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Microsoft Unlocks Game Development and Encourages 'Dream-Build-Play'


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#1 Xbox-Scene

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Posted 05 March 2007 - 06:53 AM

Microsoft Unlocks Game Development and Encourages Everyone to 'Dream-Build-Play'
Posted by XanTium | March 5 00:53 EST | News Category: Xbox360
 
From the press release:


SAN FRANCISCO, Providing the opportunity for game developers to create visions in a world where they make the rules, shape the characters and create the evolution of the story, Microsoft Corp. today kicked off the Dream-Build-Play game development contest, offering a $10,000 (U.S.) grand prize and the opportunity for a winner's game to be published on Xbox LIVE Arcade, the premier destination for digitally distributed, high-definition original and classic games. Enabled by its XNA developer tools, the Dream-Build-Playcontest was announced at the Game Developers Conference (GDC) 2007 in San Francisco.

Delivering on its commitment to offer the best and most accessible hardware, software and services for game developers on the Microsoft gaming platforms, Microsoft and its partners also showcased a suite of new products that will help developers of every level turn their dreams into reality. From the hobbyist to professional developers in the largest studios, Microsoft's investments in game development technologies are helping to spark a new creative era while ensuring the best games are being built for Microsoft platforms.

Dream-Build-Play XNA Contest Offers $10,000 Grand Prize
Dream-Build-Play is a global contest that offers aspiring game developers the opportunity to showcase their innovation and talent to the world. More than 20 winners will be selected to win fantastic prizes with a total value of more than $40,000 from Microsoft, Alienware, Advanced Micro Devices Inc., Autodesk Inc. and Softimage Co.

The contest will culminate in the extraordinary grand prize that includes an opportunity for the winner to receive an Xbox LIVE Arcade publishing contract, providing a chance to showcase the winner's game on Xbox LIVE Arcade. Dream-Build-Play is open to any user of XNA Game Studio Express, including the GarageGames Torque X platform. No purchase is necessary to compete. The contest ends July 2, 2007, and winners will be announced Aug. 13 at Microsoft Gamefest 2007 in Seattle. Additional contest details, including detailed eligibility and entry requirements, are available at http://www.dreambuildplay.com.


Read the whole press release on microsoft.com




#2 deeceefar2

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Posted 05 March 2007 - 08:14 AM

The title seems very misleading they didn't do anything different with game development all they did was offer up a prize for developing games for xbox live, since they really don't want to commit first/second party resources to it. The title seems to imply that they are changing restrictions on development for xbox live when they aren't.

#3 metalcoat

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Posted 05 March 2007 - 02:43 PM

QUOTE

Dream-Build-Play is open to any user of XNA Game Studio Express, including the GarageGames Torque X platform. No purchase is necessary to compete.


If that means what I think it does, then isn't it $99 just to start. This is what I get right from the microsoft webpage
XNA FAQ
QUOTE

Q: How much does XNA Game Studio Express cost? Is there a difference between Windows and Xbox 360 development?
A: Visual C# Express, the XNA Game Studio Express tools and runtime environment for Windows are all FREE. To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.


Yeh, so I can have all the tools for free but to actually test them, play them, and develop them on the 360 I need $49 for a four month subscription. No Purchase Necessary my ass.

#4 frieko

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Posted 05 March 2007 - 04:27 PM

So in other words, everybody pays them $99 for a chance to win $10,000. Sounds like the lottery, except you have to spend hundreds of hours programming blink.gif

XNA is a trap. If they really cared about homebrew they would DROP THE DAMN SUBSCRIPTION FEE! Long live the hypervisor exploit tongue.gif

#5 Math1

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Posted 05 March 2007 - 05:22 PM

I don't much like hte fee structure for XNA on 360, but I really like hte tools. THey have done a great job creating this. If nothing else, if I were a real dev, I would be using this for fast prototyping. It is limited in some ways, but it is really fast to get somethign up and running.

#6 ProphetOfPain

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Posted 05 March 2007 - 08:39 PM

QUOTE(Math1 @ Mar 5 2007, 05:29 PM) View Post

I don't much like hte fee structure for XNA on 360, but I really like hte tools. THey have done a great job creating this. If nothing else, if I were a real dev, I would be using this for fast prototyping. It is limited in some ways, but it is really fast to get somethign up and running.


True. Regardless of subscriptions and what not, this really could open the door wide open for whoever the lucky delevoper may be who wins. Think of it like American Idol for xbox, without the nudity. biggrin.gif Seriously, I hope someone wins who really deserves to and who knows what will follow. At the very least, to have your game offered up on XBL plus the cash is an honor in itself. And hey, we get a kick ass game (I hope). Good luck to anyone developing with XNA.


#7 fuerio

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Posted 06 March 2007 - 03:27 AM

If anyone here is seriously going to build a new game for this I would be interested in doing sound design
and music for a game.. I'm able to develop 100% original music and sound fx pretty quickly. If you are
interested, drop me a line.




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