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#106 The unProfessional

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Posted 22 June 2003 - 01:30 AM

Also... things are still moving along swiftly, but this week was slow for jihad dev because my company had a great week. But, it was also put me in a great mood -- the kind of mood that will make the subsequent days very productive =]

#107 dizturbd

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Posted 24 June 2003 - 04:22 AM

Man, that looks kick ass. It would be cool if you could make a story editor of some sort and us peeps can trade missions, too.

#108 The unProfessional

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Posted 24 June 2003 - 04:52 PM

I'll be adding all kinds of content to the game once it's complete and well tested, such as:

Mini-quests
Purchases of tank/weapon upgrades
Secret maps
Rare, but ridiculous power-ups (in addition to regular, reasonable power-ups)
More vehicles
More maps
More weapons

#109 Mechazilla

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Posted 24 June 2003 - 05:20 PM

whats the ETA on this game it looks pretty sweet, maybe Christmas this year biggrin.gif

#110 LumbraX

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Posted 25 June 2003 - 12:00 AM

QUOTE (Mechazilla @ Jun 24 2003, 06:20 PM)
whats the ETA on this game it looks pretty sweet, maybe Christmas this year biggrin.gif

ETA's suck... hehe they rush the dev. I have been talking with TheUnPro for awhile now... and he is doing a great job coding this game. When its done its done.
It will be well worth the wait though, and will most likely be the best Homebrew Xbox game anyone can own. wink.gif

Christmas this year is actually a good date though... hehe ;-) Maby we will see something by then.

Edited by LumbraX, 25 June 2003 - 12:01 AM.


#111 AlexsWeiner

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Posted 25 June 2003 - 12:17 AM

looking good dog looking good keep it up

make sure no cheats in multiplayer or any mods!!!!

#112 Mechazilla

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Posted 25 June 2003 - 12:21 AM

QUOTE (LumbraX @ Jun 25 2003, 01:00 AM)
QUOTE (Mechazilla @ Jun 24 2003, 06:20 PM)
whats the ETA on this game it looks pretty sweet, maybe Christmas this year biggrin.gif

ETA's suck... hehe they rush the dev. I have been talking with TheUnPro for awhile now... and he is doing a great job coding this game. When its done its done.
It will be well worth the wait though, and will most likely be the best Homebrew Xbox game anyone can own. wink.gif

Christmas this year is actually a good date though... hehe ;-) Maby we will see something by then.

lol I hate that whole Peter Molyneux and Carmack release philosophy. jester.gif

#113 The unProfessional

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Posted 25 June 2003 - 12:56 AM

Well, that philosophy does keep people off their backs ;-)

But, this project is for fun, so i dont mind people asking questions about it's release time. But, LumbraX's right... and it's tough to put a finger on it. I work ALOT... too much... but i'm investing what I can into this project, which is plenty to see something by the end of the summer, albeit just for kicks & testing. I personally expect a quality release well before Christmas. I've got a great modeller helping me out, in addition to some great people in #xfactor

I'm rushing myself enough to not let people down, including myself. So have faith and be patient cool.gif

Also, I know there'll be people out there (most likely not devs) who will flame to high heaven about how my engine won't implement physics as well as Halo 2 or possess vertex shaders as kickass as Source (Half-life 2). Although, if you'd like a homebrew game of that calibur, feel free to send a check for $120,000 permitting me to spend the next two years on it biggrin.gif


What I can promise is that it'll be "fun, free, and multiplayer"... can't complain about that jester.gif

NO multiplayer cheats... just some easter eggs... and nothing that would cause a player to feel cheated.... err... I can't do anything about the people who always feel cheated unless they are winning tongue.gif

Edited by The unProfessional, 25 June 2003 - 12:59 AM.


#114 Mechazilla

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Posted 25 June 2003 - 04:56 PM

Dont rush yourself because of me laugh.gif

Edited by Mechazilla, 25 June 2003 - 04:57 PM.


#115 AlexsWeiner

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Posted 26 June 2003 - 04:30 PM

can we eat the easter eggs?

#116 The unProfessional

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Posted 26 June 2003 - 11:25 PM

Sure, but you've gotta find 'em first.

#117 Fokus

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Posted 27 June 2003 - 04:18 AM

Hey unprofessional, did you get my emails about getting me some ideas on the music and loops? If you have some time could you please PM me or email me with some titles of tracks and artists? That would be big help and it would get the music bgm stuff up and running.

Thanks.

#118 Neil

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Posted 27 June 2003 - 03:16 PM

I would look to Metal Gear Solid I for music ideas.
I liked it a lot, and it had similar big-machines tension music to it.

Had this been any other game, i would say Castlevania SOTN, that is the best OST ever!


#119 The unProfessional

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Posted 27 June 2003 - 03:28 PM

MGS did have good music. Thanks for the tip. The game will have an original score, but w definitely need something to go by, and MGS might just be it =]


#120 PuddWakkr

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Posted 28 June 2003 - 04:19 PM

I've been following this thread for a while and just wanted to say it looks great. I also wanted to throw my name in the hat for alpha testing. Keep up the good work guys!




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