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#1 metalhead212

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Posted 01 March 2007 - 08:02 PM

TITLE: Dead Rising
PUBLISHER: Capcom
DEVELOPER: Capcom
DATE RELEASED: 08/08/2006
NUMBER OF PLAYERS: 1
XBOX SYSTEM LINK: No
XBOX LIVE COMPATIBLE: Yes
HDTV Support: 720p
5.1 Surround Sound: Yes
GENRE: Action (Adventure Horror)
PLATFORM: Xbox 360
ESRB: M (Mature)
Retail Price: $59.99 USD
WEBSITE: http://www.capcom.com/deadrising/

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Dead Rising was the first game that I played on MY own 360 so I actually had the chance to really get into this game without the threat of “I gotta’ hurry through this game real fast before my friend goes home on Sunday and takes his 360 with him”. Being a huge fan of “survival horror” games I was holding Dead Rising in very high hopes. I knew it was going to be technologically impressive just because of the sheer amount of action it produced onscreen without compromising the integrity of the 360’s performance too greatly, but I wasn’t sure how impressive the game was going to be once I started playing it with the intent of being entertained. It was apparent, after I saw the entrance way full of survivors in the start of the game being torn limb from limb that this game was going to be exceptionally fun. Though it was a little iffy at times, which I will get into later in the review, the game did live up to my inherent prediction.

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Graphics-

What can I say about the graphics? The game is impressive. No, it doesn’t have sharp, crisp, in depth details, but what it does offer is something just as good. This game was hyped as a game that could produce and keep up with many hundreds of decently detailed moving objects on screen at one time, and for all intents and purposes it does just that. Sometimes, during very heated and populated moments in the game, the player will encounter some slow down and chop, but in the grand scheme of it all, it isn’t really that big of a deal. When you look at how much is actually going on in the game compared to how badly the game is slowing down, it is easily overlooked. Outside of the sporadic slop you encounter every once in a while the rest of the game looks pretty good. The atmosphere of the game is fantastic. Though it doesn't have stunning next gen graphics I would say graphically it sits somewhere between higher than last gen xbox games and just below first gen 360 games and given how much is jammed into the game I dare say that, that is quite impressive.

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Sound-

My one biggest gripe with this game is the sound quality in the game. Given the fact that we are now in the next gen era of games I would expect that as much detail be paid to the sound as the graphics. Sadly this is where Dead Rising falls a bit short. A lot of the sounds within the game sound very much like prefabricated sound effects that are used over and over again in a million other different things. On top of that, at times it is difficult to hear what is going on or where sounds are coming from because everything is making so much noise all at one time, that it drowns out the important stuff. One problem though, that I very much dislike and am greatly annoyed by is the twang and metallic sound that creeps in just before the game starts to get choppy. I know that it is something that can not be helped, but I have seen other games handle that problem exceptionally well. All in all, it isn't to large of a problem, but like I said, I expect my sound to be up to par with my visuals.

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Game play-

Ok, so all that negative press you just read. Don't bother retaining that knowledge. Why? Because it doesn't matter. This is the part of the review that matters. The game play in this game is what sells the game. Want to lob pop cans at unsuspecting zombies from an overhang in the mall? Ok, do it. Want to slap a ServBot mask on a couple zombies and take incriminating pictures of them? Go for it! The game play this game has to offer is so wide and deep that it can and will keep you entertained for hours. Now one might be thinking, "yeah right. . . you kill zombies woohooo big deal". Nay say if you want to, but you are just wasting time that you could be using to play this game. How many games out there offer you the chance to do basically whatever you want in the game however you want? Not many I dare say. It is stunning to see how much they actually crammed into this game. Tons of different costume combinations, tons of weapons, tons of enemies, and even a few vehicles (Yes, that's right vehicles in a game based inside a mall) creep their way through this game. I would very much like to get into everything that can be done in the game, but that would take a very long time so I will try to keep it concise and to the point of what is important to the core of the game.

The game is a mixture of a lot of different elements all combined into one shiny package. I would best say the game is the gooey by-product of a threesome between Fatal Frame, Final Fantasy, and Resident Evil. Though the game really doesn't focus on any specific aspect you, if you choose, can go one way or the other through the game, it is really up to the player. If you want to go through the game snapping pictures and saving survivors you can. If you want to run through the game stomping zombies trying to survive till rescue comes you can, or if you want to focus on leveling up your character, and learning new moves to become a zombie beat stick that is also an option. Really to understand what the game has to offer one must play it for them selves; it is just so large that this tiny review can not cover everything.

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Story-

In games like these, stories kind of take a bit of a backseat. This is somewhat the case for this game but it does still hold its own. The game focuses around the main character, Frank. Frank is a photo journalist on his way to investigate a scoop in a small town with a rather large mall. The game focuses on the murder, mayhem, wasps, zombies, and madness that ensues as things are slowly uncovered over a period of three days while you wait on a rescue helicopter to come and pick you up. Really that is all you need to know. There is no encompassing storyline that keeps you on the edge of your seat at all times, but it does have a story line that keeps you just interested enough to continue through the game and not allow yourself to be sidetracked into killing zombies for three in-game days straight and doing nothing else.

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Xbox Live-

I don't really dabble to much in live but I do have a basic account and have checked out what they have to offer for the game. Really all there is to download for the game is a slew of new costumes. They are free which is nice, and it is great to see that the game was supported after it came out. I would recommend getting them just because it is that much more added to your experience.

Bottom line-

Bottom line this is a very good game. It has lots and lots of replay value, and you are always finding something new to use wherever you go. When killing zombies gets stale there are plenty of other side missions to keep you occupied. Though some parts of the game can get quite annoying. For example, the dialogue text in the game is so small that only a hi-def TV can display it properly. Don’t even try to read it unless you are right up on it because you will just end up straining your eyes. In game there are only really two things that consistently pop up and prove to be rather annoying. One comes in the form of the guide that contacts you via your radio you are given in the game. He rings and rings until you pick up and when you pick up you are crippled by the fact that you can’t really use any of your weapons because you are using your hand to hold the phone. It gets better though, because if you happen to get grabbed by a zombie the communication is cut off and he will call back, but instead of going back into the conversation he has to make a remark about how rude it is to be cut off and then he starts his communication all over again thus taking up even more time while you are trying to dodge a thousand zombies while not being able to use your weapons. “EXCUSE ME PAL, SORRY FOR CUTTING YOU OFF. IT ISN’T LIKE I AM IN THE MIDDLE OF A COUPLE THOUSAND ZOMBIES, BUT I WILL TRY TO BE A LITTLE MORE COURTIOUS NEXT TIME YOU CALL!”

Secondly, the other major annoyance comes from the courtyard. It seems a few survivors that have broken free from prison have somehow managed to commandeer a military vehicle with a rather large turret strapped to the back. These guys really aren’t out to kill the dead. They are in it for the living and will stop at nothing to run down you and any survivors that are crossing the courtyard. Tack that on top of trying to get through an endless sea of zombies and it gets pretty darn frustrating. These guys will somehow manage to find you from all the way across the courtyard and continuously shoot their rather large turret at you until you die. Until an alternate path is found in the game you have to go through the courtyard, and because sometimes the AI is a little . . . well, retarded, trying to get survivors across to your safe haven proves to be a most daunting task. Have hope though, because once you become strong enough to obtain “best stick” status these guys really aren’t all that much trouble.

So with all that in mind I am giving this game the ol’ go out and buy it right now stamp of approval. With all of its flaws this game still shines brightly. This is really the first of its kind and they did a very good job of putting it together. This is a game that you will find yourself playing over and over again even after you have beaten it a couple of times just because there is so much in there that can’t be found or used in just one or two play passes through the game. If I had to rate this on the number scale it suffers just a bit. I would give this game a very solid 6. I give it a six because of a few things. The sound is a big drag for me, I wish it was just a bit more crisp. The visuals, though impressive, are not next-gen and for all the press they got and all the promises we heard about the game being visually next gen I feel they feel just a bit short. The AI needs a lot of tweaking as they would rather run into a wall or better yet a horde of zombies than listen to what commands you are giving them. This makes it damn difficult to 100% the game when you have to restart over and over again because your survivor got snagged by one stinking zombie and then trapped by twenty and killed. With all that in mind though I still say this was an awesome first attempt at something pretty new and fresh. When you get done with the game you really start to realize that even though there are thousands of zombies in the game it really isn't about them, they are really just a foot note. The real bread and butter of the game is the depth and entertainment.

Edited by twistedsymphony, 02 March 2007 - 04:18 PM.


#2 twistedsymphony

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Posted 02 March 2007 - 04:20 PM

Nice review, I disagree with almost all of your points but the review was well written and covers everything smile.gif

#3 metalhead212

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Posted 02 March 2007 - 07:33 PM

Really, well what are your views on the game? I gather you didn't care for it very much?

#4 twistedsymphony

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Posted 06 March 2007 - 06:07 PM

No, I enjoyed it quite a bit actually, though I think I gave it much more credit then you did.

I found the graphics to be incredibly detailed even with the massive amounts of things on screen. Walk up to a wall and swing the camera around to make it zoom in on Franks face and tell me that isn't one of the highest quality and most realistic looking character models on the 360 short of maybe Gears. Then you have a barrage of next gen effects like Depth of Field, motion blur, self shadowing, HDR, radiosity, etc. IMO it's one of the best looking Xbox 360 games period.

And while the sound effects weren't the most dynamic the spatial awareness was spot on, on many an occasion I've been able to locate survivors, zombies, vehicles and other things purely by sound.

I thought the plot was incredibly engaging, enough so that my first play though I blew of survivor saving and zombie killing alike just because I wanted to see where it went next. I though it was a fresh take on the typical zombie plot, particularly the extended ending in overtime mode.

I also think the save system, while easily garnering the most amount of complaints has lots of merit in adding to the game. The story moves on a structured timeline whether you're there to see it or not, I've been begging for this for years and finally they've implemented it into a game, combine that with only 1 save slot and the ability to only save in designated locations and you've pushed the gamer in 2 ways

1. you've created a sense of urgency, you need to get from point A to point B as quickly as possible or the game will move on without you, this further intensifies the psychos and zombies that slow you down, I suspect this is the kind of desperation one would have in a real zombie infested mall.

2. you require the player to make a battle plan that they'll have to stick to if they want to survive, collect weapons and health now because they're not available all over the place. Plan your trips along safe routes and from save point to safe point, and plan to either save someone, or kill some zombies, or reach some location.

There the kinds of things you see happening in horror movies, and the game forces you to do them not by overly regimented rules and boundaries but simply by creatively crafted game mechanics and level design.

The biggest shortfall I found was what you considered to be the games best feature... gameplay.

actuate control is next to impossible, swapping around items in your inventory is clumsy, the camera movement is sloppy at times and targeting is not only slow by the swap sticks on you AND point you in a completely different direction then you were looking.

Don't even get me started on the limited commands and general difficulty of dealing with survivors. rolleyes.gif

even given your opinion of the game your overal score seems harsh to me, I would have given it a high 8 or low 9 per the scoring guidelines http://forums.xbox-s...howtopic=506483

you had a few points that I do agree with but for the most point we disagree.. it was a good review though biggrin.gif

Edited by twistedsymphony, 06 March 2007 - 06:45 PM.


#5 metalhead212

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Posted 06 March 2007 - 08:03 PM

That was a very good synopsis. You covered some topics that I didn't even think to include. We agree to disagree, but that is what reviewing and stuff is all about. A game review is just a small template. The real decision on whether or not a game is quality comes from the user. I throughly enjoyed the game and have played through it many times. I think it is a great game, as do you. That is really all that matters.

As far as the harshness of the score is concerned. I would rather go into a game expecting a 7 and finding out that, in my opinion, the game is a 9 instead the other way around. It is always better to have a game be better than you thought it would be. Plus I think a harsher score cuts down on the disappointment factor, when you go into a game knowing what is going to shine and what is going to be lackluster.

Edited by metalhead212, 06 March 2007 - 08:12 PM.


#6 metalhead212

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Posted 14 March 2007 - 06:20 PM

Here is just a bit more content:

**WARNING- ACHIEVEMENT INFORMATION**



Zombie Hunter - 20 points.
TYPE: 1 Play REQ: Defeat at least 1,000 zombies.

Zombie Killer - 20 points.
TYPE: 1 Play REQ: Defeat at least 10,000 zombies.

Zombie Genocider - 20 points.
TYPE: 1 Play REQ: Defeat at least 53,594 zombies.

Self Defense - 20 points.
TYPE: 1 Play REQ: Defeat at least 1 psychopath.

Peace Keeper - 20 points.
TYPE: 1 Play REQ: Defeat at least 5 psychopaths.

Punisher - 20 points.
TYPE: 1 Play REQ: Defeat at least 10 psychopaths.

Legendary Soldier- 20 points.
TYPE: 1 Play REQ: ????

Hella Copter - 20 points.
TYPE: 1 Play REQ: ????

Tour Guide- 20 points.
TYPE: 1 Play REQ: Escort 8 survivors at once.

Frank the Pimp - 20 points.
TYPE: 1 Play REQ: Simultaneously escort 8 female survivors.

Full Set - 20 points.
TYPE: Total REQ: Collect all portraits in the NOTEBOOK.

Humanist - 20 points.
TYPE: 1 Play REQ: Get at least 10 survivors out of the mall.

Life Saver- 20 points.
TYPE: 1 Play REQ: Get at least 20 survivors out of the mall.

Saint - 20 points.
TYPE: 1 Play REQ: Get at least 50 survivors out of the mall.

Strike!- 20 points.
TYPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls.

Costume Party - 20 points.
TYPE: 1 Play REQ: Place novelty masks on at least 10 zombies.

Raining Zombies - 20 points.
TYPE: 1 Play REQ: Knock at least 30 zombies aside with a parasol.

Gourmet - 20 points.
TYPE: 1 Play REQ: Eat all types of food available in the mall.

Item Smasher - 20 points.
TYPE: Total REQ: Break at least 100 items.

Bullet Point - 20 points.
TYPE: 1 Play REQ: Fire at least 1,000 bullets.

Perfect Gunner - 20 points.
TYPE: 1 Play REQ: Don't miss with a machine gun.

Photojournalist - 20 points.
TYPE: 1 Play REQ: Score at least 1,500 PP from a single photo.

The Artiste - 20 points.
TYPE: 1 Play REQ: Score at least 3,000 PP from a single photo.

Group Photo - 20 points.
TYPE: 1 Play REQ: Get 50 Target Markers with the camera.

Portraiture - 20 points.
TYPE: 1 Play REQ: Photograph at least 10 survivors.

Census Taker - 20 points.
TYPE: 1 Play REQ: Photograph at least 50 survivors.

Psycho Photo - 20 points.
TYPE: 1 Play REQ: Photograph at least 4 psychopaths.

Psycho Collector - 20 points.
TYPE: 1 Play REQ: Photograph at least 10 psychopaths.

PP Collector - 20 points.
TYPE: 1 Play REQ: Photograph all PP Stickers.

Snuff Shot B - 20 points.
TYPE: 1 Play REQ: ????

Snuff Shot J - 20 points.
TYPE: 1 Play REQ: ????

Transmissionary - 20 points.
TYPE: 1 Play REQ: Answer all calls from Otis.

Indoorsman - 20 points.
TYPE: 1 Play REQ: Spend at least 24 hours indoors.

Outdoorsman - 20 points.
TYPE: 1 Play REQ: Spend at least 24 hours outdoors.

Freefall - 20 points.
TYPE: 1 Play REQ: Drop from a height of at least 16 feet (5 meters).

Marathon Runner - 20 points.
TYPE: Total REQ: Cover a distance of 26.2 miles (42.195 km).

Carjacker- 20 points.
TYPE: 1 Play REQ: Steal the convicts' vehicle.

Stunt Driver - 20 points.
TYPE: 1 Play REQ: Jump a car at least 33 feet (10 meters).

Stunt Rider - 20 points.
TYPE: 1 Play REQ: Jump a motorcycle at least 33 feet (10 meters).

Zombie Road- 20 points.
TYPE: 1 Play REQ: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride.

Karate Champ - 20 points.
TYPE: 1 Play REQ: Defeat at least 1,000 zombies barehanded.

Sharp Dresser - 20 points.
TYPE: Total REQ: Change into at least 20 different costumes.

Clothes Horse - 20 points.
TYPE: Total REQ: Change into all costumes available in the mall.

Level Max - 20 points.
TYPE: Total REQ: Reach Lv. 50.

Unbreakable - 20 points.
TYPE: 1 Play REQ: Get the ture ending without being knocked out.

Overtime Mode- 20 points.
TYPE: 1 Play REQ: Unveil all CASES and be at the heliport at noon.

? Mode - 20 points.
TYPE: 1 Play REQ: Get the true ending.

3 Day Survivor - 20 points.
TYPE: 1 Play REQ: Survive for at least 72 hours.

5 Day Survivor- 20 points.
TYPE: 1 Play REQ: Survive for at least 5 days.

7 Day Survivor - 20 points.
TYPE: 1 Play REQ: Survive for at least 7 days.


I just finished Genocider last night and, wow, was it hard. I did it the hard way, but I did get it done. That got me thinking that there had to be a better way so I did some digging. If you are having problems getting this achievement here is a nice map I found on some random site that can give you a little guidance. Just make sure you are going in well prepared, good weapons and lots of health stuff.

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#7 twistedsymphony

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Posted 21 March 2007 - 04:05 PM

for genocider just go into the tunnels and drive around

get in the red car outside... drive into the tunnels down to the truck (near the butchers room), get the truck there and drive back out the red car ... repeat

it will take you 2-2.5 hours to do (real time), I suggest saving every half hour or so by jumping in the doorway in the tunnels near the white car, as they lead right up to the paradise plaza bathrooms and the white car will be waiting for you when you get out.

pop on some music in the custom soundtrack and enjoy. smile.gif

Once you've got the achievement.. FINISH THE GAME by being at the heliport by noon...

if you do then you'll have the Megablaster gun available in the maintenance room, 200 shots and 1 hit kills... if you're an idiot like me and shut the game off after you got the achievement you'll have to do it all over again if you want the gun.

Edited by twistedsymphony, 21 March 2007 - 04:07 PM.


#8 Mr Invader

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Posted 23 March 2007 - 02:19 AM

how do you get the maintenance tunnel key????

#9 twistedsymphony

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Posted 23 March 2007 - 04:14 PM

QUOTE(Mr Invader @ Mar 22 2007, 09:26 PM) View Post

how do you get the maintenance tunnel key????


go out into leasure park... along the edge of the part in the north west there will be an alley way that you can follow to a parking lot with a red car and a motorcycle.

get in the car and head down the maintenance tunnel ramp that is right there (you can't miss it).

take your first right, then the next left, then the next right...

you'll be at a dead end with a door... it's a large supply room the maintenance key is in here, there's a sledge hammer in here, a machine gun, and a few other random things.

once you have the key and save the game you'll have it for good wink.gif

alternatively Otis will give you a key near the end of the game... buy why wait.

If you need health in the tunnels the butchers room (north west of the maintenance tunnels) will have some a couple of milk cartons, there are also a few meat cleavers in here too which are excellent weapons... great for cutting down zombies quickly between the room and your car.

#10 jabroniekilla

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Posted 26 March 2007 - 08:50 PM

I just have to add that I think the save structure made the game even better. I think it add to the panic of being there 72 hours and having to get all this "stuff" done in that amount of time. Don't you think that being able to save multiple times and retrying certain parts would take away from the design of the game? It's a lot like old school games that did not have a save feature and you had to play all the way through each time.

#11 twistedsymphony

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Posted 02 April 2007 - 09:29 PM

QUOTE(jabroniekilla @ Mar 26 2007, 03:57 PM) View Post

I just have to add that I think the save structure made the game even better. I think it add to the panic of being there 72 hours and having to get all this "stuff" done in that amount of time. Don't you think that being able to save multiple times and retrying certain parts would take away from the design of the game? It's a lot like old school games that did not have a save feature and you had to play all the way through each time.


I agree... smile.gif

though I think it might have been nice to offer gamers the OPTION of a save any time.

For instance maybe an easy mode where zombie attacks took away less health and you could save as often as you liked.

The game is almost backwards because it gets easier as you go along (leveling up) instead of harder like most games progress.

Most other games that feature leveling up increase the difficulty of your enemies as well, but in Dead Rising they stay the same.

#12 Mephilust

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Posted 31 July 2007 - 06:59 AM

... I'm gonna go out and buy it now... mellow.gif
Seriously, sounds great.

#13 1nation1

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Posted 11 September 2007 - 02:33 AM

One of the best games for the 360 EVER! Suuuuuuuch a good play. I need to re-buy it sometime (sold my last copy).

#14 logicbomb.de

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Posted 14 September 2007 - 06:01 PM

This is definite a great game and a must have for survival horror fans.

Custom sound tracks are a great way to really immerse yourself in the game.

Lately I've been using the Dawn of the Dead (1979) OST for the custom soundtrack and it just keeps getting better every time I play!

#15 I0RI

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Posted 04 October 2007 - 09:31 PM

wat about the graphic am asking that bcoz i wanna buy it is it like BioShock





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