges that make up the shape of the controller would dig into your hands on extended play sessions
-the d-pad chews up your thumb if you play any hardcore 2D fighters.
-the L/R2 buttons sloped down far enough that if you tucked your middle fingers under your hand would cramp up from lack of space and if you put it on top your pinky and ring fingers would cramp up from having to hold a tighter grip in order to keep the controller in your hands
-The analog sticks were too far towards the center, it was somewhat acceptable with the PS1 dual-sock because they had no where else on the controller to put it but it was an absolute atrocity that they never bothered to actually design the thing ergonomically correct. They're so far in the center that I can't actually get a full rotation of the sticks using just my thumbs, I actually have to loosen my grip towards my fingertips and move my whole hand if I want to push toward the center. Also this location screws with your perception of direction your fingers natural movements for "up" and "down" at that level of extension end up being "up-left" and "down right" for the Left stick...
-The D-pad is still in the prominent position despite the fact that it's not the prominent directional input (further exemplifying that visual symmetry is more important to Sony designers then actual function).

I could go on... the PS controller was a mis-sharpen SNES controller with extra shoulder buttons (basically they wanted the SNES controller but had to make it different enough to avoid copywrite infringment). When Nintendo and Sega announced the inclusion of an analog stick and a rumble motor Sony jumped on board by simply shoving analog sticks on the controller wherever they'd fit... and in typical Sony "anything you can do I can do better" fashion they put 2 sticks and 2 motors instead of one (or perhaps they did it to keep with the controller's symmetrical design, take your pick).

This is not how you make a worth while product, playing "me-too" games and shoving important features wherever you have space left would earn you a Failing grade at any industrial design school worth the paper their degrees are printed on.

I've found that most people who "like" the PS controller design are just people who have been using it for so long that their hands have adapted to it instead of Sony adapting to human hands.

Find someone who doesn't play video games, hand them both a 360 controller and a PS2 controller and ask them which one they prefer, you'd be hard-pressed to find a substantial group of people who pick the PS2 controller. There's a reason the 360 controller has won awards and the stagnant PS controller design hasn't won jack since it's inception in 1995.

At a glance yes the PS2 controller is remarkably similar to the Xbox controller, but it's the subtle differences that separate a good controller design from a bad one.

Edited by twistedsymphony, 14 October 2006 - 05:44 AM.


#6 Pheidias

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Posted 14 October 2006 - 09:33 AM

Acctually the ps1 dualshock is the first controller I ever played with that didn't hurt me in anyway. The snes had its horrible shoulder buttons, the nes it's form, and the n64 and the xbox has its horrible shoulder buttons that are used in almost every game. Wich prevents me from playing any racer for more then 45 minutes cos my trigger finger will cramp up. THe original xbox controller took some awards too biggrin.gif but for entirely different awards, say like worst controller ever. And while the xbox controller works very very well for certain games it very very bad for others the d-pad on the S is not worth mentioning. haven't used the d-pad enough on the 360 so can't say if it suck too.

Did sony steal the analog buttons from someone, or did they acctaully come up with that themself.

I want the bumerang 6axis..

Edited by Pheidias, 14 October 2006 - 09:35 AM.


#7 nickthegreat

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Posted 14 October 2006 - 09:46 AM

QUOTE(Pheidias @ Oct 14 2006, 09:40 AM) View Post

Acctually the ps1 dualshock is the first controller I ever played with that didn't hurt me in anyway. The snes had its horrible shoulder buttons, the nes it's form, and the n64 and the xbox has its horrible shoulder buttons that are used in almost every game. Wich prevents me from playing any racer for more then 45 minutes cos my trigger finger will cramp up. THe original xbox controller took some awards too biggrin.gif but for entirely different awards, say like worst controller ever. And while the xbox controller works very very well for certain games it very very bad for others the d-pad on the S is not worth mentioning. haven't used the d-pad enough on the 360 so can't say if it suck too.

Did sony steal the analog buttons from someone, or did they acctaully come up with that themself.

I want the bumerang 6axis..


buttons maybe - but i thought the triggers on the xbox 1 pads were analog, maybe even DC.

IMO there is no resemblence between the 360 pad and the ps2 pad: apart from the two sets of shoulder buttons, which is a joint theft due to sony's new trigger variety.

when it comes down to it, the dual shock analog sticks are HORRIBLE. try straifing right and turning left...... not 5? well then your thumbs will be too big and clash in the middle. - try holding with tips of thumbs? thumbs will slip off thanks to a lack of indentation. apart from that the pad is fine, but not as comfy as the 360's. why sony hasn't fixed this ill never know. (btw the boomerang was ridiculous, but ironically would have worked well with their 'planned' motion sensor feature biggrin.gif )

on the other hand the 360's dpad is a fucking disgrace, but at least at somepoint i can get the tools out and fix the problem...... In the end it comes down to whether you like analog or Dpad. if the former the 360 pad whups the dual shock, if the latter, id rather have the sony flavour.

apart from the shoulder buttons though, the dual shock resembles the 360 pad as much as it does the DC one.

#8 KAGE360

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Posted 14 October 2006 - 02:29 PM

to say that the ps2/3 controller is the same as the 360 controller is just plain ignorance.

i cant play with the ps2 controller for more then 15-20 minutes before my hands cramp up (no joke) and to be honest i feared the same with the 360 controller when i read it was around the same size as the S-controller. i couldnt stand the S-controller, have played with the "duke" controller in all my xbox gaming years. however the thicker more arganic feel of the 360 controller surprised me, it has been one of the greatest controllers i have ever had the joy of playing.

i never thought about it before reading twisted's post but its all true. originally i thought that the ps2 controller was designed with the japanese small hands in mind (which may be true) but everything sucks about it. just yesterday i walked into my bro's room to him playing VF4, i asked to play the next match (i dont know why huh.gif ), reminding me how awful the D-pad is. never played a FPS on a ps console because they all sucked compared to their xbox counterpart but i can see how the analog placement sucks.

just because microsoft included two bumpers does not mean that its the same as the ps2 controller. sure the D-pad on the 360 controller has it's flaws as well, but at least it doesnt kill my thumb. the analog triggers are great and im happy that they took a lesson from the DC controller, and the controller is great for both FPS and action games.

#9 calderra

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Posted 14 October 2006 - 03:01 PM

QUOTE(KAGE360 @ Oct 14 2006, 02:36 PM) View Post

i cant play with the ps2 controller for more then 15-20 minutes before my hands cramp up (no joke)


Exactly. If I play my PS for more than 15 minutes, I have to put the controller down and stretch my hands to prevent cramping. That controller HURTS after a while! But on my 360... sometimes I could swear my hand actually feels better once I'm playing.

But I also think a lot of people never gave The Duke (Xbox's "hamburger") a fair chace either. It was a new way of holding a controller- instead of the miniscule Japanese renditions, it was designed to actually be HELD. I think a lot of people just got confused when their thumb and forefinger had to be seperated by more than 2 millimeters. Yeah, the Duke was a problem for 8-year-olds, the D-Pad and the white/black buttons were poorly executed (when games tried to turn the B W into C and Z face buttons anyway).... but that's basically a trade with DualShock's sticks and cramps and being a problem for anyone 8 and up.

"I've found that most people who "like" the PS controller design are just people who have been using it for so long [...] you'd be hard-pressed to find a substantial group of people who pick the PS2 controller. There's a reason the 360 controller has won awards and the stagnant PS controller design hasn't won jack since it's inception in 1995."

Again, exactly. The 360 controller is a work of art. It looks good. It feels good. It contours to your hand- and not the other way around. It has a nice weight (substantial but not heavy). It has an incredibly smart plug system this time around (accessories can plug into both top and bottom to balance the controller). All the buttons and triggers press and swing the way they should. My biggest complaint is that the start and select buttons require some care to use... but then again, they're not supposed to be used like face buttons anyway.

And sure, in the end the D-pad isn't perfect. But when most people whine about the D-pad, it's usually because they're playing Arcade games, and the only way to EVER have a perfect controller for arcade titles is to get an arcade stick... a D-pad could never be anywhere near as good for those games.

#10 DragoNs

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Posted 14 October 2006 - 06:00 PM

QUOTE(KAGE360 @ Oct 14 2006, 09:36 AM) View Post

to say that the ps2/3 controller is the same as the 360 controller is just plain ignorance.

i cant play with the ps2 controller for more then 15-20 minutes before my hands cramp up (no joke) and to be honest i feared the same with the 360 controller when i read it was around the same size as the S-controller. i couldnt stand the S-controller, have played with the "duke" controller in all my xbox gaming years. however the thicker more arganic feel of the 360 controller surprised me, it has been one of the greatest controllers i have ever had the joy of playing.

i never thought about it before reading twisted's post but its all true. originally i thought that the ps2 controller was designed with the japanese small hands in mind (which may be true) but everything sucks about it. just yesterday i walked into my bro's room to him playing VF4, i asked to play the next match (i dont know why huh.gif ), reminding me how awful the D-pad is. never played a FPS on a ps console because they all sucked compared to their xbox counterpart but i can see how the analog placement sucks.

just because microsoft included two bumpers does not mean that its the same as the ps2 controller. sure the D-pad on the 360 controller has it's flaws as well, but at least it doesnt kill my thumb. the analog triggers are great and im happy that they took a lesson from the DC controller, and the controller is great for both FPS and action games.



the PS controllers and the 360 controller do have resemblance tho, so say its ignorance or not, as for the ps controllers ive been able to play games on them for hours and never have my hands cramp up, and you said its designed for small handed ppl, my hands are big, alot bigger then most people so dont say its for ppl with smaller hands, as for the d-pad, i hardly use it on ps2 as most games on ps2 have the analog stick as default. Oh and you can kinda see that the 360 controller also resembles the Logitech wireless xbox controller, which i own instead of those crappy S controllers, idk maybe i just like the controller better because of the style, Ive only owned, NES, SNES, Genesis, N64, PS, PS2, Xbox and 360, oh and i had a dreamcast for a little before i sold it, had the worst controllers ive ever used, kinda reminds me of the large xbox controllers where are garbage too.. i noticed when i played 360 for like 7+ hours with Enchanted arms, your hands start to get pretty sore, if i ever play PS2 for Any period of time (played 12 hours once) for an RPG, my hands never get sore, the 360 seems to be good if your always moving your hands like DoA4 but idk, this is imo, and your probably going to have a huge fit over this post and write something 10 pages long on how im wrong and your right, cause thats just how you are kage360, so post away.

#11 Deftech

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Posted 14 October 2006 - 06:27 PM

The 360 controller is the 1st smaller controller I can stand(despised the S), and not only can I stand it, its the best one thats ever been held by these hands smile.gif

Worst:(all terrible so an order doesnt matter)
All sony controllers
GC and N64 controllers
S controller
Atari Jaguar(lol)

Best:(In order)
360
Duke
Dreamcast
Saturn Nights pad

Everyones opinion of controllers will be different.

#12 gcskate27

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Posted 14 October 2006 - 06:37 PM

^agreed except the dreamcast...

gc's controller was terrible... dunno what sort of retarded midget that was designed for...

Edited by gcskate27, 14 October 2006 - 06:38 PM.


#13 Pheidias

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Posted 14 October 2006 - 07:11 PM

I never got into the DC but that hilarious small B/W mini addon tamaguchi thing was cool. And yea everyone will differ on controllers. And I also think what kind of games you play matters alot, playing a turnbased rpg(d-pad + one button) vs a fps (analogsticks plus triggers).

#14 Deftech

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Posted 14 October 2006 - 08:16 PM

Oh my word. I just looked up a pic of the Saturn Nights pad I loved. That thing does NOT look like it would be comfy AT ALL, but damn it felt good n my hands(to me).

I cannot believe its been a decade since the game was released. blink.gif


#15 shodanjr_gr

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Posted 14 October 2006 - 08:21 PM

Dreamcast controller > 360 Controller > XBOX Controller S > N64 Controller > Dual Shock controller


I dont know wether my hands have become adjusted to the Dreamcast/XBOX controller form factor but whenever i try to play with the PS2 controller i get hand cramps...Its REALLY small, REALLY cramped, and for crying out loud, the main analogue stick should be at the TOP part of the controller so that you dont have to keep your thumb permanently flexed to play!




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