Jump to content


Photo

How To Change Vehicle Speeds


  • Please log in to reply
19 replies to this topic

#1 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 20 January 2007 - 01:36 PM

can somebody learn me to do that

#2 82_Z28

82_Z28

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,361 posts
  • Location:Tempe, Arizona
  • Interests:messing with xboxes and cars
  • Xbox Version:v1.3
  • 360 version:v4.0 (jasper)

Posted 21 January 2007 - 10:47 PM

you can do this by editing the handling.cfg file in the Data folder. you can open this file with the app notepad but its much easier to use a nice editor like this one:
http://www.invisionp...p;showtopic=422

if you have any questions, feel free to hit me up.

#3 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 22 January 2007 - 09:56 AM

omfg thank you im gonna tr

#4 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 22 January 2007 - 10:23 AM

omfg thnx i just made a 1000km/h airplane biggrin.gif

#5 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 22 January 2007 - 03:34 PM

wtf my vehicles are flippin insane like after editing the handling.cfg file

#6 jasa07

jasa07

    X-S Enthusiast

  • Members
  • 10 posts

Posted 22 January 2007 - 04:32 PM

youv proberly put a value too high and the game dosent know what to do with it.

I recomend you dont make any value more that x5 or the game will start doing wierd stuff

#7 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 22 January 2007 - 04:57 PM

oke thnx, but are proj swaps and higher height limit possible ?

#8 jasa07

jasa07

    X-S Enthusiast

  • Members
  • 10 posts

Posted 22 January 2007 - 06:09 PM

height limit can only be edit by hexing the default.xbe. This is because the game has to limit it.



Wats proj?

#9 82_Z28

82_Z28

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,361 posts
  • Location:Tempe, Arizona
  • Interests:messing with xboxes and cars
  • Xbox Version:v1.3
  • 360 version:v4.0 (jasper)

Posted 22 January 2007 - 06:10 PM

projectile swaps are possible but reskins on buldings objects and vehicles is easier.
as for flying limits and such, no thats hard coded into the game.

#10 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 22 January 2007 - 09:39 PM

thank you guys much faster then my half life 2 post tongue.gif, so it could be possible to edit some things to let a shotgun shoot some couple of gas cans that can explode, COOL biggrin.gif

#11 jasa07

jasa07

    X-S Enthusiast

  • Members
  • 10 posts

Posted 22 January 2007 - 10:46 PM

that could be done by renaming say shotgun.dff to grendaes.dff or pistol.dff to rocket.dff

#12 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 23 January 2007 - 01:12 PM

what without modding or like when i open ftp and change the weapon names ?

#13 82_Z28

82_Z28

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,361 posts
  • Location:Tempe, Arizona
  • Interests:messing with xboxes and cars
  • Xbox Version:v1.3
  • 360 version:v4.0 (jasper)

Posted 23 January 2007 - 08:43 PM

those .dff models are for the guns themselves, not the projectiles in use.

Like i said before, its possible, but kinda a pain to figure out.

You may want to try tweaking the weapons.dat files

#14 Half_life_2_Mods_noob

Half_life_2_Mods_noob

    X-S Young Member

  • Members
  • Pip
  • 33 posts

Posted 23 January 2007 - 09:45 PM

nah i tryed the weapon.dat in notepad and hex but it makes the game freeze when shooting a gun

#15 82_Z28

82_Z28

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,361 posts
  • Location:Tempe, Arizona
  • Interests:messing with xboxes and cars
  • Xbox Version:v1.3
  • 360 version:v4.0 (jasper)

Posted 23 January 2007 - 11:59 PM

yeah the game can be kinda touchy. my advice is to only test one mod at a time if possible




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users