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#16 chilin_dude

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Posted 27 May 2003 - 09:46 AM

QUOTE (the_Watchers_eye @ May 27 2003, 09:48 AM)
Here is a current model of the tank.

user posted image


And another quote:


"this comes in at about 7800 poly`s.I`ve crunched everything I can.There are no textures yet.I can`t actually model the treads cause the poly count will go through the roof.So I just put a bump map on them,....I `ll come up with some textures and decals and such.
I`ll try to get the poly count down further if need be...ok?"

So need some comments from you....

That truely is a kick ass tank! *jaw drops* Tell your friend to give himself a pat on the back laugh.gif If this game turns out with graphics like that it'll be a tank version of Halo laugh.gif
Keep up the good work.

And also if you need someone to design a dvd cover then i'm your man!

#17 the_Watchers_eye

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Posted 27 May 2003 - 01:00 PM

Thanks chilin_dude, will tell him. Also hope this proves to people that I am serious with the game that I have been talking about, est less than a month... pop.gif

#18 Bearhug

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Posted 28 May 2003 - 05:44 AM

Looking Brilliant guys!


Please give me a copy when your finished
beerchug.gif

#19 The unProfessional

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Posted 28 May 2003 - 07:06 AM

Thanks... check www.theunprofessional.com for updates =] i'll be posting them regularly.

#20 the_Watchers_eye

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Posted 28 May 2003 - 07:44 AM

user posted image

This is an unfinished texture...

#21 xbox_freak!!

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Posted 28 May 2003 - 09:27 AM

QUOTE (the_Watchers_eye @ May 28 2003, 04:44 AM)
user posted image

This is an unfinished texture...

OMFG! ohmy.gif All I can say is Woooooooooooooo! great job guys!

#22 the_Watchers_eye

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Posted 28 May 2003 - 10:23 AM

thanks xbox_freak


Another quote for you:


"It`s a little frustrating cause I`m used to doing things in detail.
I agree about the wheels..that will lower the poly`s if I just texture.The turret hatch can go.
I`ll loose the ladder and ariels.
I really wish I had a poly count I knew not to cross.But as his engine is in early days I understand his situation.
Back to the drawing board...ask him if using bump maps are ok....I can replace a lot of stuff doing bumps...ok"

Let me know...

#23 Fokus

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Posted 28 May 2003 - 10:30 AM

Hey nice stuff so far, what 3d package are u using? if you need any help lemm know...

I think I might be involved with the music part, but its hard to write music without any animation to go on, I guess I will talk with theunproffessional about that more. Keep up the good modelling!

Later

#24 the_Watchers_eye

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Posted 28 May 2003 - 11:25 AM

The program that my friend is using is 3D Studio Max. This is not my project, so will definately need to talk to theunproffesional. If you want to, you could always help out in the project that I will be starting in a couple of weeks time... It has been posted in this section...

#25 Fokus

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Posted 28 May 2003 - 12:58 PM

Good to hear, the_Watchers_eye, well as soon as you have ideas for your project just PM me adn let me know what kind of time frame you are on as well as other details...I use LW but 3d models can be exported to whatever you need them to be...

Anyhow talk soon

beerchug.gif

#26 the_Watchers_eye

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Posted 28 May 2003 - 03:18 PM

Hope theunproffesional does not mind me putting a direct link here to the project that I will be starting, but here you go fokus.

http://forums.xbox-s...ST&f=30&t=47266


Edited by the_Watchers_eye, 28 May 2003 - 03:20 PM.


#27 Halfbreed

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Posted 28 May 2003 - 04:12 PM

What do you think? tongue.gif
user posted image

#28 the_Watchers_eye

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Posted 28 May 2003 - 04:56 PM

that looks great half breed biggrin.gif

#29 Halfbreed

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Posted 28 May 2003 - 05:16 PM

Thanks


#30 The unProfessional

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Posted 28 May 2003 - 05:51 PM

I love it, Halfbreed. Looks great... I like the title text, too... photoshop? How many polys is this bad boy at? Small details, like the hubcaps and small pieces on the turret assembly can expressed via a texture. I want the game to be as fast-paced as possible, and support large multiplayer games without too much slowdown as a result to rendering. I'm no professional game developer, and I'm creating this engine from scratch. So, keeping the polys around 5K would increase this game's chances of being the best homebrew yet. Less polys per tanks = more tanks = more fun =]

Thanks alot, Halfbreed... I truly appreciate it

- Bill




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