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XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation


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#1 Xbox-Scene

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Posted 30 January 2007 - 06:31 AM

XNA SharpNES 2nd Release - Full Speed, Save Games and Rom Navigation
Posted by XanTium | January 30 00:31 EST
 
'Lone Coder' released a new version of XNA SharpNES - a indie NES emulator for Xbox 360 made with Microsoft's 'XNA Game Studio Express'.

What's new/fixed:
* Second controller fixed (Yea for Luigi fans!)
* Made thumbstick work as an alternate control
* Battery saves are stored to disk (Be sure to exit the emu or it won't save)
* Crude rom navigation
* Emu remembers which rom was last loaded and will load it up
* Minor performance improvements
* Emu runs at full speed when not being debugged

What's Still Missing:
* Real Rom Loading Menu
* Sound (Might I suggest humming along or retro game music from the 360)
* Full Mapper Support

Official Site: http://code.google.com/p/xnasharpnes/
Download: here (latest release) | subversion rep. (latest code) (requires Microsoft's 'Creators Club' account ($99/12m or $49/4m) to run on Xbox360)




#2 stevenalvarado

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Posted 30 January 2007 - 06:15 AM

*requires Microsoft's 'Creators Club' account ($99/12m or $49/4m) to run on Xbox360

nes emus on xbox are free.

Could Nes emulation be harder than N64 emulation?
i guess both of them!

#3 BurnerAzR

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Posted 30 January 2007 - 06:18 AM

Great progress, I guess this release goes out to all the naysayers.
Too bad about the audio though... not much you can do with that.

Edited by BurnerAzR, 30 January 2007 - 06:18 AM.


#4 pash

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Posted 30 January 2007 - 06:18 AM

Mmhh, what are they (MS) thinking?? That is to expensive! grr.gif



#5 HoRnEyDvL

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Posted 30 January 2007 - 06:28 AM

Great Progress But still not what we expect untill the system is opened wide wont be seen much emulators out there. The Xna doesnot do much we need some proper homebrew i mean worse case scenerio is use the xbox xdk to create homebrew that will run through 360 xbox emu & try to take advantage of as much as we can.


#6 jacksprat1990

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Posted 30 January 2007 - 10:07 AM

Congrats on the next release.

#7 MattyT

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Posted 30 January 2007 - 10:53 AM

I hope this shuts up all the people winging about XNA not being powerful (when 'Lone Coder' only had the NES emulator working at 70% speed). Coding is ALLLL about optimisation. biggrin.gif Nice job LC! pop.gif

#8 d4nk

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Posted 30 January 2007 - 02:21 PM

Nice! XNA is fun, it is only a matter of time before ports and emus start rolling in.

#9 d-range

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Posted 30 January 2007 - 02:50 PM

QUOTE(MattyT @ Jan 30 2007, 11:00 AM) View Post
I hope this shuts up all the people winging about XNA not being powerful (when 'Lone Coder' only had the NES emulator working at 70% speed).


It doesn't. Get back to me when a full-speed SNES emulator with sound is out. If that works, THEN I'll be impressed (but not that much). If someone can write an N64 or PSX emu, I'll eat my shoes, send fanmail to Microsoft and get an XNA subscription.

Still nice work, congratulations with this release. Let's see if sound is possibl e as well.


#10 Kundahli

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Posted 30 January 2007 - 04:19 PM

Is XNA in general free? I know for this BS you need to pay 99 a year, but what about the play other homebrew? If not I am growing tired of M$'s nonsense, grr.gif

#11 frieko

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Posted 30 January 2007 - 05:21 PM

QUOTE(MattyT @ Jan 30 2007, 11:00 AM) View Post

I hope this shuts up all the people winging about XNA not being powerful


Uh, no, our point was that a 4 year old or trained monkey can make NES emulator run at full speed on a 486, the fact that lonecoder had any issues at all is troubling to say the least.

We all appreciate Lone Coder's efforts. Just sayin might not wanna hold your breath for XNA to solve all our problems. (Port over N64 or XBMC and prove us wrong!)


#12 julio9

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Posted 30 January 2007 - 05:28 PM

Still, it's progress, and I like to see that. If more interesting applications get developed, I'll definitely plunk down the $99. Half the reason I loved the xbox so much was all the cool apps made for it.

#13 Peter Gibbons

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Posted 30 January 2007 - 07:55 PM

mehh....thats lame. It will never be able to do what xbox1 can do....When there is a working saturn emu for xbox 1 there will be a decent nes emu for the 360...(never)

#14 Chan163

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Posted 30 January 2007 - 09:50 PM

How would a 'full speed' NES emulation (without adequate sound!) make people shut up? Give me a PS1 or N64 emulation with full speed AND sound, than I will shut up (well, not really, because this is running on an original XBox pretty fine already and the 360 has at least ten times the power).

The only reason to say XNA is great or even only good would be owning M$ shares.

#15 dmitri

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Posted 30 January 2007 - 10:51 PM

QUOTE(Kundahli @ Jan 30 2007, 03:26 PM) View Post

Is XNA in general free? I know for this BS you need to pay 99 a year, but what about the play other homebrew? If not I am growing tired of M$'s nonsense, grr.gif


It's a sad world we live in when people think they DESERVE to play homebrew.

Why not put away your pirated Mame dvds and buy a game and support the economy for once?

-dp




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