Posted 19 November 2006 - 10:35 PM
Posted 19 November 2006 - 11:06 PM
each model right down to every street light, car, house ect has a certain amount of polygons to load so it looks the way it does. The more simple the model (like a square box) the more you can have on screen. The more complex (like a full blown high res vehicle) the less you can have on screen. When you go beyond the max limit of polygons on screen, the game will crash.
There are a couple things you should do. One, check your vehicle dff file size. the smaller the better. 512kb would be ideal, but is some times hard to find. Try to make sure the car is no bigger than 1mb.
also, assign it to a car that doesn't spawn in traffic, because then it won't have to load as many copies at once, allowing you to have room for other cars, mods ect.
hope the somewhat answers your question
Posted 20 November 2006 - 01:33 PM
Posted 20 November 2006 - 07:28 PM
as long as their compressed right (in xbox VC format) you should be fine.
I haven't found a txd that doesn't work, thats just me though.
Its the dff model thats more critical really.
Posted 20 November 2006 - 08:37 PM
Posted 21 November 2006 - 01:43 AM
I think your mixing ideas. the all in one mod is a script mod. It can be found here:
as for the down grader from V2.0 to V1.0
I've written a tutorial on how to do this yourself.
check it out here:
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