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XNA Project Manager - Michael Klucher Interview

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#1 Xbox-Scene


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Posted 08 March 2007 - 01:00 AM

XNA Project Manager - Michael Klucher Interview
Posted by XanTium | March 7 19:00 EST | News Category: Xbox360
From adultgamingenthusiasts.com:

Michael Klucher, Program Manager - XNA Community Game Platform Team (Microsoft), was nice enough to take some time out to answer some questions with Adult Gaming Enthusiasts. If you ever wandered what the XNA project was about, or why Microsoft is putting so much effort into it, read on. The old days of small developers making their mark in the gaming industry may be back again. It's not just about "go big or go home" anymore.

* [AGE] With all these new, free tools, it seems like a very exciting time in video game development history. Do you see the XNA project changing the video game development landscape? Are we going to start seeing small "Mom and Pop" development groups sprouting up and getting recognized?
* [Michael] I think if you ask anyone on our team we say that we certainly hope so. As a person who grew up in a time when a small group of individuals could put together a stellar game and make it in the industry, that was a great time. As technology has increased in our industry we've gotten into a mode where it's perceived that you have to "go big or go home" and while there is always a place for the big budget games that we see now, there is certainly a market aimed at people who want niche games. I think these developers can gather followings that rival big publishers.

* [AGE] XNA allows developers to trade games with each other, but not with the general public. Right now, the XNA project does not seem to have the ability for independent developers to take their games all the way to distribution through Xbox Live (to the end user), for free or a price. Does Microsoft have any plans to eventually allow this?
* [Michael] I think our team identifies that as two separate issues, making your games available to the general public and looking to monetize your game through a system such as Xbox Live Arcade. Sharing of titles based on XNA Game Studio Express is something we want to support and is on our "radar" so to speak. Letting users get their games out to a broader audience is certainly something we're in favor of in the future.

* [AGE] Where do you see XNA a year from now? Do you have any immediate goals?
* [Michael] XNA Game Studio Express version 1.0 was a great milestone release and is packed with features. From here, we are focused on further enabling our creators to do more with our product and with the games they create. High on our priority list is to try and tackle the features our customers want most such as easier and broader sharing of games, more resources to assist in learning game development and of course networking support. I don't know if we'll have any or all of this done a year from now but we're certainly doing our best to deliver a lot more value on top of the great product currently available.

Full Interview: adultgamingenthusiasts.com

#2 The Zep Man

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Posted 08 March 2007 - 08:42 AM

* [AGE] Where do you see XNA a year from now?
Six feet under as soon as users see the true power of homebrew applications.

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