Posted by XanTium | March 12 14:49 EST | News Category: Xbox
info) - an audio extraction/injection tool which supports multiple xbox audio/container formats.
Kernel Master informed us he released a new version of EkszBox-ABX(|
* 28 formats supported.
* Exclusive Hwx support (Star wars Episode III: Revenge Of The Sith).
* Exclusive Lug support (Fable).
* Exclusive Samp support (Namco Museum 50th Anniversary).
* Exclusive Wxv support (Namco Museum 50th Anniversary).
* Fsb Support (Flatout 2).
* Mpk support (Dungeons & Dragons: Heroes, Mission Impossible: Operation Surma).
* Pod support (BloodRayne 2).
* Xbox Iso support (Thanks to Andrew de Quincey's Xbox Dvd Filesystem documentation).
* PC version of Chronicles Of Riddick is now supported (Xwc/Swwc).
* More robust Rws code; doesn't crash on Kill Switch, Mashed or Neighbours From Hell Rws's anymore.
* Cleaned up Xwb code (Runs faster due to this).
* Batch load/extract speedup (Up to 70% on small files).
* Filelist load speedup (70-85%).
* Improved error/incompatible file handling & memory allocation.
* Added 'Cancel Batch' button; Cancels batch mode file extraction.
* X360 Xwb header info is now byteswapped in assembly as opposed to C++ (50% faster).
* Scx could miss very small files at the end of archives- fixed.
* The following extensions are now supported: .pak - (OutRun 2006: Coast 2 Coast) & .dvdxwb/.hdxwb - (MechAssault 2) as pertaining files are standard Xwb's.
* Last used Scx & fileSwap directories are now remembered.
* Load file gui glitch fixed (partly).
* Gui looks better in Win9x due to some changes.
* Alot of code was rewritten, again.
* Many little optimizations/fixes/tweaks.
* Leftover debug map code removed.
* Made the Kakuto Chojin Xct database entries better.
* Added Xct database entries for BloodRayne 2 & Namco Museum 50th Anniversary.
Official Site: n/a (by Kernel Master)
Posted 12 March 2007 - 08:49 PM
Posted 12 March 2007 - 08:06 PM
Posted 12 March 2007 - 08:13 PM
can't wait to put more new stuff in flatout2!
Posted 13 March 2007 - 05:06 AM
But, now I've got these XNA files that I can't seem to find a utility to play them back with. Oh, you're such a tease! =P
Posted 13 March 2007 - 04:24 PM
In regard to the xma files:
It's a tease for me too as id love to figure out how to convert these into wma format.
To do that we would need:
To know the differences between xma & wma.
& possibly some original xma files i.e. xma's which have their headers intact.
If we had indepth documentation on the xma format that would be good too.
However, someone who knew the wma format very well (not me) may be able to figure out how to reverse engineer these without needing most of the above.
In regard to Flatout 2:
There is no support for file swap/injection for the fsb format.
If you are interested in doing some testing I could look into adding support for it.
Edited by ekszbox, 13 March 2007 - 04:38 PM.
Posted 13 March 2007 - 05:12 PM
Posted 13 March 2007 - 08:59 PM
I am moving out to AZ so I won't be able to test this for a few days, but does this support both Knights of the Old Republic games as well?!?!
If they use the same hwx container files then yes.
the hwx compatibility is not perfect, as some wav's contain 4 channels of data I think.
It is probably not difficult to extract each stream into a seperate wav file, I just didn't have enough time to look into it.
If there are requests I may try to find a fix for the next version.
Posted 16 March 2007 - 12:23 AM
Posted 18 March 2007 - 10:13 PM
I still thank you for your continued upgrades with this app
Hey robo, thanks for your appreciation.
Is it possible you got banned cos someone mixed you up with robot1?
Posted 21 March 2007 - 12:32 AM
Posted 21 March 2007 - 10:17 PM
I just thought I might add (as I don't see it mentioned here) that there's a great doc included that's basicly a guide how to crack the different formats. Recommended for the curious
Thanks for the compliment/plug.
I did find a bad newbie error in my tut, here:
"10 dec and 10h, as these are not equal (10h = 17 dec)."
Correction: (10h = 16 dec)
I will fix this & any other errors I find (or are reported to me) on the next version.
Edited by ekszbox, 21 March 2007 - 10:23 PM.
Posted 30 March 2007 - 03:18 AM
Posted 01 April 2007 - 08:46 PM
Is it possible to add read/write support for Marvel: Ultimate Alliance, X-Men Legends 1/2 and X-Men The Official game sound files? They all use a native ZSM and ZSS sound format. I could get you more info on that format as well if you'd like, as well as provide sample files.
I'm sure it's possible, if you PM/email me the specs i'll have a look at it.
Posted 05 April 2007 - 12:59 AM
hope to hear from you soon!
Posted 06 April 2007 - 02:15 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users