Game In Progress
Posted 28 May 2003 - 06:21 PM
What I did was take that tank render, resize it, and came up with a text logo...
if you would like the .psd file for it, i can do that.
Posted 28 May 2003 - 06:25 PM
Sure, the psd would be cool... I can base the menu graphics on the same sort of theme you used for the title text. When I get around to that, the psd would be a good reference.
Also, how low do u think u can get the poly count :- (no need to go lower than 5k).
Posted 28 May 2003 - 06:44 PM
with the tank its 16.7kb and the whole logo is smaller in size
Posted 28 May 2003 - 07:11 PM
Posted 28 May 2003 - 07:30 PM
Posted 28 May 2003 - 10:12 PM
Posted 29 May 2003 - 01:32 AM
Unprofessional looks like your going to have a hit on your hands here.
Posted 29 May 2003 - 09:59 AM
The ladder, the aerial, the "wheels" in the treads and all the little individual details surely could be done with textures.
Just don't want to see any (or little!) slowdown
Posted 29 May 2003 - 11:19 PM
In response to bearhug... I hope so. For a free, homebrew game, i home people have a great time with this one. =]
Posted 30 May 2003 - 05:43 AM
Posted 30 May 2003 - 09:04 PM
|QUOTE (The unProfessional @ May 30 2003, 10:56 PM)|
| Here's a small video of the octree tests for the Jihad mapbuilder. It's glitchy though, only because the machine i was running it on was also encoding the movie at real-time... otherwise it's fast =]|
Just downloaded it and i must say it looks surprisingly nice, how big is that patch of land in comparison to the tank?
Keep it up team!
Posted 30 May 2003 - 09:27 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users