San Andreas Freezes Up
Posted 01 February 2007 - 04:12 AM
Also if this helps the disc i own that i copied to my hard drive is the "Grand Theft Auto Trilogy Disc" that came with my trilogy pack.
Posted 01 February 2007 - 06:04 AM
Posted 02 February 2007 - 03:53 AM
and what version of SA do you have?
also when installing mods, only do one at a time otherwise you won't know what mod caused the crash. then add the next car. Also be aware that you can have too many mods. And vehicle dff files shouldn't be more than 1.3mb give or take. (sometimes even 1mb is too much) it really depends on how many polygons are on screen, you last save point, ect.
Posted 03 February 2007 - 05:31 AM
I'm not sure what version it is. It came with my "Grand Theft Auto Trilogy Pack"
Here is a picture of it:
It was only two mods. I replaced the banshee with the Firebird Trans Am. The bobcat with the 94' Dodge Ram.
I hope you can help me.
It does not even go to the loading screen. Right after it says press start and when you press start, the press start text goes away and it just locked up right there.
I really want the Trans Am on my san andreas. That is my dream car and i think it would be so fun to drive one on there.
Posted 03 February 2007 - 06:58 AM
one way to confirm this is to check this data:
Game save folder # = 54540082
gta3.img stock file size = 651 MB (683,229,184 bytes)
San Andreas V2.0-
Game save folder # = 545400a3
gta3.img stock file size = 650 MB (682,070,016 bytes)
the game save folder is in the E:/udata I think
and the gta3.img file is in the GTA SA/models folder
be sure to check the exact file size from either a stock .img file or the one off the disc.
if it turns out you have the SA v2.0 don't lose hope, you can still mod with the "second edition" of san andreas simply by following this little tut:
also, where did you get the cars from?
what are the dff file sizes?
is the txd in the right format? (compressed at VCXBOX)
all in all a good rule of thumb is to only install one at a time, especially if its crashing in the main screens.
Posted 03 February 2007 - 10:09 PM
Edited by DarthEspa, 03 February 2007 - 10:10 PM.
Posted 05 February 2007 - 06:17 PM
I got the mods from thegtaplace.com
Posted 05 February 2007 - 07:34 PM
in a perfect world the game should operate just as did without the mod. (but this world is far from perfect)
still if it crashed in game it means you found the car while driving and it crashed because that car was corrupt (so before it was crashing because V2.0 doesn't let you mod period) this time its narrowed down to this particular car.
Thegtaplace has pc mods if i remember correctly. make sure you converted it right. refer to this tut:
Posted 06 February 2007 - 12:04 AM
I want this car right here so bad:
Posted 06 February 2007 - 03:10 AM
if you got a link to it I'll see what i can do.
Posted 07 February 2007 - 06:18 PM
Posted 07 February 2007 - 09:09 PM
You can convert the dff file from vc (and I think gta III) if you do some conversions in 3ds max.
I still haven't got the hang on that app just yet though.
I've been searchin around but haven't been able to find that model for sa though. If I do I'll let you know.
Posted 11 February 2007 - 06:24 AM
Posted 11 February 2007 - 07:52 AM
SA doesn't have one so you don't need it but the older games still do. (I'm not quite sure how it gets the list for SA but it does)
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