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#541 The unProfessional

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Posted 14 March 2005 - 11:44 PM

The skybox is pretty cheeseball ATM. I'm using D3D rather than opengl, but i'll fix the problem as soon as I get to it.

Also, I like your controller suggestions. The only problem is that sometimes you need to run the treads in opposite directions. In other words, it's necessary to sometimes have the left tread in reverse, and the right tread going forward. It helps the tank make tigher turns, and can even turn on a dime. I've got all this working... but to do it, I'll have to eat up both analog sticks for control. Still open to other control schemes though.

We may just allow you to switch the tank's "mode"... so you can focus the entire controller on driving, or targeting. But in the event of driving, you can still target and fire, just not as easily (D-pad perhaps). I kinda like the idea of it being harder to shoot while you're driving, but if you park your tank, you can get better control over your turret and targeting. I'm also thinking of incorporating modern laser targeting like what's used in the M1A2. When a tank is bouncing over terrain, it can still maintain a decent lock. But if it's too easy to kill this way, this feature will be removed or purpose made a bit crappier than the real thing.

#542 Mr.INSANE

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Posted 15 March 2005 - 03:51 PM

how bout using the seisetivity of the triggers when you pull hard the turret goes up when you pull softly they go down and you use the left anr right trigger to aim

#543 The unProfessional

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Posted 15 March 2005 - 08:21 PM

Sounds kinda difficult :-P

#544 Mr.INSANE

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Posted 19 March 2005 - 04:49 PM

yes but it would work and when can we excpect a movie or something

#545 devguy

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Posted 19 March 2005 - 06:48 PM

I think that original idea of controlling the tank with the triggers would probably suit this game, where:

L- left wheels
R- right wheels

You press the one only to turn and both at the same time for going straight.

Problem that rises is that the triggers don't go backwards, so unless you have a button (a,b,x,y,black,white) that would shift the tank into reverse, you couldn't go backwards.

Then you could aim with one of the sticks and fire with one of the buttons.

The other method brought up was Halo 2's tank driving controls.
L- machine gun fire
R- tank shells
Left stick- move tank
Right stick- move cannon

Not exactly the most innovative, but it is proven to work fine and I don't think anyone would kill you for borrowing it.

Anyways, good luck. I would help to program, but I don't know jack of C++. All I have is some basic knowledge of Java and some knowledge of Basic (Ti-83+ version).

#546 Neil

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Posted 22 March 2005 - 04:49 AM

QUOTE(Mr.INSANE @ Mar 15 2005, 02:57 PM)
how bout using the seisetivity of the triggers when you pull hard the turret goes up when you pull softly they go down and you use the left anr right trigger to aim

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I could be wrong but i don't think triggers are pressure sensitive. If they are, i know it's not to the degree that the buttons are.

#547 The unProfessional

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Posted 22 March 2005 - 06:03 AM

Well triggers are analog (256 levels). But they aren't "pressure sensitive" by default... in other words, a developer has to determine how fast a trigger is pressed... it isn't handled by the hardware.

#548 d22k

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Posted 11 April 2005 - 11:12 PM

you still with us unpro? its been a while ph34r.gif

#549 The unProfessional

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Posted 12 April 2005 - 09:12 AM

It has; I'm with you more than before, actually. As of this week, I'm back to an 8-hour shift = more time for what I enjoy. Stay tuned.

#550 d22k

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Posted 12 April 2005 - 08:44 PM

will do pop.gif

does that mean your back workin 'for the man'?

#551 devguy

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Posted 12 April 2005 - 11:18 PM

Glad to hear it. BTW, your website is down Unproffesional... sad.gif

#552 The unProfessional

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Posted 19 April 2005 - 11:14 PM

Yep, back workin' for the man, but I get paid and I don't work so damn much.

My site is down... workin' on it.

#553 The unProfessional

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Posted 08 May 2005 - 12:27 AM

Well my site's back up. As I mentioned on my site i recently switched back (after two years) to a semi-normal job schedule, giving me more time to enjoy my life and work on hobbyist ventures, including jihad/HT.

I'm re-integrating some recent work (really cool once I show it to you) and trying to get my main editor squared away so I can send it to Neil, in case he gets bored enough to make some new maps.

#554 vicviper74

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Posted 29 May 2005 - 08:50 PM

So umm dont mean to me rude, but is this playable on xbox? I am by no means asking for a demo. But i would like to know if its even been on the black xbox. kinda would reassure me that this has a chance for release. also are you coding this game all by yourself??

#555 The unProfessional

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Posted 30 May 2005 - 01:16 AM

Yeah, from day 1 it's been an xbox game. I develop on PC, but periodically test on the Xbox. Alot of things have to be run regulary on the xbox to assure that i don't overlook something that'll cause problems on the xbox. And yes, I'm the only programmer.




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