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Video: Getting Started with the XNA Creators Club


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#1 Xbox-Scene

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Posted 18 January 2007 - 04:51 AM

Video: Getting Started with the XNA Creators Club
Posted by XanTium | January 17 22:51 EST
 
From the official XNA Team Blog:


Before the holiday break, we trekked to Microsoft Studios for a 1-day video shoot. Our goal was to show how to connect your Windows development PC to your Xbox 360 in order to deploy a game to your console using XNA Game Studio Express. This video demonstrates how to download the tools to your Windows PC, purchase a membership in the XNA Creators Club, obtain XNA Game Launcher for your Xbox 360, and connect your Windows PC to your Xbox 360 on your home network. We felt that this video would help to show the necessary steps in real, full-blooded action. It's only 11 minutes long, and you have several viewing options:

Download a copy from the Microsoft Download Center, available in standard or high definition. Watch the copy on MSN Soapbox below:






#2 llsTixll

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Posted 18 January 2007 - 04:09 AM

Can't wait to see what games are created!

#3 PrOLiNe

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Posted 18 January 2007 - 04:40 AM

Same here

Edited by PrOLiNe, 18 January 2007 - 04:44 AM.


#4 MadEx

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Posted 18 January 2007 - 05:08 AM

Yawn.

Anyone else feel bored listening to this guy talk?

#5 dre74

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Posted 18 January 2007 - 06:31 AM

I wonder if it would be possible to port an emulator like znes to run as a game created by xna or any other hombrew.

#6 llsTixll

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Posted 18 January 2007 - 06:39 AM

XBMC created through XNA? - now that would be cool.

#7 NoFace

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Posted 18 January 2007 - 07:24 AM

Wouldn't that be cool if they could run the code for the current 360 games through XNA to be able to run them off of the hdd?

#8 ydgmms

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Posted 18 January 2007 - 07:41 AM

QUOTE(llsTixll @ Jan 18 2007, 06:46 AM) View Post

XBMC created through XNA? - now that would be cool.



I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/


#9 jizmo

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Posted 18 January 2007 - 08:03 AM

QUOTE(ydgmms @ Jan 18 2007, 08:48 AM) View Post

I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/

Again: having to pay $99 a year just for running XBMC = not interested.

#10 hawkolugy

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Posted 18 January 2007 - 08:26 AM

QUOTE(ydgmms @ Jan 18 2007, 07:48 AM) View Post

I hope so...with full codec support.... MMMmmmm. Doubt it though... :-/


I thought XNA had restrictions on what the coders could access...like network support and some other key features used in XBMC so that would defeat the purpose unless you only want to use it to play files on the xbox which could be done other, less than 99 dollar a year, ways. Although im not positive, but it might add other codecs like you said divx would be nice but I have an original xbox with XBMC so i dont think I would use it.

Edited by hawkolugy, 18 January 2007 - 08:27 AM.


#11 ydgmms

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Posted 18 January 2007 - 09:10 AM

QUOTE(jizmo @ Jan 18 2007, 08:10 AM) View Post

Again: having to pay $99 a year just for running XBMC = not interested.




Again? You say that as though I know your position. Sheesh.

Reading the faq, they say they'll offer other ways of deploying created content with other users. But for now, yeah all parties need to be subscribers to share content. I'm sure there will be another way later on.




QUOTE

I thought XNA had restrictions on what the coders could access...like network support and some other key features used in XBMC so that would defeat the purpose unless you only want to use it to play files on the xbox which could be done other, less than 99 dollar a year, ways. Although im not positive, but it might add other codecs like you said divx would be nice but I have an original xbox with XBMC so i dont think I would use it.


I have no clue about what it could access. Yeah I have a xbmc on my xbox also, but I'd like to see some h.264 and other hidef content.


#12 Odb718

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Posted 18 January 2007 - 10:20 AM

Hopefully the regular xbox guys figure out how to pump out some stuff and release the source so other people can "deploy" it to their 360s.

#13 Dizzy_G

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Posted 18 January 2007 - 11:03 AM

I bet you Phil is single, Zzzzzz. biggrin.gif


#14 redwolf

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Posted 18 January 2007 - 11:22 AM

stupid video makes you think anyone can make games on XNA. happy.gif

#15 redwolf

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Posted 18 January 2007 - 11:36 AM

QUOTE(Odb718 @ Jan 18 2007, 11:27 AM) View Post

Hopefully the regular xbox guys figure out how to pump out some stuff and release the source so other people can "deploy" it to their 360s.

not sure what exactly you mean, but in video he said your Xbox 360 MUST be connected to LIVE. so i'm guessing whatever you doing is tracked in some sort.




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