Jump to content


Photo

EkszBox-ABX v1.5


  • Please log in to reply
19 replies to this topic

#1 Xbox-Scene

Xbox-Scene

    Memba Numero Uno

  • Admin
  • 5,201 posts
  • Location:Yurop
  • Xbox Version:unk
  • 360 version:unknown

Posted 12 March 2007 - 08:49 PM

EkszBox-ABX v1.5
Posted by XanTium | March 12 14:49 EST | News Category: Xbox
 
Kernel Master informed us he released a new version of EkszBox-ABX(info) - an audio extraction/injection tool which supports multiple xbox audio/container formats.
What's new/fixed:
* 28 formats supported.
* Exclusive Hwx support (Star wars Episode III: Revenge Of The Sith).
* Exclusive Lug support (Fable).
* Exclusive Samp support (Namco Museum 50th Anniversary).
* Exclusive Wxv support (Namco Museum 50th Anniversary).
* Fsb Support (Flatout 2).
* Mpk support (Dungeons & Dragons: Heroes, Mission Impossible: Operation Surma).
* Pod support (BloodRayne 2).
* Xbox Iso support (Thanks to Andrew de Quincey's Xbox Dvd Filesystem documentation).
* PC version of Chronicles Of Riddick is now supported (Xwc/Swwc).
* More robust Rws code; doesn't crash on Kill Switch, Mashed or Neighbours From Hell Rws's anymore.
* Cleaned up Xwb code (Runs faster due to this).
* Batch load/extract speedup (Up to 70% on small files).
* Filelist load speedup (70-85%).
* Improved error/incompatible file handling & memory allocation.
* Added 'Cancel Batch' button; Cancels batch mode file extraction.
* X360 Xwb header info is now byteswapped in assembly as opposed to C++ (50% faster).
* Scx could miss very small files at the end of archives- fixed.
* The following extensions are now supported: .pak - (OutRun 2006: Coast 2 Coast) & .dvdxwb/.hdxwb - (MechAssault 2) as pertaining files are standard Xwb's.
* Last used Scx & fileSwap directories are now remembered.
* Load file gui glitch fixed (partly).
* Gui looks better in Win9x due to some changes.
* Alot of code was rewritten, again.
* Many little optimizations/fixes/tweaks.
* Leftover debug map code removed.
* Made the Kakuto Chojin Xct database entries better.
* Added Xct database entries for BloodRayne 2 & Namco Museum 50th Anniversary.

Official Site: n/a (by Kernel Master)
Download: here




#2 bucko

bucko

    Super Moderator

  • Head Moderators
  • PipPipPipPipPipPipPipPipPipPipPip
  • 7,997 posts
  • Gender:Male
  • Location:England
  • Xbox Version:v1.6
  • 360 version:v5.0 (360S - trinity)

Posted 12 March 2007 - 08:06 PM

Nice work, hum I've never used this before. I might give it a try.

#3 82_Z28

82_Z28

    X-S Freak

  • Members
  • PipPipPipPipPip
  • 1,361 posts
  • Location:Tempe, Arizona
  • Interests:messing with xboxes and cars
  • Xbox Version:v1.3
  • 360 version:v4.0 (jasper)

Posted 12 March 2007 - 08:13 PM

Great Work biggrin.gif
can't wait to put more new stuff in flatout2!

#4 grap3

grap3

    X-S Enthusiast

  • Members
  • 28 posts

Posted 13 March 2007 - 05:06 AM

Awesome work.

But, now I've got these XNA files that I can't seem to find a utility to play them back with. Oh, you're such a tease! =P

#5 ekszbox

ekszbox

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 13 March 2007 - 04:24 PM

Thanks for all the positive feedback.

In regard to the xma files:

It's a tease for me too as id love to figure out how to convert these into wma format.

To do that we would need:

To know the differences between xma & wma.

& possibly some original xma files i.e. xma's which have their headers intact.

If we had indepth documentation on the xma format that would be good too.

However, someone who knew the wma format very well (not me) may be able to figure out how to reverse engineer these without needing most of the above.



FAO: 82_Z28
In regard to Flatout 2:
There is no support for file swap/injection for the fsb format.
If you are interested in doing some testing I could look into adding support for it.




KM

Edited by ekszbox, 13 March 2007 - 04:38 PM.


#6 XDelusion

XDelusion

    X-S Hacker

  • Members
  • PipPipPipPipPipPip
  • 2,013 posts
  • Location:Your Location
  • Interests:DOOM, Star Wars (Books Comics), Natural Law.
  • Xbox Version:v1.1
  • 360 version:none

Posted 13 March 2007 - 05:12 PM

I am moving out to AZ so I won't be able to test this for a few days, but does this support both Knights of the Old Republic games as well?!?! smile.gif

#7 ekszbox

ekszbox

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 13 March 2007 - 08:59 PM

QUOTE(XDelusion @ Mar 13 2007, 06:19 PM) View Post

I am moving out to AZ so I won't be able to test this for a few days, but does this support both Knights of the Old Republic games as well?!?! smile.gif



If they use the same hwx container files then yes.

Note:
the hwx compatibility is not perfect, as some wav's contain 4 channels of data I think.
It is probably not difficult to extract each stream into a seperate wav file, I just didn't have enough time to look into it.
If there are requests I may try to find a fix for the next version.


KM

#8 robot3

robot3

    X-S Senior Member

  • Members
  • PipPip
  • 162 posts

Posted 16 March 2007 - 12:23 AM

I still thank you for your continued upgrades with this app

#9 ekszbox

ekszbox

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 18 March 2007 - 10:13 PM

QUOTE(robot3 @ Mar 16 2007, 01:30 AM) View Post

I still thank you for your continued upgrades with this app


Hey robo, thanks for your appreciation.

Is it possible you got banned cos someone mixed you up with robot1?


KM

#10 Harteex

Harteex

    X-S Member

  • Members
  • Pip
  • 66 posts
  • Xbox Version:v1.6
  • 360 version:v2 (zephyr)

Posted 21 March 2007 - 12:32 AM

I just thought I might add (as I don't see it mentioned here) that there's a great doc included that's basicly a guide how to crack the different formats. Recommended for the curious smile.gif

#11 ekszbox

ekszbox

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 21 March 2007 - 10:17 PM

QUOTE(Harteex @ Mar 21 2007, 01:39 AM) View Post

I just thought I might add (as I don't see it mentioned here) that there's a great doc included that's basicly a guide how to crack the different formats. Recommended for the curious smile.gif

Thanks for the compliment/plug.

I did find a bad newbie error in my tut, here:

"10 dec and 10h, as these are not equal (10h = 17 dec)."

Correction: (10h = 16 dec)


I will fix this & any other errors I find (or are reported to me) on the next version.


KM

Edited by ekszbox, 21 March 2007 - 10:23 PM.


#12 GTTeancum

GTTeancum

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 30 March 2007 - 03:18 AM

Is it possible to add read/write support for Marvel: Ultimate Alliance, X-Men Legends 1/2 and X-Men The Official game sound files? They all use a native ZSM and ZSS sound format. I could get you more info on that format as well if you'd like, as well as provide sample files.

#13 ekszbox

ekszbox

    X-S Member

  • Members
  • Pip
  • 132 posts

Posted 01 April 2007 - 08:46 PM

QUOTE(GTTeancum @ Mar 30 2007, 04:25 AM) View Post

Is it possible to add read/write support for Marvel: Ultimate Alliance, X-Men Legends 1/2 and X-Men The Official game sound files? They all use a native ZSM and ZSS sound format. I could get you more info on that format as well if you'd like, as well as provide sample files.


I'm sure it's possible, if you PM/email me the specs i'll have a look at it.


KM

#14 teknojuce

teknojuce

    X-S Enthusiast

  • Members
  • 19 posts
  • Location:Canada
  • Xbox Version:v1.0
  • 360 version:unknown

Posted 05 April 2007 - 12:59 AM

Hello KM good to see you are active again I emailed you a new attack plan contact me if you are willing to consider!

hope to hear from you soon!

-TeknoJuce biggrin.gif

#15 XDelusion

XDelusion

    X-S Hacker

  • Members
  • PipPipPipPipPipPip
  • 2,013 posts
  • Location:Your Location
  • Interests:DOOM, Star Wars (Books Comics), Natural Law.
  • Xbox Version:v1.1
  • 360 version:none

Posted 06 April 2007 - 02:15 AM

I have tried both 1.5 and 1.6, but every time I try to convert a SW Ep III Hwx file into wav then try to play the wav it says: Missing Codec, unable to open.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users