Game In Progress
Posted 19 May 2003 - 09:12 PM
Just wanted to let everyone know I'm working on a title. It's no halo 2, but it'll be fun and look pretty nice. I'm calling it Jihad. Basically, take Bomberman, move it over to a 3D landscape with nice effects such as shadows, decals, and particles. Replace the characters with tanks, and make it a team game. Okay, so it's completely different than bomberman, but that should give you a rough idea of what it's all about. Also, I'll be writing a PC-based game server and authoritative server list. So basically, many boxes can play together xbox-live style... only free.
Things are coming along pretty well, and you can check updates at my site. The screenshot is a little old, but i update the news regularly. If you'd like to get involved, I'm perfectly willing to form a *small* team. Primarily, I'm in desperate need of someone who can model vehicles fairly well, and possibly do the texturing for them as well. let me know if you're interested.
Check my site for updates!
Take care, everyone.
Posted 20 May 2003 - 02:20 AM
Sorry about the Confusion.
Posted 20 May 2003 - 10:58 AM
Details such as:
how should it be textured
also have a look here: http://home.planet.nl/~nab00004/ they might help you
Let me know what you think of the reply to the post that you made in the thread that I started [below this one], cheers.
Edited by the_Watchers_eye, 20 May 2003 - 11:00 AM.
Posted 20 May 2003 - 09:22 PM
Fairly low poly, but not ultra-low... about 800 polys or so.
The M1 should have a light brown desert-style texture, probably with a UN logo on it. The T72 should also be desert colored, but with some fake type of logo. Eventually, it would be nice to have 3 or 4 versions of the texture with varying amounts of damage that could be applied based on current health.
Thanks a bunch
Posted 21 May 2003 - 08:10 AM
"OK...I know what he means by the desert color.
The M1 is a howitzer I think...t72..I have no idea.Plus what time frame are we talking here...WW2? If so there was no UN at that time.
I`ll do the M1 first with some different texture maps.Kinda hard though to make a tank with only 800 poly`s."
Posted 21 May 2003 - 05:44 PM
Don't worry too much about the poly count. 1500 polys is also fine. Leave it up to the modeller... 800 was a bad number.
Also, it takes place in present time. T72 and the M1 both weren't around in WWII... it's more like desert-storm.
Do you have ICQ or aim, watchers? Might be easier to discuss there. Here are some links for the tanks
In response to Eug:
It's called Jihad because it is exactly that... a Holy War. The only way to make good out of meaningless killing for a religious cause is to turn it into a fun game... get's our minds off of the real horror.
Posted 21 May 2003 - 07:56 PM
Posted 23 May 2003 - 09:52 PM
i will follow your news and wait the arrival of this game.
i like that people can make their own games for xbox
Posted 25 May 2003 - 08:08 PM
"Ok..have the T72 russian tank well on it`s way to being done.Tell your buddy that it`s going to be at least 5000 to 7000 poly`s.That`s after optimization.There`s no way I can get it lower without loosing it`s integrity.X box should have no problem displaying that number of poly`s.
Let me know what he thinks"
So let me know
Posted 27 May 2003 - 03:06 AM
Can't really help with any of the programming, but if you want a testor, would be glad to help out..
Are there going to be upgrades and the like available between the levels etc...
Anyhow, keep us all up to date.
Posted 27 May 2003 - 07:48 AM
And another quote:
"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"
So need some comments from you....
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